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Helminth feeding costs way to high for some.


Joezone619

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Most of the resources are pretty fair and balanced but some are ridiculously high

Too damn high

-Fresnels (1,000)

-Trachons (10,000)

-Bracoids (1,000)

-Mutagen Samples (125)

Most of these resources are rare and you only get 1-3 per drop like mutagen samples and fresnels, these need to go way down

-Fresnels (50-150)

-Trachons (100-500)

-Bracnoids (50-100)

-Mutagen Samples (10-50)

These 4 are only the ones i've noticed but the fresnels and trachons definatly need to go waaay down.

 

Edit:

other resources worth looking into suggested by comments

-titanium

-asterite

-cryotic

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I'm having trouble keeping up with Bile, because even though I can dump Argon, Cryotic, and Thermal Sludge, there's so few kinds of resources here that they're constantly used and pushed into the red. Hopefully level 8 sentient feeding can alleviate this.

Nobody farms for somatic fibers and you'll catch me feeding FIVE diluted thermia to the Helminth when pigs fly.

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1 hour ago, --Q--Trekk said:

It's meant to be for experienced players with nothing more to do remember? Doesnt need to be reduced

I am one of those experienced players. I've even farmed railjack to a ridiculous degree because I enjoy it out there. There are still some things that I wouldn't feed to Helminth in a pink fit because they have too high an effort cost compared to their reward. Titanium? I probably have enough now to say I have an excess - it's in the order of 260k from memory. That's enough to feed Shai Hulud (sorry, Helminth) 13 times. Asterite? I have farmed this stuff so hard to get all my weapons to 60%. I have 17k - enough for 3 feeds. Bracoid? 4.5k - enough for 4 feeds. 
I have to disagree with other people on Argon Crystals - they drop from isolation vaults which everyone is grinding hard right now so I have a resource that is fleeting that will make my beast happy.

Thermia? It's only available at certain times. I haven't touched it since the first time the event came around. I have 40 left which I think I'll keep since I need them to unlock Exploiter when I want to go play with her.

Trachons and Aucrux Capacitors? Yechh.

It's not that "EVERYTHING IS TOO EXPENSIVE!!!1!1!!". It's that the different costs do not remotely balance in terms of effort vs reward. This is something that should be looked at for balance.

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Once you've maxed out all the other stuff including your RJ, you're overflowing in resources and you can mix it up to keep him happy. Maybe some light tweaking can be done, but none that are orders of magnitude. Either just feed him something with a reduced increase, or farm a little bit. We're only a few days into where people even have it unlocked and people are expecting to be maxed out. SMH

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All of the Railjack resource costs are too high, as far as I'm concerned. The feeding costs of those need to be reduced. Feeding costs of "rare" resources in general ought to be lower, as well. Remember - while some of us have massive piles of some resources, we don't actually have that high of an income throughput of them. Once we blow through our stockpiles, this turns into another grind. With costs as they are now, that's going to be quite the grind.

Be nice if we either had alternatives to scannable plants, or else if scannable plants were turned into loot drops rather than scannable objects. I mean, seriously. This mechanic of gaining loot via Synthesis Scanner is outdated and clumsy.

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Mutagen samples aren't as rare anymore. No ones talking about it because you guys wanna conveniently keep that secret yet are now asking for a resource nerf...

You guys boasted about not doing railjack as well....trachons are easy to get. If you've actually played railjack you know a lot of resources drop very easily. And it's still new content so of course there won't be that many people inside at the moment.

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hace 16 horas, Joezone619 dijo:

Most of the resources are pretty fair and balanced but some are ridiculously high

Too damn high

-Fresnels (1,000)

-Trachons (10,000)

-Bracoids (1,000)

-Mutagen Samples (125)

Most of these resources are rare and you only get 1-3 per drop like mutagen samples and fresnels, these need to go way down

-Fresnels (50-150)

-Trachons (100-500)

-Bracnoids (50-100)

-Mutagen Samples (10-50)

These 4 are only the ones i've noticed but the fresnels and trachons definatly need to go waaay down.

 

Edit:

other resources worth looking into suggested by comments

-titanium

-asterite

Have you tried using nekros or hidroid ? 

You want balance breaking abilities for free? earn them :) 

Also mutagen samples to hig? lol good one i think they are too low xD

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15 hours ago, Steel_Rook said:

Be nice if we either had alternatives to scannable plants, or else if scannable plants were turned into loot drops rather than scannable objects. I mean, seriously. This mechanic of gaining loot via Synthesis Scanner is outdated and clumsy.

They added that plant scanning mod to Simaris.

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On 2020-09-01 at 12:56 AM, Traubenzuckr said:

Helminth feeding costs are just the way they should be. Don't change anything.

if he just didnt get bored of argon crystals, I always seem to have an abundance that I don't need and are going to decay anyway I would farm and feed him that stuff for days, everything else is that section (bile) seems super rare! or needs too high quantity

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@_Anise_this is my overview of bile feeding costs from another thread

On 2020-09-01 at 3:30 AM, Traubenzuckr said:

bile resources, sorted by the difficulty to accumulate them for the current feeding costs - for a relatively veteran player in 2020 (played actively for 1 year at least)

trivial:

  • cryotic (found on three planets, and you get it when you do excav fissures, which is normally something that you do)
  • morphics (you just get it all the time from various places, and the cost is small)

easy:

  • argon crystal (veteran players don't need it anymore, so they usually always have some from playing an odd mission in the void)

medium-easy:

  • thermal sludge (a highly accessible open world resource that everyone has a stockpile of, but should you run of this resource it would probably be a bit of a pain to gather)

medium:

  • somatic fibers (need to play a specific mission to get it, but it's easily farmed to meet the cost of 10)
  • thermia (only need 5 which is easy to get should you need it, but it's event-specific)

medium-hard:

  • copernics (if you play railjack a lot this is in the trivial category, but you probably don't play railjack a lot)
  • isos (same as copernics)

hard

  • fresnels (even if you play railjack a lot, and have crafted everything, this is a hard resource to accumulate at needed quantities)

- - -

when i see the above situation i see a perfectly reasonable design direction: make some resources a better value than others, and let players figure out which is which

 

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I am rarely forced to do excavation and helminth wants 3000 cryotic I have none and that is to get him 30% (wants 80%) my quick math says its going to take around an hour doing nothing but excavation to get enough for only 30% so I can throw it away, I agree it is trivial to acquire but they amount they want sure does not sound trivial or fun :S

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On 2020-08-31 at 7:56 PM, Traubenzuckr said:

Helminth feeding costs are just the way they should be. Don't change anything.

This statement is missing the point. Some resources are fine, some are not. Example, Bile:

  • 3 Argon Crystal, easy.
  • 15,000 Copernics, whaaaat? Hell no.
  • 3,000 Cryotic.. mmm... definitely not (unless you an excavation fan). 
  • 5 Deleted Thermia, only if you do major Vallis farming.
  • 1000 Fresenels, no.
  • 400 Isos, lol no.
  • 40 Morphics, sure. Cheap.
  • 50 Therma sludge, okay.
  • 10 Somatic fibers, I play distribution occasionally, since its lunch. I only have 87, so... no.

Even though there are 10 resources in the list, you probably only end-up using 3-4. All the other ones are unreasonably expensive. The prices should put resources on equal footing, depending on their rarity. Not use RNG for determining the pricing. 

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15 minutes ago, (PS4)thegarada said:

Even though there are 10 resources in the list, you probably only end-up using 3-4. All the other ones are unreasonably expensive. The prices should put resources on equal footing, depending on their rarity. Not use RNG for determining the pricing. 

Yeah, Bile is the only category that doesn't have "cheap" resources, and seems to be the one most-used. Others have cheap stuff like Salvage and Rubedo and whatnot. Even Biotics has cheap crap like Nistlepods and Mytocardia Spores. But Bile? Most of it is expensive resources, or at the very least massively over-expensive for where they come from. Tens of thousands of Railjack resources when Railjack is stillborn in its current state is just yucky.

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Railjack prices are huge but I'll give DE the benefit of the doubt and assume that more RJ content is coming.

Cryotic is the one I have the biggest problem with because excavation is trash and I can't imagine ever having surplus of cryotic.

Anyway, bile leveling in general isn't that bad because it has copernics, morphics and thermal sludge. Argon is also disposable if you don't have anything to build with it at the moment and somatic fibers drop way more than lenses they are required for.

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On 2020-09-01 at 1:48 PM, Steel_Rook said:

Be nice if we either had alternatives to scannable plants, or else if scannable plants were turned into loot drops rather than scannable objects. I mean, seriously. This mechanic of gaining loot via Synthesis Scanner is outdated and clumsy.

I think it'd already be much better if Helios (or some other companion) could do the plant scanning/collecting for you. Then you just run past them and the companion automatically gathers them.

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