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is HoD time gated?


dragonborn0998

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It's from your mastery rank.
The higher mastery the more standing a day you can get.
That said you can amass tokens and spend them when the timer resets(24h).
You don't have this in the other 2 open words - there you have to run mission every time to get to the daily cap - here you can do a lot of missions one day and just spend the tokens after with no mission to play the other days.

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2 minutes ago, dragonborn0998 said:

but in PoE or Fortuna cant i just do bounties over and over again or are they caped too?

If anything, HoD is less time-capped then them.

Once you hit standing cap, bounties will stop rewarding standing (although other rewards will still drop). HoD, however, drops tokens which can be stockpiled forever.

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17 minutes ago, dragonborn0998 said:

it says i can only get 13k standing a day and theres no way to actually gain standing other than trading tokens.

does this mean its time gated? i hope not

You can turn in a total of 13k standing worth of tokens per day. You can earn as many tokens per day as you wish. this limit would be higher if you were a higher mastery rank.

PoE and Orb Vallis are a bit different. If you keep doing bounties after you hit the daily cap then you are wasting your time.

The token system is kind of like how you could do bounties until you hit the cap but continue to hoard fish, gems, debt bonds, toroids etc to your hearts content and turn them in later.

This is actually better for most players. Say you have more time on the weekend to grind tokens but only have time to log in and turn them in during the week.

 

of course, a higher mastery rank helps too.

 

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7 minutes ago, dragonborn0998 said:

but in PoE or Fortuna cant i just do bounties over and over again or are they caped too?

Nah mate, they're daily capped too. The good part about HoD is that you don't have to earn tokens every day, so folks can farm as much standing as they like, then log in on the days that they don't have much time to play and turn in the tokens/level up requirements. 

In PoE running bounties is kinda pointless after that point unless you want the rewards, but in all three you can hoard fish, minerals and conservation tags to trade in wherever you feel.

The weird part is that game used to be filled with people who would be super stoked about using the fishing, mining or conservation to rush the syndicate reputation grind. This time people are up in arms about it for some reason. 

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8 minutes ago, Loza03 said:

If anything, HoD is less time-capped then them.

Once you hit standing cap, bounties will stop rewarding standing (although other rewards will still drop). HoD, however, drops tokens which can be stockpiled forever.

my argument against that is that HoD takes a lot more time to get the amount of standing to cap out (lets say 30k), you can achieve that in ~ 10 min on fortuna via conservation, <20 min on plains via night fishing, but good luck getting that amount on HoD in 40 min via bounty, and at least from my current testing so far, I don't think conservation or fishing will be more efficient than bounty by a significant margin (they seem to be far slower)

in the plains case, you can always stock up on fish which can be used as "tokens"

fortuna is just quick to grind regardless

 

 

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25 minutes ago, dragonborn0998 said:

it says i can only get 13k standing a day and theres no way to actually gain standing other than trading tokens.

does this mean its time gated? i hope not

Time gated, yes. So people don't blow through the content in one day. That being said you can stock up on the tokens and resources and save them to apply towards standing and rank-up when the daily cap is reset. 

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6 minutes ago, (XB1)ECCHO SIERRA said:

This is actually better for most players. Say you have more time on the weekend to grind tokens but only have time to log in and turn them in during the week.

I would disagree with that. Fortuna takes only ~10 min to cap out 30k standing, sparing 10 min per day is far easier than spending ~4 hours total on a weekend (you will be falling short of 210k standing after 15 runs of steel path full perfect runs, and 4 hours is assuming you can do each run in ~16 mins, which is definitely lower than the typical run for most players, a better estimate is likely 4.5 hours or even 5 hours)

 

Cetus on the other hand, has really good standing farm via fishing in the night time, in which case, it also takes far less time to farm up said 210k standing as a result

 

So no, I would say it isnt better for most players, it is a significantly longer grind 

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1 minute ago, Leyers_of_facade said:

I would disagree with that. Fortuna takes only ~10 min to cap out 30k standing, sparing 10 min per day is far easier than spending ~4 hours total on a weekend (you will be falling short of 210k standing after 15 runs of steel path full perfect runs, and 4 hours is assuming you can do each run in ~16 mins, which is definitely lower than the typical run for most players, a better estimate is likely 4.5 hours or even 5 hours)

 

Cetus on the other hand, has really good standing farm via fishing in the night time, in which case, it also takes far less time to farm up said 210k standing as a result

 

So no, I would say it isnt better for most players, it is a significantly longer grind 

How are you getting 30k standing in ten minutes? 

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1 hour ago, (PS4)guzmantt1977 said:

The weird part is that game used to be filled with people who would be super stoked about using the fishing, mining or conservation to rush the syndicate reputation grind. This time people are up in arms about it for some reason. 

I think the entire reason (and its not a good one IMO) is that now it's "required" instead of optional.

Hand this playerbase the "choice" of doing a ton of extra mining and fishing to earn standing?  They'll love it and do it all day and complain when people want to do bounties in their fishing groups.
Make it the main way to progress?  Suddenly its horrible and worthless and should be thrown away and is utter and complete garbage that has no reason to be in a game like warframe!

Doesn't really make that much sense to me in the end...

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1 hour ago, Leyers_of_facade said:

my argument against that is that HoD takes a lot more time to get the amount of standing to cap out (lets say 30k), you can achieve that in ~ 10 min on fortuna via conservation, <20 min on plains via night fishing, but good luck getting that amount on HoD in 40 min via bounty, and at least from my current testing so far, I don't think conservation or fishing will be more efficient than bounty by a significant margin (they seem to be far slower)

in the plains case, you can always stock up on fish which can be used as "tokens"

fortuna is just quick to grind regardless

 

 

True, but likewise, every single activity you do in HoD also gets you standing.

I've certainly got an extra couple thousand worth in minerals and general loot for Father and Otak tokens, picked up thanks to vault runs or collateral damage in regular bounties which also give me mother tokens for standing.

 

None of the systems are perfect, but HoD certianly isn't the worst. Not as fast, sure, and definitely less clear but all in all I think it's a generally fairer system.

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11 minutes ago, Tsukinoki said:

I think the entire reason (and its not a good one IMO) is that now it's "required" instead of optional.

Hand this playerbase the "choice" of doing a ton of extra mining and fishing to earn standing?  They'll love it and do it all day and complain when people want to do bounties in their fishing groups.
Make it the main way to progress?  Suddenly its horrible and worthless and should be thrown away and is utter and complete garbage that has no reason to be in a game like warframe!

Doesn't really make that much sense to me in the end...

It's still optional now. Iso Vaults reward tags, gems, ores and fish parts. The obelisks seemingly can reward ores and gems. Containers spread throughout Deimos can reward fish parts.

In order for Iso Vaults to be sufficient to avoid conservation, they need to tune Son or tag drops from Iso Vaults (they seem rarer).

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2 hours ago, (PS4)guzmantt1977 said:

The weird part is that game used to be filled with people who would be super stoked about using the fishing, mining or conservation to rush the syndicate reputation grind. This time people are up in arms about it for some reason. 

I for one did not mind fishing and conversation during PoE as they were clearly bad systems and boring grinds, but rewarded a lot compared to sigils.

Now it's the third time the same old same old sitting around has been implemented, there's nothing "warframe" about the minigames.

It was new, cute and had potential. Now it's old, stale, boring, unimaginative, forced to do and whatnot.

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3 minutes ago, (XB1)ECCHO SIERRA said:

Well i'll be damned. Cant argue with that. 

 

Is conservation not that efficient in Deimos?

Run the math.

Perfect Kubrodon in Vallies is easy 4-8k in Deimos a Perfect or Bad capture doesn't matter and you need multiple for a token that gives 500 standing.

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