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Subsumed Blazing Pillage Not Working On Other Warframes


Kaggelos

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As the title says, I tried using Pillage and it's augment on Volt, giving up Capacitance, aaaand it doesnt work while in the Dev Workshop it clearly states that Blazing Pillage (the augment) is a viable option. 

I hope this is a bug/coding error, and not intended.

On a side note, love the update so far ^^

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8 minutes ago, -AoN-CanoLathra- said:

It does exactly what it says it does: applies heat status and gives 50 shields for each enemy affected by Haven.

Your Volt doesn't have Haven, does it?

So why would you expect it to do anything?

Well, you're not technically wrong... But does that mean that I'll need to have a Hildryn in my team at all times? Or a Hildryn Specter? How's that good game design?

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43 minutes ago, Kaggelos said:

Well, you're not technically wrong... But does that mean that I'll need to have a Hildryn in my team at all times? Or a Hildryn Specter? How's that good game design?

Actually, that doesn't work either. When the Dev Workshop listed those augment mods, all it meant was that adding that ability would allow that mod to be equipped. It didn't mean that it would actually do anything once equipped.

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8 hours ago, -AoN-CanoLathra- said:

Actually, that doesn't work either. When the Dev Workshop listed those augment mods, all it meant was that adding that ability would allow that mod to be equipped. It didn't mean that it would actually do anything once equipped.

Such game design, much wow xD

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It does seem to be "functioning as intended" based on the description, but yes it does seem poor to allow mods that literally cannot work on an infused ability.

The augment should either should be blocked from use or re-worked when not on the original frame.

They re-worked base abilities e.g. Banish to work with Helminth so you would think these few cases with augments could be the same. There are a few others as well, can't think of them off the top of my head.

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  • 4 weeks later...
On 2020-09-01 at 6:21 AM, CoreWolf said:

It does seem to be "functioning as intended" based on the description, but yes it does seem poor to allow mods that literally cannot work on an infused ability.

The augment should either should be blocked from use or re-worked when not on the original frame.

They re-worked base abilities e.g. Banish to work with Helminth so you would think these few cases with augments could be the same. There are a few others as well, can't think of them off the top of my head.

Agreed.

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