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A couple of bugs


(PSN)f_r_e_e_b_i_e_bg

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First one is rather annoying (I think it's bug).

Due to (by the looks of it) how Transference is coded as a WF ability, causes tapping R1 after you used Transference before to pop-up your operator instead of your last cast ability.

You can imagine how frustrating that can be in the heat of a moment when you want to activate your vital 1 to 4 (or in  PS4's case X, square, circle or square), you use before but instead it remembered that you used Transference and it looks like you jump in operator form for no reason. Almost certain it didn't work like that before.

 

Second.

Yesterday after a bounty ended and team returned to hub in Fortuna, exploiter orb was inside, on top of Eudico, with his little friends in there as well hah. I have some screens as well, but noticed it's something that's occured since 2018 so it's not new.

 

Third (might be fixed)

Nightwave button prompt was gone yesterday, after I did mission it returned, but the offerings were telling/showing me that they'll return after 5k+ days - a rather steep curve :P. I haven't logged to see if the latter is fixed.

 

Fourth.

Not sure if it count as bug or if it's lag or me imagining things. Later I notice Mesa's 4th getting a somewhat weird when you shoot at angles aiming up or bellow, as if it doesn't detect properly. I also had some occasion where I (pretty sure) was aiming and holding the button for shooting at a target right infront of me and it was just not shooting. I think something like this occurs often when you shoot a gun it starts reloding and you still hold the button after it reloads instead of continue shooting it does nothing. As if it doesn't register that you reloaded and never released the trigger. For you to continue shooting you havo release and hold again, which in game where you can die in under a scond is quite annoying and vital!

 

Lastly.

Not sure if it's correct, but lately I feel Gara's 2nd is not protecting me as it use to be at 90% damage reduction. With no shield mission yesterday 3 corpus (about lvl 35) dudes - with very fast shooting guns - gunned me down under second. In mission vs grineer number of more than 6-7 maybe 10, lvl 70's I was holding much longer periods of time, albeit with shields.

This brings me to the question are we suppouse to disintegrate in an instant that fast without shield? Seems a bit too much/rough for game dependent (sometime) on server lag and performance. Blink and you die.

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