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Suggestion: Option to never be the host


Volcombrot

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Hay,

I am living in a very rural area, so my internet is kinda bad - especially my upload.
Since this game is client sided I don't want to be the host in any mission. Becasue usually I have like 8 members join, 5 already fail to enter thanks to the bad connection, 1 is fine (~50 to 80 ping) and 2 leave with the comment "Omfg, ping so hard, stupid mountain goat internet".

And tbh, I get why. Having a constant ping of 200 is more frustrating than farming Scintillant without the new hotfixes.
So in order to avoid being the host I would really love a button in the options like "On public: Never be the host" with a little warning that this may cause drastic longer waiting time on missions.
Or just stretch out the "looking for a squad" time window, when selecting a mission - there propably will be a lot of people trying to do fissures for example, so it wouldn't take to long to find another host.

I know, this is a quality of life-button, but this would help out, especially in Open World Maps. Since you have to accept the bounty, leave the town, load all the time, just to see "Ups, I would be the host!" and enter town again, abandoning your objectiv this would come in handy. I would love to stand in the hallway for 3minutes if this means avoiding connections problems for other people.

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Nice idea, would be great to have such option.

Also a little trick (it don't work all the time) > launch a mission and abort it ASAP (before anyone can join) relaunch that mission right after, this way I usualy avoid to be the host most of the time.

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Been advocating for this for a while. We should have the choice to host, not host, or do either. Some other cool MM setting would be the game pairing you with people with same relic, pair with people with specific relic tiers (flawless, radiant), and the option to appear offline while solo. Just a matchmaking overhaul would be great. This matchmaking is ancient. 

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vor 4 Stunden schrieb (PS4)Rainbow_Neos1:

Been advocating for this for a while. We should have the choice to host, not host, or do either. Some other cool MM setting would be the game pairing you with people with same relic, pair with people with specific relic tiers (flawless, radiant), and the option to appear offline while solo. Just a matchmaking overhaul would be great. This matchmaking is ancient. 

Thats true. But its doing its job, most of the time.
And I believe that implementing a fissure matchmaking based on specific relicts would be a nice idea, I doubt we will ever get that. It could cause "issues" for people looking for a group without the specific relic.
I am endgame, I don't mind going into a group that requieres [specific relic] (even though I don't need it), but newish people will maybe not find a fissure group, since all people are doing matchmaking for a specific relic.

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2 hours ago, Volcombrot said:

Thats true. But its doing its job, most of the time.
And I believe that implementing a fissure matchmaking based on specific relicts would be a nice idea, I doubt we will ever get that. It could cause "issues" for people looking for a group without the specific relic.
I am endgame, I don't mind going into a group that requieres [specific relic] (even though I don't need it), but newish people will maybe not find a fissure group, since all people are doing matchmaking for a specific relic.

It does its job poorly. I'd like to be able to let randoms get some Simaris standing, so I put it on public; but when I do, I end up joining others and thus no Simaris target spawns. That's one of many issues with this non-specfic, ancient matchmaking. 

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