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Less grinding! More options


Kamishawe

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Let’s be honest and all admit we’re tired of doing the same mission over and over again just for rng rewards. It’s not a bad system but for many people it doesn’t work with real life and limited time constraints. It also feels like Warframe is doing away with “content” in place of repeat mission grinding. That’s not to say they don’t have a variety of mission. DE learned from their mistake in Empyrean and really fleshed out the content for Heart of Deimos.

Please hear me out. If people want to grind for items that’s fine! Let them grind. But, there should be other options for those that DON’T have that kind of time and still want to enjoy the content.

I’d like to suggest NPC “reward tickets”.

I’d rather do harder and intellectually more challenging missions for a specific item then get 20 random things I don’t want in the little play time I have. By harder, I don’t mean higher level enemies. Just conditional situation missions. We already have a similar system in the unveiling of Rivens. So why not do this with rewards or even implement it on Steel Path? Pick up an “item ticket” from different NPCs and if you meet the conditions it’s a guaranteed reward of the item you picked. Here’s some examples.

animal captures/ mining/ fishing: Let these “Npc’s” give harder missions In their field for a resource as a reward and a bonus depending on set check points. Otherwise, it’s a “chore” and something many people hate doing.  Here’s a mining example: a mission to start an underground mining excavation but you need to mine the crystals to activate it or maintain it instead of canisters and your reward bonus is doubled if you do this undetected. You get what you want! It’s doubled if you get it right, and you get side resources from your mining efforts.

Simaris : instead of rep, how about rotating sets of different limited time “Salvage” quests like “Sands of Inaros” for those warframes or weapons or anything that’s a “one-time” thing in the game. Give these to Maroo”s Bazaar.

Darvo Deals : limited time missions for outdated content. It’s a more “Retro” vibe. A lot of stuff has been taken out of the game that the newer players have no idea about and a lot of older players would be happy to see in passing. The old “functional” cosmetics and past Nightwaves series come to mind. Even some of the past events that introduced now “old” content would be fun. It’s not game breaking content and brings Warframe back to it’s roots - “full circle”. (edit: Warframe was most well known for trying new things and have more than one optional way to play the game)

what I’m suggesting isn’t anything DE hasn’t already done before in Warfame. What I’m suggesting is taking what’s already there and giving us choices to  try instead of just grinding it out in hours that the majority of the player base doesn’t have the time for.

Select NON-TRADEABLE or OUTDATED stuff only. 

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Warframe is, at its core, a looter shooter.

You shoot stuff, you get stuff.

That's not a flaw that's its game category.

Like Destiny, Borderlands, The Division, etc...

It's not even just that you are supposed to grind... You are playing a game about grinding.

If you're looking for "intellectually more challenging missions" launch another game, you aren't bound to only play warframe and you will never get that kind of stuff from it.

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Look believe what you want to believe on what warfame is. It’s different for everyone. All I did was offer suggestions.

it is not just a Shooter Looter game or a grinding game. If you really believe that than you’ve missed quite a bit of the game. What it was best known for -and I call it’s roots- was trying new things and giving more than “one” way to do things, which the latter has been lacking in the last year or two of content. 

What they are doing right now Is just a really good way to undervalue everything they’ve done for the game. It also really white washes the beauty of the new content that they give us. It happened with Kuva Fortress, Empyrean, Steel Path, and now happening to the Heart of Deimos.

I’m not saying “get rid of grinding”. I’m saying “give us options”.. 

DE will take or leave the ideas as they see fit. Regardless of our opinions on what the game is, should be or has the potential of being. They’ll also consider if the player base likes the new content or not. They’ll even take content out if they so choose. They are one of the few company’s that look at both the data and the player feed back and change their game based off of BOTH.

The game you play today has been reinvented and changed so many times over the years that no one can claim it has any “single” purpose anymore.

if you have some actual ,”Productive criticism” or would like to expand on my ideas or even offer more suggestions I’d like to hear them. Those make for a far better Tenno Community, than nitpicking or negative comments.

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17 hours ago, Nylmin said:

Warframe is, at its core, a looter shooter.

You shoot stuff, you get stuff.

That's not a flaw that's its game category.

Like Destiny, Borderlands, The Division, etc...

It's not even just that you are supposed to grind... You are playing a game about grinding.

If you're looking for "intellectually more challenging missions" launch another game, you aren't bound to only play warframe and you will never get that kind of stuff from it.

Looter shooter means you have to shoot something to get a loot

in WF:

1)You don't shoot anything but spam abilities or your melee most of the time without any logic.

2) You are forced to repeat the same boring identical mission over and over again to get something, end of the game till the next update.

 

I think people have a twisted idea about "grinding" and farming...

Farming means you play a game to farm gears to go further in game.

Grinding is just a derogatory definition of a  bad game where the only point is to farm without any other content and it uses psychological tricks like time gating, login events, limited time bonus and so on to keep you play the game. The first game i remember practicing this  was WoW.

Now yes WF is just grinding, practically it applies the same concepts of Wow but with less contents and a pseudo third person shooter but it's free and runs on potatoes so people don't care. The only problem is they should change the "Looter shooter" in their titles because it could be considered a misleading advertising.

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19 hours ago, Kamishawe said:

 It also feels like Warframe is doing away with “content” in place of repeat mission grinding.

Yeah, for the 7th year in a row.

19 hours ago, Kamishawe said:

animal captures/ mining/ fishing: Let these “Npc’s” give harder missions In their field for a resource as a reward and a bonus depending on set check points. Otherwise, it’s a “chore” and something many people hate doing.  Here’s a mining example: a mission to start an underground mining excavation but you need to mine the crystals to activate it or maintain it instead of canisters and your reward bonus is doubled if you do this undetected. You get what you want! It’s doubled if you get it right, and you get side resources from your mining efforts.

You totally misunderstand why people hate preservation/mining/fishing and why it feels like a chore to so many.

Those activities are disliked not because there's no substantial reward behind them, but because they are antithetical to the very reason why people came to the game in the first place.

People came to do bangy-bangy shooty-shooty. That's what people want to do, that's for doing what people want to be rewarded.

Adding more rewards behind something disliked will only make it even more mandatory, more disliked and will make it feel even more like a chore than it is now.

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1 hour ago, WindigoTG said:

ou totally misunderstand why people hate preservation/mining/fishing and why it feels like a chore to so many.

no, I don't, I hear the excuses every time in discord and clan chat.

Then again have you played the new content? If you haven't then you have no idea why FISHING/MINIG/ANIMALS was suggested. Animal Captures is mandatory now if you want to do any progression with standings or the new pets. So is Fishing and Mining because there are select rare resources that are not in vaults, resource towers, creature drops or crates.

Considering this, are you saying my suggestion is worst then not having it at all? Because those things aren't going to just go away. It's too much of a core aspect of the open worlds and it's a slap in the face to the content creators and the players that already put time into them. 

I'd love to hear a better idea if you have it or a suggestion on how to make it more enjoyable. 

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19 hours ago, Nylmin said:

Warframe is, at its core, a looter shooter.

You shoot stuff, you get stuff.

That's not a flaw that's its game category.

Like Destiny, Borderlands, The Division, etc...

It's not even just that you are supposed to grind... You are playing a game about grinding.

If you're looking for "intellectually more challenging missions" launch another game, you aren't bound to only play warframe and you will never get that kind of stuff from it.

looter shooter is a diablo-fps hybrid game. looter shooter means basically that what you get from beating enemies and doing missions/quests are leveled items with random stats (the only looter shooter part of warframe is empyrean but it's very very lightweight in this regard - there are three levels and you can fuse items to get the best stats out of both, which is the bane of a real looter shooter)

warframe is more of an fps - browser sim game hybrid (there's an accent on resources and waiting for hours/days for things to get built)

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1 hour ago, Kamishawe said:

Then again have you played the new content? If you haven't then you have no idea why FISHING/MINIG/ANIMALS was suggested. Animal Captures is mandatory now if you want to do any progression with standings or the new pets. So is Fishing and Mining because there are select rare resources that are not in vaults, resource towers, creature drops or crates.Considering this, are you saying my suggestion is worst then not having it at all? 

Yes, I played the new content. And I loathed EVERY. SINGLE. MOMENT. of it that didn't involve filling things full with murder death. And it got me the clothest to the point of actually uninstalling the game and moving on with my life.

It was somewhat a fun novelty years ago when these activities were fist introduced, Now the novelty weared off and they became an annoying BS that is getting shoved down my throat by making it mandatory to progression.

Having to mine/fish a rare material to craft stuff is one thing. But having to look for the 3 brown pixels against a brown sky for the PRIVELEDGE of fishing/mining rare materials to craft suff is a whole different story.

Yes, I have to hunt freaking birds not to craft a gun, not to buy a blueprint for a gun, but to unlock a "Purchase" button for a blueprint for a gun. I love preservations sooooooooo much more than I did before now. The only reason why it feels less of a chore now is because I'm done with it and don't have to touch it with a 10 foot pole any more. For a time being at least.

 

Regarding your suggestion, it all depends on implementation. Whether it would be an alternative or additional mean of getting a reward.

If I will have a choice of shooting things to get new shooty things to shoot more things OR doing myning to the same end, then sure, it's fine.

But if I HAVE to mine, but have a shinier carrot dangling before me to try to trick me into thinking I like mining, then nope, I don't need that.

 

There already are side rewards for side activities. Those who enjoy these activities get the icing on top of the cake they already enjoy, and those who do not aren't missing much for ignoring unfun content. Don't try to make something unfun "less" unfun by making me do more of it.

 

In short, if different ways lead to the same result independently from one another, then sure, why not.

Otherwise, different ways should lead to relewant rewards. Make a zoo dojo room as a reward for preservations, make a marine exibition room as a reward for fishing, let build customizable lanscape diorama captura scene with mining efforts and keep killing implements as reward for killing things. I seriously don't need any more birds in my life, unless I can use my tiberon to shoot them, and I'm fine with mining as long as it involves shooting a resource deposite and vacuuming its content in a middle of a battle, thank you verymuch.

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@WindigoTG

Thank You!

I agree with a lot of what you just said. It's a far better response to my post than the first one you did, which was not constructive, so thank you.

My suggestions aren't perfect but to say nothing on the subject will have DE leaving it as is. I know a lot of people who are at this point.

22 minutes ago, WindigoTG said:

loathed EVERY. SINGLE. MOMENT. of it that didn't involve filling things full with murder death. And it got me the clothest to the point of actually uninstalling the game and moving on with my life.

I liked this: 

16 minutes ago, WindigoTG said:

if different ways lead to the same result independently from one another, then sure, why not.

Otherwise, different ways should lead to relewant rewards. Make a zoo dojo room as a reward for preservations, make a marine exibition room as a reward for fishing, let build customizable lanscape diorama captura scene with mining efforts and keep killing implements as reward for killing things. I seriously don't need any more birds in my life, unless I can use my tiberon to shoot them, and I'm fine with mining as long as it involves shooting a resource deposite and vacuuming its content in a middle of a battle, thank you verymuch.

maybe it doesn't change the current downward spiral that is the player experience for this but at least it would be something more fun to do than getting the stuff "shoved down our throat."

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