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Wyrm Clash [Heart Of Deimos PvPvE activity W/ NecraMechs]


weeaboopotato

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The Idea of this is basically "Gigantic" but in warframe.

[Wyrm Clash]

  • There will be 2 sides; one is with Fass, the other with Vome both with 4 players on each side. The objective is simple, keep the two alive for as long as possible, then defeat the opposing sides defence objective which could be fass or vome. However; just like all games, theres going to be more then just that to the objectives. For example: There are radiation fields, infested everywhere trying harm your wyrm from the opposing side, and many more. All in the meanwhile necramechs can be used. Necramechs would be what you'd want to use for your main damage tools, while warframes to restrict their power, energy cannot be replenished normally; The only ways to get energy in this game is by killing enemies (unless your limbo and trinity). You cannot use energy pads from your gear wheel, specters, any other type of pad and other vehicles. Only Necramechs, Warframes and operators are allowed within the battle field. Energy orbs will be your only source of energy, the only energy arcane that can help you give more is arcane energize and nothing else. Zenurik Dash is gives 50% reduced energy here; Additionally enemies only drop 25 energy orbs, but there will be health orb pads around the map along with ammo drops. The infested that will roam everywhere can be converted into your side by your wyrm, making them glow blue for Vome and orange for Fass. 

[Early Game]

  • During the early game the wyrms are invunerable and the main focus is to feed them infested to them strength, There will be a large horde of enemies that you need to bring at least 35m near your wyrm. Both wyrms will start out with their popped head versions but will regenerate as you feed them. On the bright side though every infested killed within the wyrms range will heal you. Killing enemies within your wyrm's range will feed them. The Ammount you feed them will determine their stats. Additionally all warframes will be locked to your 1st one but the rest will unlock as the game progresses, everytime you kill an infested or another player. Player's give the same ammount of xp as infested to decentivise always going to player kills, killing another player's necramech on the other hand gives a lot more xp. However Necramechs cannot be spawned until 3 minutes in the game. 

[Mid Game]

  • This is when you want to start sieging, the wyrm's will rise up and launch their first attack, Which is a barrage of whatever they were shooting as it falls down and takes out all the remaining infested. Spawning residue points, which you are tasked to capture and keep from other players and opposing wyrm infested from taking. There will be about 8 wyrm residue spots on each side. 8 blue residue spots and 8 orange residue spots. At this time only infested that are inflicted with wyrm residue or spawned by the opposing wyrm can damage the others wyrm. But the focus of this objective is to take down the other wyrm's shield. These infested have  In other words if they have either a blue or orange glow to them. The residue points will be surrounded by hive cyst. Destroying those will naturally attract infested. Neutral infested will start to begin to spawn when hive cyst are destroyed but when in radius of a residue spot, they will be converted into your wyrm's faction. However residue spots can be taken by other players and other infested by just simply standing in that spot, like a interception tower. However; like interception towers, you must stay in that spot until it reaches 100%. Although to add more strategy to this, players will not be notified that their residue spot is being taken unless they are 45m near by. Once wyrm's shields are down they are finally vunerable. Also a bit of a reminder: wyrm's could still be fed. 

[Late Game]

  • Now that the wyrm is vunerable, but the wyrms are now well fed. They will start getting closer to eachother in a final clash. Telling all players to start gathering to the central area, you are to escort your wyrm to that area and keep them from being damaged before the final showdown. During this Wyrm's can now be damaged by players however the wyrms have innate 80% damage reduction. They can be attacked by both your necramech and warframe and both will have 2,000,000,000,000 health + 100, (per infested they ate). Whoever Defeats the wyrm the fastest will win. The wyrm's will mostly be doing aoe sweep attacks with their lasers and tail. All with ui indicators, showing the range of the attack. All in the meanwhile all infested start clashing together. 
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