Snowbluff Posted August 31, 2020 Share Posted August 31, 2020 In order to replace her Sleight of Hand? Is anything particularly synergistic, complimentary, or proven to manipulate light levels? Link to comment Share on other sites More sharing options...
Jemmies Posted August 31, 2020 Share Posted August 31, 2020 I wouldn’t replace her Sleight of Hand to be honest. With the augment mod, it makes Mirage become an effective nuker in close quarters. Link to comment Share on other sites More sharing options...
Nailclipper Posted August 31, 2020 Share Posted August 31, 2020 Yeah, I wouldn't replace Sleight of Hand because of Explosive Legerdemain. What I'd swap is her 4. Link to comment Share on other sites More sharing options...
Snowbluff Posted August 31, 2020 Author Share Posted August 31, 2020 1 hour ago, Jemmies said: I wouldn’t replace her Sleight of Hand to be honest. With the augment mod, it makes Mirage become an effective nuker in close quarters. 29 minutes ago, Nailclipper said: Yeah, I wouldn't replace Sleight of Hand because of Explosive Legerdemain. What I'd swap is her 4. Well I was just thinking of killing everything with Mausilon, but what would you suggest for an EL build? Link to comment Share on other sites More sharing options...
Jemmies Posted August 31, 2020 Share Posted August 31, 2020 The Mirage nuker build that I use is just high range. Duration and power are positive but only moderate. I run it with Arcane Energize usually so efficiency is mostly untouched. Link to comment Share on other sites More sharing options...
Nailclipper Posted August 31, 2020 Share Posted August 31, 2020 2 hours ago, Snowbluff said: Well I was just thinking of killing everything with Mausilon, but what would you suggest for an EL build? My main Explosive Legerdemain nuke Mirage is just for ESO use. For this build she has max range 1st and max strength 2nd. I also put Explosive Legerdemain on my all around build that I use for running missions, particularly when I need heavy firepower from Mirage's Hall of Mirrors. Why don't I put Hall of Malevolence? Because I feel that non-augmented Hall of Mirrors is already strong and I prefer putting Explosive Legerdemain that gives her some CC capability. Link to comment Share on other sites More sharing options...
snoozecruise Posted August 31, 2020 Share Posted August 31, 2020 I'd personally get rid of disco ball too. As fun as it is to use, getting locked in that animation can be a real pain if you hit the button on accident. I was thinking that Nezha's Fire Walker ability would be nice for just about anyone: it can be used quickly while moving (unlike Mirage's other abilities!), increases your run speed for those rushes and speedruns, gives you and anyone in the fire status immunity, and also lays down damaging fire in your wake. I tend to get screwed by status effects more than anything, whether it be seemingly 500 hp/sec toxin ticks from infested, energy-sapping magnetic effects, or even getting nuked by my own irradiated party members' Nukors or Brammas. As Mirage, you're probably moving around quite a bit (especially melee) so not only are you giving your party members status immunity, but you're also leaving behind damaging fire, which is a nice bonus. You're probably building for ability strength anyways, and the fire trail should also have a good chance to inflict Heat status to help damage and CC enemies as you run around. And maybe, possibly, the fire could increase light level for Eclipse? I haven't tried it yet and I doubt it works, but it would be amazing. Poor cutie Nezha was my first to be subsumed today... don't worry Nezha, you will live on in my heart... or my feet. Link to comment Share on other sites More sharing options...
Snowbluff Posted August 31, 2020 Author Share Posted August 31, 2020 12 hours ago, Nailclipper said: My main Explosive Legerdemain nuke Mirage is just for ESO use. For this build she has max range 1st and max strength 2nd. I also put Explosive Legerdemain on my all around build that I use for running missions, particularly when I need heavy firepower from Mirage's Hall of Mirrors. Why don't I put Hall of Malevolence? Because I feel that non-augmented Hall of Mirrors is already strong and I prefer putting Explosive Legerdemain that gives her some CC capability. Yeah the cast time is a pain. I wouldn't ever sweat missing HoM. The fact it competes with a mod slot for giving more damage sounds like it runs steep if you're using Explosive Ledgermain already. 2 augments and then building power and range is a lot. 11 hours ago, snoozecruise said: I'd personally get rid of disco ball too. As fun as it is to use, getting locked in that animation can be a real pain if you hit the button on accident. I was thinking that Nezha's Fire Walker ability would be nice for just about anyone: it can be used quickly while moving (unlike Mirage's other abilities!), increases your run speed for those rushes and speedruns, gives you and anyone in the fire status immunity, and also lays down damaging fire in your wake. I tend to get screwed by status effects more than anything, whether it be seemingly 500 hp/sec toxin ticks from infested, energy-sapping magnetic effects, or even getting nuked by my own irradiated party members' Nukors or Brammas. As Mirage, you're probably moving around quite a bit (especially melee) so not only are you giving your party members status immunity, but you're also leaving behind damaging fire, which is a nice bonus. You're probably building for ability strength anyways, and the fire trail should also have a good chance to inflict Heat status to help damage and CC enemies as you run around. And maybe, possibly, the fire could increase light level for Eclipse? I haven't tried it yet and I doubt it works, but it would be amazing. Poor cutie Nezha was my first to be subsumed today... don't worry Nezha, you will live on in my heart... or my feet. There's an idea. I think I'll maunch that with the wall soon. Nezha is thankfully easy to build, unlike a certain warframe who will remain unnamed but is Protea. Link to comment Share on other sites More sharing options...
quxier Posted August 31, 2020 Share Posted August 31, 2020 3 hours ago, Snowbluff said: There's an idea. I think I'll maunch that with the wall soon. Nezha is thankfully easy to build, unlike a certain warframe who will remain unnamed but is Protea. 1/2 of frames are easy to farm/buy (from the clan or Simaris). I'm not sure whenever or not all of frames from other half are worth the grind. I guess few frames have very different abilities so people might buy them. Lots of abilities would be straight up upgrade because you have 3/5 clones attacking. Others, like sleep, will depends on your playstyle. ps. firewalker on mirage will be nice (unless her clones says no). Link to comment Share on other sites More sharing options...
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In order to replace her Sleight of Hand? Is anything particularly synergistic, complimentary, or proven to manipulate light levels?
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