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MR Requirements for Necramech


Chief801

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On 2020-08-30 at 2:26 AM, Chief801 said:

Necramechs should not have the mastery requirement they do. I've been playing Warframe for 4 years now, but I'm still mastery 11. This isn't because I just idle in trade chat or anything. The way I play Warframe just has me use the same weapons I enjoy using/get interest out of me.

Uhm... . So you don't use new things because you don't know if you will want to use them? What makes the new stuff different? Why not just stick to the stuff that you have been using all of this time? 

 

Really, trying to figure out the logic you're using. 

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meanwhile all my effort for getting into MR 26 gets unrewarded? hell no, and ive been playing for 6 years its time people start moving their lazy butts and get to grind the weapons, like many veterans did, time to give high ranking players something to feel proud of grinding and learning the game

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42 minutes ago, Toppien said:

meanwhile all my effort for getting into MR 26 gets unrewarded? hell no, and ive been playing for 6 years its time people start moving their lazy butts and get to grind the weapons, like many veterans did, time to give high ranking players something to feel proud of grinding and learning the game

At this point there is a difference between a completionist and a veteran. MR 16 is when you unlock the highest level of rivens, by the time you've hit M R16, you've played through or finalized around a third of the mastery available in the game right now. That point is good enough for the majority of players to have gotten a good feel of what they like to use and how they like to play the game, and thus from there can focus more on getting specific goals rather than just a bunch of general ones.

There are so many people who mix up MR and knowledge, just because players have higher MR does not mean they have more practical experience in the game. So many mr 20+ players exist that don't know simple things like rolling after bullet jumping makes your jumps faster, that weapon kills grant twice the frame affinity ally kills grant, or even something like how to trigger finisher attacks on blinded enemies. Yes, that last one was a huge discussion only a few days ago, and yes the person was like MR 22. It's as simple as walking up to a blind enemy and hitting the use key, but unless you knew that it kind of doesn't help. People rush to the point of mastering things and in the process lose sight of what is around them. MR only does so much to actually tell you how experienced a player really is and how much they have achieved, and despite it's exponential requirements per level, it has a significant degree of diminishing returns for that information.

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so OP, you've made a decision to stay at current MR because you liked what you had and nothing that higher MR offered interested you. That's fine. 

Now that there are new things being offered at higher MR though, it just means you now have a reason to see if you want to get higher. That's also up to you. If you decide not to, that's still very much fine.

Complaining that the decision you've made to limit your access to contents has limited your access to contents however, sounds silly does it not. 

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On 2020-08-30 at 7:26 AM, Chief801 said:

Necramechs should not have the mastery requirement they do

They should, MR14 is about right. If they dropped it they'd have to nerf the mechs and mech weapons.

Asking for a drop in MR is asking for a nerf. If they drop the MR the weapon you newly get access too won't be as good.

On 2020-08-30 at 7:26 AM, Chief801 said:

I've been playing Warframe for 4 years now, but I'm still mastery 11

How? Just picking up higher level weapons as you go (like getting Strun, Hek, Vaykor Hek etc as you progress) is going to get you to about MR14.

On 2020-08-30 at 7:26 AM, Chief801 said:

My point is, I may have a lower mastery, but that does not mean I am inexperienced

I agree, MR isn't a measure of experience. It's a measure of how much of the total content in the game has been used.

You may even be an amazingly good player. I've seen folks in 100+ content with an MR5 Excal holding their own (just) and that's effort.

You haven't seen a fraction of what this game is though. Try some new weapons. Run some k-drive races. Get a railjack. Breed some pets. Pick up some prime frames. Start rolling rivens. Beat the star chart. Just playing new stuff will get you to MR14 in no time.

As levels are exponential all MR14 means is that you've played with maybe 20% of the content in the game.

At MR11 there's a load of other powerful weapons you can't use, and most rivens will be unavailable. 

On 2020-08-30 at 7:26 AM, Chief801 said:

But unless you check the wiki, you won't realize that there's another MR 14 requirement. None of this is told to you

Why is this a surprise for you? You've been playing for 4 years. You must know you can't get the top syndicate weapons (which are MR12)? You've not beaten the 6 syndicates you already have, why do you expect a brand new Operator syndicate (which are always the tougher ones to level in) to have lower requirements?

On 2020-08-30 at 7:26 AM, Chief801 said:

War Within, so you get Mastery 5 and clear most of the starchart

You really have to work at it to stay MR5. Like starter frame, MK1 weapons only, no pets or companions, no k drives, no quest frames.

Picking up enemy level appropriate weapons/gear as you go most players are MR5 around Mars-Ceres, MR8 by Neptune, MR11 by Sedna and MR12 by the time they're on to clearing the chart and unlocking Chains of Harrow quest.

To even get the components to build the mechs you'll need gem BPs from Solaris and Cetus syndicates, so you'll have to have levelled them too.

Mechs are for folks that have beaten mostly everything else. You haven't, so there's plenty of other fun stuff for you to do first.

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Not sure if this was already suggested.

For transparencies' sake, I recommend reccomend making the crafting requirements of the parts to be MR 14 to match using the necramech rather than letting them craft it at mr 11.

 

Also locking loid behind a later quest could help.

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1 hour ago, Deadoon said:

Yes, that last one was a huge discussion only a few days ago, and yes the person was like MR 22. It's as simple as walking up to a blind enemy and hitting the use key, but unless you knew that it kind of doesn't help

The game kinda tells us, when we walk up to an enemy undetected. At least it does on PS4. 🤷‍♂️

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3 minutes ago, (PS4)guzmantt1977 said:

The game kinda tells us, when we walk up to an enemy undetected. At least it does on PS4. 🤷‍♂️

Blind is not undetected, they can still be fully alert, but if they are stunned from a blind you can initiate a finisher. Any frame with a blind attack can initiate a finisher on any enemy vulnerable to both blind and finishers, even if other enemies are still shooting you. Excalibur, wisp, inaros and others can do it.

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51 minutes ago, Deadoon said:

Blind is not undetected, they can still be fully alert, but if they are stunned from a blind you can initiate a finisher. Any frame with a blind attack can initiate a finisher on any enemy vulnerable to both blind and finishers, even if other enemies are still shooting you. Excalibur, wisp, inaros and others can do it.

Fair enough, "currently undetected by the enemy that you blinded, because they're currently blind, because of being blinded, and can't detect you, at the time you got close to them" just seemed a bit long. 🤷‍♂️

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  • 2 months later...
On 2020-09-07 at 5:01 PM, (XBOX)KayAitch said:

They should, MR14 is about right. If they dropped it they'd have to nerf the mechs and mech weapons.

Asking for a drop in MR is asking for a nerf. If they drop the MR the weapon you newly get access too won't be as good.

How? Just picking up higher level weapons as you go (like getting Strun, Hek, Vaykor Hek etc as you progress) is going to get you to about MR14.

I agree, MR isn't a measure of experience. It's a measure of how much of the total content in the game has been used.

You may even be an amazingly good player. I've seen folks in 100+ content with an MR5 Excal holding their own (just) and that's effort.

You haven't seen a fraction of what this game is though. Try some new weapons. Run some k-drive races. Get a railjack. Breed some pets. Pick up some prime frames. Start rolling rivens. Beat the star chart. Just playing new stuff will get you to MR14 in no time.

As levels are exponential all MR14 means is that you've played with maybe 20% of the content in the game.

At MR11 there's a load of other powerful weapons you can't use, and most rivens will be unavailable. 

Why is this a surprise for you? You've been playing for 4 years. You must know you can't get the top syndicate weapons (which are MR12)? You've not beaten the 6 syndicates you already have, why do you expect a brand new Operator syndicate (which are always the tougher ones to level in) to have lower requirements?

You really have to work at it to stay MR5. Like starter frame, MK1 weapons only, no pets or companions, no k drives, no quest frames.

Picking up enemy level appropriate weapons/gear as you go most players are MR5 around Mars-Ceres, MR8 by Neptune, MR11 by Sedna and MR12 by the time they're on to clearing the chart and unlocking Chains of Harrow quest.

To even get the components to build the mechs you'll need gem BPs from Solaris and Cetus syndicates, so you'll have to have levelled them too.

Mechs are for folks that have beaten mostly everything else. You haven't, so there's plenty of other fun stuff for you to do first.

not even

              A lot of in-game progress aren't shown through MR. I have played for 3 years. i have invested a lot of time in the mods and focus and re-formaing frames repeatedly because i wanna push them to a higher lvl. For players who try to spend as little money as possible in this game, which means barely any real-money (affinity, resource, booster) unless you sell your own items for plats, it gets too grindy and too lengthy which forces players to always leave the game after feeling like their interest has been worn out in the pointless endless robotic grinding. After all i think the game is more fun when you can balance between the money invested and time invested in this game.  You know? having to equip a weapon you aren't really interested in trying after watching the movement sets and reviewing the stats on YouTube just because carrying a secondary weapon is a good way to gain affinity at the background so we can still use primary and melee weapons we favor, just like putting on handcuffs which limit your weapons of choice during a mission. because now players would have  this is a exploration n fantasy game. Everyone comes to this games with their own vision on how to build their play styles and characters. so it shouldn't force players to try out things they fundamentally just aren't interested :( I don't approve the MR gating but i do agree game should also make old players feel as if their progress in the game is recognized and rewarded. 

With 2 sentences to conclude,

1. redesign the MR gating, make the progress the players invested in the game shown through how far you can push accessories you are interested in to truly match the title of "Mastering" instead of "Background-affinity loading for as long as possible in expense of one weapon slot" so it doesn't hinder too much of players' favored play style. 

2. Make more items more accessible to lower mastery rank but make it harder for players to eventually actually "Master" it. in that case, it would be favored by new players for that it's easy to unlock things they have interest in exploring this new fantasy and trying. and old players would also feel like their progresses they have gone through are well respected. 

 

Wouldn't it be interesting to see players with mainly "Mastered" warframes but low masteries in things like Voidrigs, Railjacks, Archwings, Conclave, Operator, etc,

and players with high masteries in VoidRigs, but low masteries in everything else

and players with weak & uninvest warframes but with super-buffed operator 

and more players like that who can choose to master the items of the side of spectrum they're interested. i don't doubt this game would stop adding new contents ever. Since there's always new contents, then why not explore the diversity of play-styles that this game has potential for. By then, this game would just be "Warframes", but also "Voidrigs" or "Operator", "Railjack", etc. in the future. in another word ---- "Orokin Universe".

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           This game has the potential to really become the "Universe' it has been trying to build and advertise for all these years. In this case, it would also propel the cooperation in the community and recruiting activities among players become some of the occasions would be more properly encountered with a certain warframe hybrid with different helminth abilities and different mods and augments, or focus school, model of voidrig, certain archwing combo-ed with certain archgun. One as ground frontier, one as Void God, one as giant Mech for heavy weapon carry and support, one as mid air support, maybe even one controlling railjack above the battleground or in the space against other spaceships. 

           At some point this game would become too huge to master "everything" to just proceed. (Undeniably a lot of systems still need reworks). Maybe giving players the options to explore the side of spectrum they wan to explore would stimulate the loyalty of the player crowd and invite more players to this universe with a strong foundation that no other game of same category this industry has. By then, different people with different visions and different fantasies would all come to the same Universe. Then instead of consistently releasing warframes, DE would also be able to release new arch weapons & arch gears, voidrigs, railjack components focus amps and augments as alternatives. Then players would be more likely to play and stay because they aren't just playing, they're also investing in a forever-expanding universe that coexists and collects different play styles and fantasies. 

 

Sounds a little bit too ambitious but sharing my thoughts anyway

 

Well hope Steve can see this. @[DE]Steve @[DE]Rebecca

All love ❤

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  • 3 weeks later...

So my thoughts on this, honestly, I agree with removing the standings from fortuna (daily cap at least) just because the profit taker is locked behind it. But for Cetus, the Quills and little duck i think its fine. (annoying, but fine) Im currently MR21 and have had a total of 135ish days of login (around 300 hours of play time) if you pay attention and do some research you would find out that boosting MR isnt a hard thing. you can go to the Market, and purchase a TON of weapons with Credits (that you can farm with index using a beginner frame like rhino) 

 

this game isnt hard if you are willing to put forth the effort. I dont believe lowering MR rank just because "its hard" is the correct answer. 

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Another MR complainer, complains mr not relivant, not true measure of skill, why should "I" grind for it in order to get things I want to use.

Mastery test are a reward for "proving" you skill at playing the game, most games have such features most use a standard leveling system though.

The game isnt advanced enough to just take your word for it, being a long term player doesn't make you good.

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