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Change "rotatory" power activation to press, not hold.


SergeantNathan

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It was tolerable with Wisp because she didn't have cooldown on her motes, albeit it was annoying when blitzing thru a mission and forgetting about the hold mechanic and instead of dropping a speed mote for the frames behind you, you just change motes instead

With Xaku... I hate it so much more now.  I get into the rhythm of 1 and 4, 2 if I'm feeling cheeky, then 3 for Gaze at the doorway and... DAMMIT! Switched again! 

I do not see the logic in having ACTIVATION be different for these rotary powers.  If someone at DE has some insistence that this be a thing, a least give us the OPTION to use the more rational approach.

Also, shut up and take my plat! I want more loadout slots! Otherwise, Xaku is doomed to be another mastery fodder for me... I'm not swapping frame, melee, and cosmetics each time to use Xaku.

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16 minutes ago, (PS4)Madurai-Prime said:

Take a look at your options. And farm some plat and buy another loadout slot?

FARM Plat?
You have to add that people need to farm stuff and then additionally seek people who want to buy their stuff for plat...
Its not like you can pick up plat from loot or that we have a Auction house where you do not need to bother with all that chatting until you get your stuff sold...

It can take hours to find someone buying stuff, especially when you don't get RNG on your side...

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1 minute ago, Vyra said:

FARM Plat?
You have to add that people need to farm stuff and then additionally seek people who want to buy their stuff for plat...
Its not like you can pick up plat from loot or that we have a Auction house where you do not need to bother with all that chatting until you get your stuff sold...

It can take hours to find someone buying stuff, especially when you don't get RNG on your side...

It's a part of the game. Put a filter on and sell an augment mod for 10 plat. Sell 15 ducat prime parts for 1 to 2 plat. 

Sell 100 ducat parts for 10 to 20 plat. 

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7 hours ago, Loza03 said:

I think you can swap it around in the Options menu somewhere?

Found it! It's half-way down under controls labelled "Invert Tap/Hold Abilities". Thanks!

Why it's not default is beyond me...

7 hours ago, (PS4)Madurai-Prime said:

Take a look at your options. And farm some plat and buy another loadout slot?

Found it. As for "farm some plat and buy another loadout slot"... uh... perhaps you should read what I wrote again. I WANT to buy more. They have a stupid-low cap of 20 extra slots. I can't even have a loadout per warframe.

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57 minutes ago, SergeantNathan said:

Why it's not default is beyond me...

Because that's how DE felt was more comfortable for them when they designed these abilities. That's obvious, isn't it? Then when they remembered to think about those who would not agree, they added the inversion option, which you really could've spent a couple minutes looking for in the options before making the post, it would save you from your own frustration to do so in the future. There's plenty of slightly annoying to more infuriating issues that come with the game, but this one was not one of them.

Well, unless you extend the issue to wanting to see the option more clearly from the start, like in the modding menu itself, and to perhaps let it be individually selected per Warframe or even ability. For instance, I use the option myself, but the new Mag Magnetize ability I would prefer to use the default setting. If this option were simply a check box shown on the abilities page or something placed on any applicable ability, that would be great.

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The issue is that it's not consistent desirable (for me) across all frames. Titania's ability is something I want tap-to-cycle, Wisp as well. Ivara has the distinction of the situation being the real determining factor, but I'm just used to hold to cast for it. However, ever other frame with a tri- or quad-modal ability really only has one of them actually worth using. Vauban has a leash that gets stuck on pebbles on the ground, a meh buff, boost pads, and an infinitely scaling ball of death that deals damage based on the target's level. Grendel has an energy buff where he literally can't be doing the thing he's meant to do to use, an armor buff, and a toxin boost. Also, if he doesn't have energy, he can't cycle them, interestingly enough. And Xaku... well, you have a weak pew-pew lazor, a targeted AOE version of Revenant's Enthrall (only worse because you can't recast it while it's active), and an AOE defense strip. Guess which one is actually worth using. I think the real issue I have is just giving frames that are designed to have 4 abilities 7 or 8.

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2 hours ago, SergeantNathan said:

Found it! It's half-way down under controls labelled "Invert Tap/Hold Abilities". Thanks!

Why it's not default is beyond me...

By the way, now on Protea since you turned that on you have to Hold to use the AoE slash damage grenades and tapping fires out the shield grenades.

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