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[Proposal] Necramech Mod/Part Acquisition Alternatives


Glaive-012

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@[DE]Helen I find the Necramech part/mod drop chances somewhat low, especially the infinitesimal number of enemy Mechs encountered in the Iso Vaults (up to only 6). So, if Necramechs have these low reward chances, why not add the parts/mods to the Bounty reward tables, while making them a much more common enemy throughout the field?

The reason for this being, considering the low amount of Necramechs that are encountered within Isolation vaults, including players who invest in bounties to earn tokens for standing, is so that it speeds up the process of earning the mods faster than just scarcely farming Necramechs. Field and/or Isolation Vault bounty reward tables can be accounted for when looking for these mods as potential rewards though each objective completed. In addition, the extra Vault bounty rewards when completing the missions in one Wyrm cycle could also offer a rare Necramech mod as a small extra, aside from just Orokin matrixes.

On one additional note, enemy Necramechs should also be littered more throughout the open field in Deimos, not only ally Necramechs. Personally, I find the ally variants somewhat conflicting with the story continuity, considering the stated fact that they have "reverted to their autonomous kill-precepts". It also defeats the possibility of an added challenge of facing the machines in the open field whenever players wish to. Thus, enemy Necramechs should be more common across the Cambion Drift compared to their rarer ally variants, another option aside from high-level vault bounties that may seem intimidating for unprepared/underpowered players.

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