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Suggestion- Tranq Rifle visual 'beep' (hearing impaired issue)


Ogundiety

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At the moment, people who don't hear well or don't have game sound up (and I do mean up) are at a distinct disadvantage when doing anything with the conservation system, and the tranq rifle.

 

This is to say nothing of deaf people, who probably didn't even know there was an actual 'there is a creature around' sound to begin with.

 

There is a lot of complaining and a lot of other stuff to do with the tranq rifle and conservation and while that would be a good thing to look into and address, in the shorter term would it be possible to get a visual indicator of the 'ping' noise when the rifle can detect something within 150m?  A red dot, something that flashes in a certain way, anything.  It doesn't have to be huge or dominating as long as it's present, because it is a primary function of the rifle that I didn't even know was a thing until this update, and I've been struggling to deal with it. 

 

Other suggestions on how to handle conservation and tranq rifle stuff abound, but this would make a lot of things considerably more accessable.

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I suffer from ringing in my ears and I would also appreciate visual cues when using the tranq gun. I like to conserve animals without using any echo lure, so I'm always on the lookout.

 

On a side note, any indicator that the animal is behind us would be a big help too! Deimos is more virtically dynamic than any other open world. Having to search 360 degrees horizontally and 360 degrees virtically within a 150 meter range for a tiny orange dot on a predominantly orange environment is... stressful.

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3 minutes ago, Teoarrk said:

Lets collaborate.

I saw your thread, but considering this is actually more about accessibility to people who simply cannot reliably hear the beep (or even prefer not to run with game sound) I thought moving it to it's own thread is better.  You have some solid ideas and I hope they act on them, but a visual indicator for a radar ping (not giving you any more data than the current audio ping) is not something that should in any way be an 'upgrade' for the rifle.

 

If there was a way to upgrade it to give you a 'it's over here' indicator, that would be something as well.  But it really needs to have a visual slow 'ding' somewhere in the UI that syncs up with the audio for people whom the audio is either not an option or strongly not prefered.

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9 minutes ago, Ogundiety said:

I saw your thread, but considering this is actually more about accessibility to people who simply cannot reliably hear the beep (or even prefer not to run with game sound) I thought moving it to it's own thread is better.  You have some solid ideas and I hope they act on them, but a visual indicator for a radar ping (not giving you any more data than the current audio ping) is not something that should in any way be an 'upgrade' for the rifle.

 

If there was a way to upgrade it to give you a 'it's over here' indicator, that would be something as well.  But it really needs to have a visual slow 'ding' somewhere in the UI that syncs up with the audio for people whom the audio is either not an option or strongly not prefered.

I may not have explained it very well, but I picture it working somehow similar to the waypoint system currently does for locpins. You will get a much clearer outline of the creature, range to target and it could even had a leading indicator for aiming. Thats the kind of feedback I was after, glad I came to post over here.

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