Marcuspolomintus Posted August 31, 2020 Share Posted August 31, 2020 Seriously, the reward system is just a complete and utter joke. You have your usual 3 tiers of rewards; common, uncommon and rare. Take the Second bounty, Phase Two: The percentage drops for the common rewards are Gyromag systems - 25%, Lith C6 Relic (Radiant) - 15% & Resolute Focus - 15%. The percentage drops for the uncommon rewards are Atmo systems - 10%, Calda Toroid (Radiant) - 12.5% & Meso E4 Relic (Radiant) - 12.5%. The percentage drops for the common rewards are Archgun Ace - 1.25%, Repeller Systems - 7.5% & Resolute Focus - 1.25%. Essentially this bounty is split into two parts: take out the three key holders inside the complex. Come outside and take out the two Ambulases. You should reward for BOTH stages, out of the common, uncommon and rare pools. I would have no problem doing this bounty if it were divided into stages but it isn't. It's one reward and one reward only. Unlike all the other bounty reward systems, that are divided into 3/4/5 stages, with a chance for a common, uncommon and rare to drop in each, you get one crack at certain drops and that's it. Currently trying to get the Repeller Systems to upgrade Vox Solaris, I'm looking at a potential 26 runs, if I'm unlucky, to get the 5 Repeller Systems. This is a bad game mechanic. Either reduce the number of awards, increase the drop rates substantially or, do as in all the other bounties and give us stages with a chance for a higher drop rate for items. And a further point to show how utterly crap these bounties are, upon completion of Phase One you meet Little Duck outside to start the next mission WITH NO REFRESH OF LIVES!!!! Link to comment Share on other sites More sharing options...
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