Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Isolation Vaults Ruin the game


Blaudari

Recommended Posts

5 minutes ago, Blaudari said:

Don't have octavia.

Then take revenant. Press 4

Or take a redeemer prime with blast on it and press middle mouse button for a heavy attack (preferably on a stealth frame to prevent them from going invincible as you don't aggro them) 

There are a lot of options

Link to comment
Share on other sites

On 2020-08-30 at 12:13 AM, Lichformed said:

EXTRMELY inconsistent.

The mechs are beyond broken or fun to fight if not using metaslave weapons and frames.

Also the other way to disable it is to damage the mech to deplete the shield, but have fun instakilling yourself with the reflect damage.

Honestly, if you are intentionally not using the stronger weapons, you should be expecting a hard fight.

Hard, not impossible. The meta weapons and frames simply trivialize the content

Link to comment
Share on other sites

On 2020-08-29 at 11:13 PM, Gabbynaru said:

It ruins the game... for you. They're super fun for me.

Also, how is it ruining the game? Have you played any video game? If you can't adapt to your enemies, that's not the game's fault.

Look, I'm known in this community as that d*ck who doesn't like balance or challenge, but even I know how to change my strategies if my enemy isn't reacting. That's video games 101.

You're talking as if the design of the Necramechs isn't janky as hell. Spammable abilities that have crap indication of their AoE (slow+grenades) or how to counterplay them. Like the shield, 100% invulnerability that actively PUNISHES you for doing the thing you need to do to take it down, by having poorly telegraphed and implemented damage reflection. And if you try to just wait the timer out, that doesn't work either. "Just shoot the weak points 4Head" you say, which is easier said than done when the weak points are tiny af on a super mobile rotating enemy. ESPECIALLY when even if you do hit the weak points, you still get damage reflected to you and actively punished for it. There's no strategy that can mitigate 💩enemy design/implementation.

It's not a problem of players being unable to adapt, it's a problem of the fight itself and the enemy being janky as all hell. If the only way to do it reliably is with using cheeses that bypass the encounter, because it's nigh impossible if you don't, then maybe that's an issue.

You have to realize that not every person plays, nor should be forced to play, in a squad of 4 (octavias) that make the Mechs as hard as a paused simulacrum enemy. And just because you have fun with it, doesn't mean it is objectively good or can't be improved.

Link to comment
Share on other sites

3 minutes ago, CephKaron said:

You're talking as if the design of the Necramechs isn't janky as hell. Spammable abilities that have crap indication of their AoE (slow+grenades) or how to counterplay them. Like the shield, 100% invulnerability that actively PUNISHES you for doing the thing you need to do to take it down, by having poorly telegraphed and implemented damage reflection. And if you try to just wait the timer out, that doesn't work either. "Just shoot the weak points 4Head" you say, which is easier said than done when the weak points are tiny af on a super mobile rotating enemy. ESPECIALLY when even if you do hit the weak points, you still get damage reflected to you and actively punished for it. There's no strategy that can mitigate 💩enemy design/implementation.

It's not a problem of players being unable to adapt, it's a problem of the fight itself and the enemy being janky as all hell. If the only way to do it reliably is with using cheeses that bypass the encounter, because it's nigh impossible if you don't, then maybe that's an issue.

You have to realize that not every person plays, nor should be forced to play, in a squad of 4 (octavias) that make the Mechs as hard as a paused simulacrum enemy.

Any invisible frame can take out a mech in 1-3 hits without triggering the storm shield, provided they have a decent gun modded for crit and blast damage. Redeemer prime, for example.

You still aren't forced to play in squads, or forced to use invisible frames.

But please, stop complaining that your non-meta choice makes it harder for you. It is non-meta FOR A REASON.

Link to comment
Share on other sites

2 minutes ago, TheCatPlaysGamez said:

Any invisible frame can take out a mech in 1-3 hits without triggering the storm shield, provided they have a decent gun modded for crit and blast damage. Redeemer prime, for example.

You still aren't forced to play in squads, or forced to use invisible frames.

But please, stop complaining that your non-meta choice makes it harder for you. It is non-meta FOR A REASON.

If you HAVE TO use a VERY SPECIFIC loadout to even have a chance of success maybe that's an issue. The difference between "meta" and "non-meta" shouldn't be 'Only Option' and 'Completely Unusable'. A broken interaction should NOT be the only "meta" choice. 

It isn't just "harder", the difference is literally 'No Difficulty At All' or 'Impossible'. 

Link to comment
Share on other sites

2 minutes ago, TheCatPlaysGamez said:

Any invisible frame can take out a mech in 1-3 hits, provided they have a decent gun modded for crit and blast damage. Redeemer prime, for example.

You still aren't forced to play in squads, or forced to use invisible frames.

But please, stop complaining that your non-meta choice makes it harder for you. It is non-meta FOR A REASON.

Yes, let’s ignore the fact that the encounter is not well designed just because some of the 40+ characters on the game can trivialize it. 
 

Nobody is asking for nerf, people are asking to balance the damn thing so It won’t die instantly facing certain frames and weapons or not die at all against other setups. 

Link to comment
Share on other sites

Just now, CephKaron said:

If you HAVE TO use a VERY SPECIFIC loadout to even have a chance of success maybe that's an issue. The difference between "meta" and "non-meta" shouldn't be 'Only Option' and 'Completely Unusable'.

As long as you stay far away enough to not get into the grenade range, any sniper works. That doesn't even require a specific frame. Sure, it will take a while, but it is possible.

Don't be like "bringing a knife to a gun fight expecting to win"

Any short range weapon that doesnt do a lot of single hit damage is just a bad idea on something that can decimate anything at short distances

Link to comment
Share on other sites

1 minute ago, (PS4)poloslash18 said:

Yes, let’s ignore the fact that the encounter is not well designed just because some of the 40+ characters on the game can trivialize it. 
 

Nobody is asking for nerf, people are asking to balance the damn thing so It won’t die instantly facing certain frames and weapons or not die at all against other setups. 

Sure, it could use some minor tweaks in terms of foreshadowing attacks, but other than that, it really is a weak boss overall. Sure, the attacks hit hard, but with some experience you know when to expect certain abilities to be used. When aggro is triggered on one and it's not killed straight away, I stop shooting it to not kill myself to the damage reflection and back off to wait for the grenades. Right after the grenades, I go back in. I was mostly replying to the loadout related rants, not to the foreshadowing part.

Link to comment
Share on other sites

1 minute ago, TheCatPlaysGamez said:

As long as you stay far away enough to not get into the grenade range, any sniper works. That doesn't even require a specific frame. Sure, it will take a while, but it is possible.

Don't be like "bringing a knife to a gun fight expecting to win"

Any short range weapon that doesnt do a lot of single hit damage is just a bad idea on something that can decimate anything at short distances

Ah yes. Staying far enough away in a tiny little catacomb against an enemy that has a dash ability. That sounds like a great tip!

Completely ignoring the fact that the grenades aren't even the biggest issue, the invulnerability reflector shield is. 
 

"I stop shooting it to not kill myself to the damage reflection and back off to wait for the grenades. Right after the grenades, I go back in. I was mostly replying to the loadout related rants, not to the foreshadowing part."

Ah yes, because waiting for the damage reflection shield to wear off works..  so well, when it has a ridiculous duration and the enemy spams it constantly 😍

 

Link to comment
Share on other sites

Just now, TheCatPlaysGamez said:

It's not like waiting and not shooting it hurts you, though

Have you actually played the fight? The shield duration lasts forever AND whenever it runs out the mech just reactivates it. Standing around for an hour hoping the enemy doesn't immediately reactivate its 100% dmg negating shield is so much fun! Especially when you have to revive your companion constantly

Link to comment
Share on other sites

4 minutes ago, CephKaron said:

Have you actually played the fight? The shield duration lasts forever AND whenever it runs out the mech just reactivates it. Standing around for an hour hoping the enemy doesn't immediately reactivate its 100% dmg negating shield is so much fun! Especially when you have to revive your companion constantly

I have killed over 500 necramechs using various loadouts. Generally, it activates its shield about half a second after it takes damage and is aggro'd to a target, meaning that heavy hitting weapons have a window to harm the mechs

Link to comment
Share on other sites

37 minutes ago, (PS4)thowed said:

Ash, shuriken with augment, heavy attack with stropha.  They die in like 2 seconds without using any abilities.

You literally included an ability in your methodology, lol.

 

FWIW, yeah, they're hard to kill and my favorite frame (Titania) goes down a lot if I don't pay *real* close attention to the shield gate alarm, but I like that they're a bit of a challenge. My second favorite frame right now (Protea) makes handy work of them 🙂

Link to comment
Share on other sites

4 minutes ago, pook-pook said:

You literally included an ability in your methodology, lol.

 

FWIW, yeah, they're hard to kill and my favorite frame (Titania) goes down a lot if I don't pay *real* close attention to the shield gate alarm, but I like that they're a bit of a challenge. My second favorite frame right now (Protea) makes handy work of them 🙂

The mech not using any abilities LOL.  As in dies before he uses any.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...