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Make Conservation Easier


XenoSquirrels

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Heart of Deimos showed me how annoying Conservation is especially when it takes forever to track and tranquilize the various animals. This goes for all of Warframes open worlds but Deimos forces players to do conservation for the sake of more grind. It's not fun and I wanted to ask if the Tranquilizer Rifle can get add on or maybe mods so we can have animals show up on the mini map (yes I know some animals show up as enemies on the radar) and have a target square around the animals just like the Mining Laser does for mining resources. Also possibly have mods for the Oxylus Sentinel so it can highlight Conservation animal just like it does for the fish. Why have a conservation sentinel that only good for fishing? I hope everyone can agree with because conservation is boring, following footsteps for a minute and then having to fly/run to a new spot to do it over again is kinda annoying. Fishing is well streamlined, I'm just hoping Conservation is too.

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Just now, -AoN-CanoLathra- said:

DE said that they are working on QoL features for Conservation. They didn't say when those would be coming, but I would assume they will be here within the next two weeks.

That would be great if they can help make everything more streamlined. That's all I want.

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14 минут назад, PrestigiousWrath сказал:

Heart of Deimos showed me how annoying Conservation is especially when it takes forever to track and tranquilize the various animals. This goes for all of Warframes open worlds but Deimos forces players to do conservation for the sake of more grind. It's not fun and I wanted to ask if the Tranquilizer Rifle can get add on or maybe mods so we can have animals show up on the mini map (yes I know some animals show up as enemies on the radar) and have a target square around the animals just like the Mining Laser does for mining resources. Also possibly have mods for the Oxylus Sentinel so it can highlight Conservation animal just like it does for the fish. Why have a conservation sentinel that only good for fishing? I hope everyone can agree with because conservation is boring, following footsteps for a minute and then having to fly/run to a new spot to do it over again is kinda annoying. Fishing is well streamlined, I'm just hoping Conservation is too.

look man, the system does need a fix, but at the moment what you personally can do for yourself is put the animals to sleep using equinox, yo

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3 minutes ago, WarmongerExtraordinare said:

look man, the system does need a fix, but at the moment what you personally can do for yourself is put the animals to sleep using equinox, yo

Ivara is better for conservations, with her sleep arrow and the ability to go invis so the animals won't get skittish and flee

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10 minutes ago, SpicyDinosaur said:

It really doesn't need to be easier, though I'm not sure what modifications DE is going to make. Be careful what you wish for. Why does everyone need to have their hand held in this game?

I'm not asking for it to be more hand holding, these not enough animals roaming around in the wild to justify having a system dedicated to it. Running around looking at footprints for 1-2 minutes just to capture 1 animal is boring. If there was multiple ways of capturing the animals then I wouldn't be annoyed by it. I just want it to where I can capture more animals for the time I'm putting in.

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1 minute ago, WarmongerExtraordinare said:

find the animal through walls using the tranq scope - spam equi sleep on it, rush in and get the perfect save. ivara is worse. 

I disagree, especially since I often catch animals in the wild, and I need them to not see me first.

1 minute ago, PrestigiousWrath said:

I'm not asking for it to be more hand holding, these not enough animals roaming around in the wild to justify having a system dedicated to it. Running around looking at footprints for 1-2 minutes just to capture 1 animal is boring. If there was multiple ways of capturing the animals then I wouldn't be annoyed by it. I just want it to where I can capture more animals for the time I'm putting in.

There are a lot of animals in the wild, mostly around the outskirts of the map, though the velocipods are easy to find throughout. You have to get good at handling looking through the tranq rifle scope and listening to the beeps, a strategy I only recently started using. Saying "I'm not good at this, make it easier" rather than "I'm not good at this, I am going to work towards improvement" is just... ugh.

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1 minute ago, SpicyDinosaur said:

I disagree, especially since I often catch animals in the wild, and I need them to not see me first.

There are a lot of animals in the wild, mostly around the outskirts of the map, though the velocipods are easy to find throughout. You have to get good at handling looking through the tranq rifle scope and listening to the beeps, a strategy I only recently started using. Saying "I'm not good at this, make it easier" rather than "I'm not good at this, I am going to work towards improvement" is just... ugh.

I just want some improvements like they did with the mining laser. I could say the original mining was easy and console layers would have to "get good" at drawing a circle with a controller thumbstick. It needed a change and so does conservation, either they add more animals to the wild, especially in Deimos where animals are scares, they make it to where you can capture more animals when you're following tracks, or added more items to help more animals spawn. Having a system where you force players to capture animals to trade for tokens is dumb, it was easier when the system was just for floofs.

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1 hour ago, -AoN-CanoLathra- said:

DE said that they are working on QoL features for Conservation. They didn't say when those would be coming, but I would assume they will be here within the next two weeks.

Here's hoping they fix tracks inside walls, under too-thick foliage and birds disappearing on tranq. I just spent 25ish minutes tracking some damn birds only to lose them to thin air upon tranq dart contact.

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