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Inaros + Roar + Weapon synergy = 20-30mil in SP?


Electric.Sheep

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4 minutes ago, stormy505 said:

At that point might as well just nerf rhino. Cause that's what he does.

yeah i guess i'm just looking at it as a solo player. in my experience inaros is a far better tank thank rhino, especially against infested, so i could either be a tank or do extra damage w/ roar. but now w/ helminth i have the best of both worlds

4 minutes ago, Traubenzuckr said:

looks like the Blood Rush bug 

what bug is that? i started the video w/ 0 combo and was hitting yellow crits to begin w/

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2 minutes ago, Redfeather75 said:

What does the term SP refer to.

probably not a normally used acronym but i meant Steel Path

 

2 minutes ago, Traubenzuckr said:

@Electric.Sheep

it's detailed here, but what's stated is just one way to reproduce it. you might as well just hack and slash without following these precise steps and still get the bug, like i do sometimes 

 

hmm yeah i don't know. wasn't using naramon, i used tether but only one time and certainly didn't wait for combo to go down since i can't w/ zenurik. i just ran some ESO for the laughs and was able to do this effortlessly ever new round. if it is a bug then it's an effortless one to reproduce

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1 minute ago, Traubenzuckr said:

you reduced combo to a lower value by using heavy attacks. i think this is it. 

yeah true. it's a heavy attack efficiency build, and i'm not discounting what you're saying, however by that reasoning my damage should continue to climb, but i can hit 30mil the second i hit 12x combo multiplier, and it never raises noticeably higher.  

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It's also infested, so hitting unarmored units for high damage doesn't require bugs, especially if we're talking about x12 heavy attacks; heavy attacks already do silly amounts of damage without stacking up. Although, they aren't used as much because doing silly amounts of damage is pretty pointless when you can normal combo quicker and kill more enemies. This is why DE just adds gimmicks to heavy attacks lately, like buffs, more aoe, etc.

Either way, that's all Roar is used for, seeing higher numbers while not doing higher damage. They would already be dead in 1 hit, so Roar literally does nothing  but let you occasionally see bigger numbers.

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hace 55 minutos, Electric.Sheep dijo:

well i mean even w/ the nerf i'm still hitting 30+million so maybe another nerf is inbound?

Excuse Me Reaction GIF by Mashable

First-off, let's take the equation here:

against infested (which are basically paper) + condition overload (stacked thru' your nukor doing the work) + 12x combo blood rush and heavy attacks red crits = Roar???

I mean, yeah let's blame it on a 79.5% increased damage ability and nerf it.......

If anything, let's delete weapons like Arca-Titron too....we cannot have weapons dealing 80 million damage on a pobber, right?

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8 minutes ago, Traubenzuckr said:

try it out in simulacrum on the same infested enemies

ok i'll do that, i'll also throw in some heavy gunners

5 minutes ago, Yamazuki said:

It's also infested, so hitting unarmored units for high damage doesn't require bugs, especially if we're talking about x12 heavy attacks; heavy attacks already do silly amounts of damage without stacking up. Although, they aren't used as much because doing silly amounts of damage is pretty pointless when you can normal combo quicker and kill more enemies. This is why DE just adds gimmicks to heavy attacks lately, like buffs, more aoe, etc.

Either way, that's all Roar is used for, seeing higher numbers while not doing higher damage. They would already be dead in 1 hit, so Roar literally does nothing  but let you occasionally see bigger numbers.

it's definitely useful for gun blades since even w/ falloff i can still kill enemies from a distance so long as the damage is high enough. but i get you're point. it's overkill. just for the record tho my stropha/nukor are specifically built for armored targets, stropha is corrosive and nukor is viral/radiation/magnetic/fire and very effectively strips armor

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so in conclusion this build does

 

30+mil vs lvl~200 Eximus Ancients in Steel path

100+mil vs lvl 135 Ancients in Simulacrum

10+mil vs lvl 135 Heavy Gunners in Simulacrum

 

all damage hits multiple targets, only knocks your heavy attack down 10% (22 at 12x) and doesn't require the use of a stat stick

 

all in all seems like a pretty solid build

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