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Isolation Vaults Ruin the game


Blaudari

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16 minutes ago, (XB1)bigsnake84 said:

Bring high damage per hit weapons. This can take them out before they use their shield, or at least make more progress with their health before they shield up.

Or use Revenant, Wukong, Octavia... im sure there are others. Might try Baruuk.

Oh also I'd imagine hitting their weakpoints is more reliable if you're host.

I have my Kuva Chakkurr riven which forces my weapon to orange crit only but it doesn't do enough damage to 1 shot them sadly.

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Just now, (XB1)bigsnake84 said:

Lol and I thought I figured this game out by now

See, in any other situation, you would be right. Hosts have an easier time hitting Eidolon Synovia, never get a visual desync of Profit-Taker's Shields, and all sorts of other benefits in almost every other boss, field boss, assassin, and world boss fight. This just happens to be one of the few times it is the reverse, and DE will likely fix that in a little while the way they have removed other cases of client privilege.

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31 minutes ago, krc473 said:

What I have found on this: the host has a lot of trouble with damage, the client doesn't. DE could have fixed this by now, I am not sure. Generally, I can kill them in 1 - 3 hits, depending on crits/range etc.

They seem trivial in groups, the super jank comes playing solo. Wiki says to hit its "shoulders" but I'm still seeing way too many gray zeroes and immovable health bars, with the arms blown off and the blue storm shield down. The weak points should be telegraphed like Lech Kril or Sargas Ruk, you still need to be able to aim and shoot while being attacked. It's also strange that you can't seem to catch their back turned by normal parkour means.

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If you have Archgun deployer Imperator Vandal shreds them without inconsistencies. Larkspur works too.

Always mod them for radiation + blast or just radiation.

Edit:

However, the fight is poorly balanced you either one shot them or get one shotted if you go meta and just play high and seek until it stops spamming the arch shield and pray that the weakspots work because sometimes they don’t. That encounter needs tweaking for sure. Not a nerf, not a buff... Teaking and balance. None of its attacks have cues for attacks, that’s essential on a boss fight. 
 

 

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1 hour ago, Kaotyke said:

I saw that hitting them with Void Dash or the Amp disables it.

So Void Damage might drain its timer?

EXTRMELY inconsistent.

And if you doo too much dashing have fun with it completely disabled and no option to dodge the grenade nukes.

Also for me it takes like 1-3 full charges of energy and it's never fun.

And once you get it off they can just plonk it back on while you're in the animation of going back to your Warframe.

The mechs are beyond broken or fun to fight if not using metaslave weapons and frames.

Also the other way to disable it is to damage the mech to deplete the shield, but have fun instakilling yourself with the reflect damage.

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after the last couple of hotfixes, they've started spamming shield against me, but personally I'm more annoyed about the slow grenade: I've never even seen it hit me and nothing, not even transference seems to dispel the effect, and it's nearly molecular Prime levels of slow, which is horrible. I don't mind the shield so much because it gives me time to do the vault puzzle, which no longer works once all Mechs are dead. 

Wukong is pretty great for Vaults in general: travel fast with Cloudwalker, Celestial twin is a big help and Defying a Necramech as it uses it's grenade attack usually results in a one-shot kill, provided it doesn't raise it's shield of course. 

 

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2 hours ago, Lichformed said:

EXTRMELY inconsistent.

And if you doo too much dashing have fun with it completely disabled and no option to dodge the grenade nukes.

Also for me it takes like 1-3 full charges of energy and it's never fun.

And once you get it off they can just plonk it back on while you're in the animation of going back to your Warframe.

The mechs are beyond broken or fun to fight if not using metaslave weapons and frames.

Also the other way to disable it is to damage the mech to deplete the shield, but have fun instakilling yourself with the reflect damage.

I went to do a Vault with the Void Beam in mind.

Results of the 2x3 runs in a row:

If I stop shooting the moment it gets the Storm Shield on, It takes 1-2 shots from the Pencha Scaffold to make the shields go away, doesnt matter the Tier.

If I shot for a bit longer, it will also take more shots from my Pencha to disable it.

DO NOT USE ANY ARCANES THAT GIVE ELEMENTAL DAMAGE TO THE OPERATOR! Void damage is NOT reflected back, but the part that is not Void WILL.

You WILL need more shots from the Amp if you have any Elemental Arcane and the Operator will be send back to the Warframe.

Conclusion: The Storm Shields seems to have a damage threshold for Void Damage, the weaker the Amp, the more shot it will need.

Bring a Propa Scoffold.

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Duality Equinox also works incredibly well here, with a melee weapon the clone can tank a surprising amount of shots and it seems to frequently disable the shield for me to boot. It also enables you to aim for the back with much more ease.

Protea works as well, but it's more so that she can just survive quite well due to her shield grenades. Just don't shoot if you don't have shields, recast/re-activate your shield drone and you should survive just fine via shield gating. 

I did try Nyx but that ended in disaster, she got gunned down mid absorb unleash animation even. Her mind control only works once per mech with a 10s cap or massive time reduction, and they were still attacking me through it anyway. In theory absorb should be able to work well vs the mechs, but she's just to squishy IMO.

 

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2 hours ago, Wurmheart said:

Duality Equinox also works incredibly well here, with a melee weapon the clone can tank a surprising amount of shots and it seems to frequently disable the shield for me to boot. It also enables you to aim for the back with much more ease.

Protea works as well, but it's more so that she can just survive quite well due to her shield grenades. Just don't shoot if you don't have shields, recast/re-activate your shield drone and you should survive just fine via shield gating. 

I did try Nyx but that ended in disaster, she got gunned down mid absorb unleash animation even. Her mind control only works once per mech with a 10s cap or massive time reduction, and they were still attacking me through it anyway. In theory absorb should be able to work well vs the mechs, but she's just to squishy IMO.

 

You should have used Physic Bolts to strip them of Armor and Shields.

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Ok, I'm not fond of their iron skin mechanic either (made my own thread largely about it, and brought it up in my general feedback thread too) but... 'ruins the game'?

Really?

Whilst it's annoying once you know what you're doing and invariably frustrating when you don't (which, given the complete lack of any kind of proper teaching tools in place for it, is inevitable), it's not like Necramech enemies are dropping in at random. It's one bad activity. Hyperbole only obscures your point.

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6 hours ago, Blaudari said:

I don't mind it using the ability, its when it spams it & makes it frustrating. I take it down which is good but they can just bring it back up Instantly, also to clarify, I drove the hidden Necramech in the vault to fight it & found out they have ironskin ability because I used it when i was in the necramech & while their spam grenades hit me, i hit the thousands with my ironskin.

 

And I found out that their AI is pretty simple where they will use whatever they can so blow up their arms, bait it to use abilities by moving around the necramech so it doesn't have enough energy to use storm shroud when you deplete the shield

I failed on the first run, now I'm destroying it solo

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From Wiki:

" Enemy Necramechs possess DR that scales depending on your weapon's DPS excluding critical hits. 

DPS is calculated by

(modded damage)(critical multiplier if triggered)(modded fire rate)(modded multishot)(body part multipiers)

This DR applies to its shoulders and back. "

DE just saying.... forget about 80% of the weapons on your inventory, right?  I get to one-shot them with weapons like Stropha/Catchmoon, which have innate punch-through, and can hit them up front, Smite infusion works wonders too, or get even more with Shock trooper-Volt+shields.

 

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7 hours ago, Blaudari said:

As the name implies but more specifically the necramechs. They spam their version of Iron skin (which i found out after they pop that, any damage you do ups that protection) right after I take it down. It's gotten to the point where I have to back off the first 5s away from the mech when i see them pop their iron skin & then attack afterwards. I feel I am forced to play as wukong to actually get any progress done towards the Necraloid Syndicate as you need to do Tier 2 & Tier 3 vaults to get the matrix from the mechs. DE needs to limit the mechs ability usage on their iron skin or prevent the AI from using ironskin at all. I don't mind the slow grenade or the grenade spam but this is dumb. I can't play any of the warframes I enjoy (I enjoy wukong but if i'm forced to use him, it ruins the fun for me). Please do something about this.

Hey.. i spent one day doing these to get enough stuff to build my mech, and was able to kill those things with literally no effort by the time i got to them while using gara. as another on the forums said, stand next to them until they die lol.

Be more creative than shooting randomly in its general direction.

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4 hours ago, Kaotyke said:

You should have used Physic Bolts to strip them of Armor and Shields.

That just triggers their lightning skill asap and turns them near invincible, which defeats the purpose. Unless you wanted to troll people. 

And absorption with the augment is great for letting you take off its arms and does make you immune to reflect damage. But you can't hit it's back solo like that since you move way to slow, and using operator doesn't work either as you'll spawn him/her in a direct line of fire. 

The point was that Nyx contributes very little to this fight, and can easily be detrimental as mind control/psychic bolts should not be used against the Necromechs here while also being far to squishy.

 

 

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After the hotfix, the storm shield seem cannot be taken out by void dash anymore. I try to do it several time, but end up stuck in operator unless being kill, sometimes even lock down the ability. But today just found out the shield can be taken down if shooting the weak spot at the back.

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I've started using Ember Prime for the armor stripping then using my Kuva Chakkurr (which i've fitted with blast damage because that's their biggest weakness) & now i'm not having as much trouble. Hell, i'd go as far as saying its easier to do the fight as ember then wukong because of armor stripping then shooting off the arms does enough damage to put them down quickly.

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16 hours ago, 844448 said:

Or, you know, time your attack to ensure the minimum storm shroud health gain instead of attacking like mad. What's wrong with a predecessor of warframe being able to spam abilities like us? Now at least you have to time your attack against enemies close at your power level and I can do that with any Warframe

Eehh my problem with the shield is the fight goes like this now...

1. I attack and almost take its arm off.

2. It puts its shield up. 

3. I wait

4. Waiting

5. yawwnnnnn

6. Shield goes down for a second but I'm already just scouring the room for goodies so I miss it.

7. More waiting

8. Finish that arm and repeat for the rest of it!

 

It's a total snoozefest. I have had everyone in my group but me die to it and it's like "guys, you have to wait. Its content!"

This one player I was with was able to speed the fight up some how so I'm looking in to doing that for sure!

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8 hours ago, Butterfly85 said:

I've been belting them with Baruuk. Switch to kiddo to deal with ther sheild takes about 2 seconds on the tier 3 mechs.

I did try using archgun on them at one point (imp vandal and Ayanga) but neither of them did any damage 🤷‍♀️

What? Kiddo mode works on them?

Wish I knew that earlier, I'll have to try it out!

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Maybe I'm just stupid but I can't seem to figure out how to actually kill them.

 

Or rather, I can kill them, but it takes forever.

They say the weakspot is on the back. I shoot the back, zero damage. I shoot the arms and legs, very little damage (a few hundred at best).

They go invincible, no matter what I do they stay like that for several minutes. Literally. I spent like 5 minutes waiting to attack again because that thing won't cancel it's invincibility.

I tried shooting it with an Amp, didn't work either. Not to mention that their storm shroud thing is basically an instant kill for some reason.

 

How the frick do you fight these things?

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5 hours ago, o0Despair0o said:

Maybe I'm just stupid but I can't seem to figure out how to actually kill them.

 

Or rather, I can kill them, but it takes forever.

They say the weakspot is on the back. I shoot the back, zero damage. I shoot the arms and legs, very little damage (a few hundred at best).

They go invincible, no matter what I do they stay like that for several minutes. Literally. I spent like 5 minutes waiting to attack again because that thing won't cancel it's invincibility.

I tried shooting it with an Amp, didn't work either. Not to mention that their storm shroud thing is basically an instant kill for some reason.

 

How the frick do you fight these things?

if you can Use Ember to strip their armor (or use Shattering impact mod for melee) then switch to any weapon that does blast damage (or put blast damage on your chosen weapon) you can shred the crap out of the mechs by shooting their arms alone (if you think you can, shoot the hole on their back)

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2 minutes ago, TheCatPlaysGamez said:

If you want to cheese mech kills, grab Octavia.

Press 3

Spam crouch

Press 1

Done.

You litterally use their insane grenade DPS against them, and in the meanwhile, you are invisible, off to the side, waiting for them to die.

Don't have octavia.

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