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Little tweak on 1st Nekros ability (synergy added)


(PSN)Crazy_Mr_J

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Hello,

I like to play Nekros a lot with Shadows (Shadows of the Dead), and i'm sad to see i can't "kill" my own Shadows for keep the ones i wants only (and for prevent game effect like 3rd Oberon's ability), like sad with no real synergies with his abilities, so i've imagine a little tweak with his first ability (Soul Punch)

Now, you can use a synergy of his 1st on his 4th for kill Shadows :

1) Holding down the ability key for used this option on a Shadow

2) The targeting Shadow (he aims at) is killed in the proceed. If you used this option, the Shadow "Explodes" in a "Soul Explosion" who's affect, in a radius of X meters around this Shadow, enemies with X Blast Damage with X% chance to inflict Blast Statut

3) X % of the Shadow's health is added to the others (this health value is divided equally between Shadows actually actives, with the exception of the Shadow you killed with this ability)

Radius of the Soul Explosion is affected by Ability Range.

Blast Damage, percentage Blast Statut Chance and percentage Health values are affected by Power Strength.

The targeting Shadow is the only Shadow affected, the others can't be affected by any means by this cast (it's not an AoE ability for kills more than one Shadow).

You can't use Desecrate (with or without augment mod) on this selected Shadow, because this Shadow is disintegrated in this proceed.

Hope this help for have better QOL, fun, and synergies for Nekros ♥️

 

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il y a 10 minutes, Andele3025 a dit :

If you want to nerf nekros with corpse explosion bs, put on vaubans 1 with augment using helminth.

You apparently don't read my original post for saying i want to nerf this ability while i've just add an other option in the power ; i've'nt touched the original effects of the 1st ability, just add an other effect for have a synergy. If it's for add an OP power on a Frame and this Frame is nerfed after, i'm more interested to have an effect more equilibrate with the actual ability. It's not perfect for sure, but it's an easy option for keep the actual 1st with an other effect added in waiting of a better thing. Feel free to post your ideas if you have ones, otherwise, keep your negativity for you please. Thanks

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7 minutes ago, (PS4)Crazy_Mr_J said:

You apparently don't read my original post for saying i want to nerf this ability while i've just add an other option in the power ;i've'nt touched the original effects of the 1st ability, just add an other effect for have a synergy.

No, adding forced interactions that arent based on the logical consequences of the ability mechanics is a nerf for a frame not initially set up that way. Its also a nerf in the form of being a excuse to not give Nekros a mandachord/simulacrum style ui that lets players select the enemy shadow pool priorities. Not to mention that blast procced enemies actually end up having a higher chance to hit you instead of shadows because they are aiming at the higher aggro target with increased miss chance.

7 minutes ago, (PS4)Crazy_Mr_J said:

 i'm more interested to have an effect more equilibrate with the actual ability.

Then just suggest for it to also do what it states it does, be a deadly projectile (aka scale damage or make % damage).

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i do like the idea of adding something to nekros Soul Punch and the idea of being able to simply punch the spirits you dont want to and at the same time heal the others sounds cool as right now i never ever use it.

Only problem i have with that idea is that it would mean you would lose one of your shadows and then you would be stuck doing the lenghty Shadows of the dead cast if you want to replenish it.

The idea of making soul punch an skill you would want to use on enemies could be a thing aswell, like if they made it so you could soul punch an enemy and if he gets killed within x seconds or dies to the punch it will heal all the shadows for example would be great i love the idea of punching enemies to keep my shadows healthy instead of just recasting my Shadows of the dead

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