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For eidolonhunting experts: Finding ultimate Eidolonhunting solutions after UW chroma nerf


Grayfox1990

Question

I still love to do eidolonhunting. But nowadays my eidolonhunting just stopped due to either the Chroma nerf, other things comming out or playing other games.
Before the selfdmg nerf, I was a UW chroma user (have captured 80 hydrolysts so far and was doing a fairly good job). Chroma was my ultimate weapon.
Still is sometimes but with eidolonhunting its getting more diffcult now. I need to wait till I reach my solid buff of 891% (957% is better but at the cost of efficiency).
 

I wanted to stay in this roll. Recently I came to the discovery that it's hard for me to headdash so Volt is out of the question for me, never played it, probably never will unless I go solohunting, but even for that I need a new build first... I never played Trinity too since I find it difficult to search for all these lures and keeping them alive/parking them etc... and well Harrow is just pressing 4 and maybe take down either gantu or hydro shield but, again, it's difficult to make the 177 work properly. I started out with Chroma and that's why it's also my main roll.

I'm a perfectionist at this. So if I want to do other rolls, I want it to do them properly and correctly... So this gave me only 2 options to think about (discussed further down below):
1)  Either I stay DPS but find others
2)  I change my roll into VS Harrow and a 127 amp with virtous strike, regarding which shield I need to take down.

Option 1:
This is where the problem starts because I don't really know who I need to pick anymore. I got a few options here:
1) Still going chroma with this build here (same build that I used before the nerf): https://ibb.co/zNXxjnT
2) Going wisp. I'm not sure about this build but this is all I could make out of it.
+ I don't know what to do with wisp other then taking the first lure and charging it... What ability do I use? How?? 
Build 1 https://ibb.co/560CjNf , build 2: https://ibb.co/9sVnRrx
3) Going as a second volt but then with what build? And how to play? So far I got this: https://ibb.co/yFDMwjv
4) Going with Rhino (but the buff has been decreased as I heard recently): https://ibb.co/W0SPzWS

Option 2:
Harrow: I still don't know what Harrow does except for pressing 4 and taking down either gantu or hydro shield. Anyway his build: https://ibb.co/ZmgKrkj

Now I know that these builds might not be correct.
So now I'm asking you guys, what to do, what build to go and how to do it?

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If you have a good squad who know what they're doing you can basically use any frame as a DPS

Although volt is the current meta cause shields and shocktrooper buff you can use a smite infusion oberon, a roar rhino or even ivara if you want to. Just depends on how well you and your squad work together. 

I mainly do my hunts solo cause I cba organising a squad, my loadout is an oberon with a balanced build and smite infusion, Lanka and a sarpa with shattering impact. 

 

Oberon Build: Dead eye as aura, power drift in exilus, Transient fortitude (R8), Primed Continuity (R10)(Can be switched for reggular continuity), Fleeting expertise (R4), Streamline (R4), Hunter adrenaline (R5), Smite infusion, Umbral intensify and Umbral vitality. 

Now i do have an umbra forma on my oberon because he is my favourite frame, but the build can be adjusted to suit your own play style, this is what i am comfortable with.

Lanka Build: Serration, Split chamber, Vile acceleration, Stormbringer, Hellfire, Point strike, Vital sense and a riven (Damage and CC and -Status Duration)

Now granted i do have a very decent riven for my lanka (thanks to my very generous clanmate), it is very easily replaced with Vigilante armaments or Heavy caliber.

On my sarpa i just have shattering impact and killing blow, all it takes is 4 heavy attacks (no more than 4) to strip most of the eidolons armour.

 

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58 minutes ago, yaboilonely said:

If you have a good squad who know what they're doing you can basically use any frame as a DPS

Although volt is the current meta cause shields and shocktrooper buff you can use a smite infusion oberon, a roar rhino or even ivara if you want to. Just depends on how well you and your squad work together. 

I mainly do my hunts solo cause I cba organising a squad, my loadout is an oberon with a balanced build and smite infusion, Lanka and a sarpa with shattering impact. 

 

Oberon Build: Dead eye as aura, power drift in exilus, Transient fortitude (R8), Primed Continuity (R10)(Can be switched for reggular continuity), Fleeting expertise (R4), Streamline (R4), Hunter adrenaline (R5), Smite infusion, Umbral intensify and Umbral vitality. 

Now i do have an umbra forma on my oberon because he is my favourite frame, but the build can be adjusted to suit your own play style, this is what i am comfortable with.

Lanka Build: Serration, Split chamber, Vile acceleration, Stormbringer, Hellfire, Point strike, Vital sense and a riven (Damage and CC and -Status Duration)

Now granted i do have a very decent riven for my lanka (thanks to my very generous clanmate), it is very easily replaced with Vigilante armaments or Heavy caliber.

On my sarpa i just have shattering impact and killing blow, all it takes is 4 heavy attacks (no more than 4) to strip most of the eidolons armour.

 

I see, I don't have Oberon and I don't like to play with him because he isn't my playstyle. At the moment, I'm choosing between either Chroma, Rhino or a second volt. But I'm not a volt player so I don't know which build to go. Chroma might still be usefull, but only with the gantu and hydro since it's easier for me to build up the vex armor. Gantu has an attack that shoots lasers out of the ground, I carefully stand into those till I have the buff. Hydro does dmg by himself so...

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spoiler: Chroma was already obsolete. oneshotting the Phases is oneshotting the Phases. if you make a Loadout just for Chroma that leaves out Base Damage Mods to get as much Damage as possible you can technically deal the most Damage - but if it's dead, it's dead.

just pick another Warframe that has Damage buff Ability(ies). whatever you like using. either way i expect you'll be oneshotting Phases.

 

of the things you mentioned:

why would anyone use Wisp? Wisp doesn't have any Damage Buffs and doesn't protect the Lures either. if a Squad is already fully capable i don't say no to a Wisp if i end up with one because i'll take free Health, but if the rest of the Squad isn't going through Health Phases in a few seconds or less (i.e. already doing fine enough), Wisp isn't helping them do it faster.

if you wanted to use Volt, you'd be using Shock Trooper, you'd have some EHP Mods, and then you'd try to fit in extra Strength where you can manage without breaking the rest of what you're doing.
it's just a matter of keeping Shock Trooper active, and shooting through your Shields. if you're using a Projectile Weapon then if you have the time you want to be shooting through 6 Shields, if you're using a Ray Trace Weapon then one Shield is fine since you don't really get anything from more than one Shield unlike Projectile Weapons.
Speed can be nice to make it easier to position or dodge Lasers and such.

Roar didn't get nerfed, transferring Roar to another Warframe did.
you can certainly use Rhino if you like, Iron Skin and Roar are useful together. they're just not recastable Abilities so you have to try to not waste them so that you can always Cast them at the right time.

you could use Harrow if you like, timing Covenant so that it switches to phase 2 as the Eidolon loses Shields does take some practice and usually communication from your Squad.

 

Adaptation and Umbral Set if you can fit some of it are globally useful to have, since Eidolons deal almost exclusively Tau Damage with some Electricity sometimes. and rarely might deal another Damage Type.
for example your Volt example would certainly desire to have Adaptation and Umbral Vitality&Intensify. just Intensify if you aren't interested in applying an Umbral Forma.

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Simply put, I believe what holding you back is not trying.

DPS volt could be picked up with ease, thinking about him only needs to buff himself with shock trooper aug mod and place a shield in front. His abilities have high base duration so you don't really need to give up any strength for duration/efficiency. Even better with empower/roar from helminth.

---

I main trinity, occasionally dps volts. I was surprised that not many trinity is willing to go VS and help the other players from taking down shields. I thought 2xTerry shields, lures then help on Harry+Garry whenever possible was standard.

Before a month of me getting burnt out with tricap, 2 clan-mates and I play 5x3 with 2 volts and 1 trinity only. Having a group of experienced is much easier than solo. I even had leisure time to mine gems lmao

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6 hours ago, taiiat said:

spoiler: Chroma was already obsolete. oneshotting the Phases is oneshotting the Phases. if you make a Loadout just for Chroma that leaves out Base Damage Mods to get as much Damage as possible you can technically deal the most Damage - but if it's dead, it's dead.

just pick another Warframe that has Damage buff Ability(ies). whatever you like using. either way i expect you'll be oneshotting Phases.

 

of the things you mentioned:

why would anyone use Wisp? Wisp doesn't have any Damage Buffs and doesn't protect the Lures either. if a Squad is already fully capable i don't say no to a Wisp if i end up with one because i'll take free Health, but if the rest of the Squad isn't going through Health Phases in a few seconds or less (i.e. already doing fine enough), Wisp isn't helping them do it faster.

if you wanted to use Volt, you'd be using Shock Trooper, you'd have some EHP Mods, and then you'd try to fit in extra Strength where you can manage without breaking the rest of what you're doing.
it's just a matter of keeping Shock Trooper active, and shooting through your Shields. if you're using a Projectile Weapon then if you have the time you want to be shooting through 6 Shields, if you're using a Ray Trace Weapon then one Shield is fine since you don't really get anything from more than one Shield unlike Projectile Weapons.
Speed can be nice to make it easier to position or dodge Lasers and such.

Roar didn't get nerfed, transferring Roar to another Warframe did.
you can certainly use Rhino if you like, Iron Skin and Roar are useful together. they're just not recastable Abilities so you have to try to not waste them so that you can always Cast them at the right time.

you could use Harrow if you like, timing Covenant so that it switches to phase 2 as the Eidolon loses Shields does take some practice and usually communication from your Squad.

 

Adaptation and Umbral Set if you can fit some of it are globally useful to have, since Eidolons deal almost exclusively Tau Damage with some Electricity sometimes. and rarely might deal another Damage Type.
for example your Volt example would certainly desire to have Adaptation and Umbral Vitality&Intensify. just Intensify if you aren't interested in applying an Umbral Forma.

 

4 hours ago, SHArK-FiN said:

Simply put, I believe what holding you back is not trying.

DPS volt could be picked up with ease, thinking about him only needs to buff himself with shock trooper aug mod and place a shield in front. His abilities have high base duration so you don't really need to give up any strength for duration/efficiency. Even better with empower/roar from helminth.

---

I main trinity, occasionally dps volts. I was surprised that not many trinity is willing to go VS and help the other players from taking down shields. I thought 2xTerry shields, lures then help on Harry+Garry whenever possible was standard.

Before a month of me getting burnt out with tricap, 2 clan-mates and I play 5x3 with 2 volts and 1 trinity only. Having a group of experienced is much easier than solo. I even had leisure time to mine gems lmao

Thanks for the heads up. Good to know I can take any dps buff frame.

I said wisp because alot of players were requesting wisp for eidolonhunting. Don't know why though. I just thought she had a buff or something.

Rhino:, I heard that wrong then. I assumed roar was nerfed in general. Sorry about that. Anyway My rhino does contain umbral intensify+vitality. But he only has a buff off 176% which is poor in comparison with chroma's vex armor (891%)...

Volt: Good to know he can be usefull. I just put on some forma's on my volt. Just enough to put on umbral intensify and primed flow. The build stayed the same for the rest, but I'll certainly put that aug mod in there as well as I have enough space to do so. I hope its a good build with this aug mod. Also good to know that I need adaptation. This fits in my D slot. I already used up all my umbral forma's. And even if I had any left, I'm not interested in using it on volt. I use rubico so that would indeed mean 1 shield.

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48 minutes ago, Grayfox1990 said:

My rhino does contain umbral intensify+vitality. But he only has a buff off 176% which is poor in comparison with chroma's vex armor (891%)...

You can't directly compare those numbers, because the damage buffs of Vex Armor and Roar are calculated differently. Basically, Vex Armor acts like a base damage mod while Roar acts like a faction damage mod. If you want to know the details you should take a look at the wiki pages of those two abilities.

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I've been playing DPS Volt lately, having not played Warframe since the Railjack update, so I missed the whole archwing rework and removal of self damage.

I still don't think its as good as old Chroma was with a sniper rifle but with Redeemer it doesn't seem to matter. I am terrible at vertical aiming and gun blade falloff damage is so severe, you really do have to be aiming almost vertical. I need to practice it some more.

Volt's group speed buff affects archwing flight and makes up for the loss of spammable blink. I think archwing flight with volt speed might even be faster than the old spammable blink but its very hard to make small/corrective movements in archwing. Not sure if it interacts with Wisp's Haste Reservoir since wisp is new to me too. I did try it in place of Trinity but found out the hard way that it doesn't heal lures so I don't really understand it. (as a VS or a DPS since the only offensive self buff Wisp brings is fire rate).

Like KingOfRisen said, Roar damage buff is additive with faction so it multiplies elemental bonus and weapon bonus (i.e. serration). Vex damage buff is additive with weapon bonus, which is why old Chroma used to not use serration, opting instead to bring another elemental mod. Roar produces a lot more damage than its ability description implies. Rhino used to be somewhat comparable to Chroma.

I find Chroma really weird to play now without being able to stack Vex with self damage. Both Rhino and Roar lack an archwing speed multiplier so moving to shrine, scouting voms and taking lures etc is slower.

I don't think Harrow's role has changed? He was always the most chillest eidolon hunter. Press 4 on energy spikes for mag proc immunity and red crit buff. On headshot phase, press 4 when it stands up so DPS has red crit buff when shooting the head. Thats it really. Since you are free from the busy work of lure management, pre-shielding etc, I suppose you should put in some extra effort charging lures and scouting/marking voms but you could also just you know, chill.

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On 2020-09-01 at 5:01 PM, Grayfox1990 said:

 

Thanks for the heads up. Good to know I can take any dps buff frame.

I said wisp because alot of players were requesting wisp for eidolonhunting. Don't know why though. I just thought she had a buff or something.

Rhino:, I heard that wrong then. I assumed roar was nerfed in general. Sorry about that. Anyway My rhino does contain umbral intensify+vitality. But he only has a buff off 176% which is poor in comparison with chroma's vex armor (891%)...

Volt: Good to know he can be usefull. I just put on some forma's on my volt. Just enough to put on umbral intensify and primed flow. The build stayed the same for the rest, but I'll certainly put that aug mod in there as well as I have enough space to do so. I hope its a good build with this aug mod. Also good to know that I need adaptation. This fits in my D slot. I already used up all my umbral forma's. And even if I had any left, I'm not interested in using it on volt. I use rubico so that would indeed mean 1 shield.

You shouldn't compare chroma's vex armour buff and rhino's roar buff at surface.

Roar is MULTIPLICATIVE and vex armour is ADDITIVE.

In even simpler words, think of roar acting like a bane of sentients and vex acting like a souped up serration.

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