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A few crit bugs


Armchair_Virus

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I ran across a few odd bugs preparing for my Mirage Prime with Warcry and the Venka Prime.

The first is displayed in the first 2 photos. In my upgrades screen of the Venka Prime the Crit Chance is 120% with the mods attached, and the second is a photo of the Mod Config sent to my friend with the same mod set up. The Crit Chance on the second photo's Crit chance is 102.4% and I didn't know why they are different. I did the same thing with Blood Rush removed b/c of the already weird interactions with the Venka Prime.

Speaking of that, I think this was covered somewhere but I was looking for a more defined answer. Blood Rush normally caps at Combo Multi - 1, so for most weapons 12 Combo and 11 stacks of Blood Lust, but since the Venka Prime can have 13 Combo Multi shouldn't Blood Lust go to 12? It still caps at 11. It's not only Blood Lust, Weeping Wounds also caps at 11 stacks and not 12 when used by the Venka Prime.

The last issue which I'm the most confused about is I've added up the Crit Chance using the Wiki's formula

  • Base Crit Chance×(1+Relative Bonus+Blood Rush Multi×(Combo Multi−1))+Absolute B=Total Crit Chance
  • 0.32x(1+2.75+(0.6x(12-1)))+0.45=3.762=376.2%
    • 12 is in red because you can see Blood Rush caps out at 11
  1. "Chance that any given attack will do bonus Critical Hit Damage. Values over 100% have a chance to become Orange Critical Hits, and over 200% have a chance to become red."
  2. "Critical Hit Damage is multiplied by this value. The added Damage is doubled for Orange Critical Hits, and tripled for red."

With this logic, all my crits should be red crits. Even without the 45% from Arcane Avenger it would still be 331.2%. 

I took a video but couldn't figure out how to upload it so the last 4 photos are screenshots of the video.

It might not be super clear but you can see white damage (not even crits) when I'm attacking. The red crit damage normally hangs between 400-1,000 damage while the small white damage sits between 10,000-20,000.

I also had a friend test this with the same build and he had the same results. I have tested this in the Simulacrum and outside of it.

If anyone has any answers to why some of these things are happening that would be appreciated, and if u could link or quote a source so I can look more into that would mean a lot!

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