Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

Please give Necramechs using Storm Shroud an eHP bar we can see + Storm Shroud is a poorly communicated enemy mechanic


(PSN)Maunstre

Recommended Posts

Necramechs squatting behind a Storm Shroud that won't go down is annoying and boring, mostly because there is no way to tell how much of the shield is left to disperse. It would help immensely in lifting a general sense of "this sucks" if there was a visual for players to track so they know how much more damage needs to be done before the shield goes down. Much like how dangling a carrot on a stick encourages a horse to move, a clearly visible and trackable bar for Storm Shroud eHP would help drive a player forward in an encounter instead of giving up and leaving the vault, because whittling down an unknown number isn't worth the trouble for RNG rewards.

Further, having an enemy that demands the player hurt themselves in order to make the enemy vulnerable without any clear communication that this is what the player needs to do (or much less that this is the consequence for firing while a shield with no wind up or visual cues before casting is up), is terrible design. Speaking personally, I had to look up info on the community Reddit to figure out why my Inaros and any other frame I brought along was getting one-shot in the vaults from across the room for no apparent reason. Requiring the Storm Shroud to be damaged to be dispersed, when any damage to the shield results in damage dealt back, makes 0 sense. When a player realises that the shield hurts them back, or notice that the shield is just not coming down regardless of what they do, they will stop attacking, assuming the shield needs to be waited out instead (which it can't). Please pick one or the other for the main mechanic for enemy Storm Shroud, having both permanent up-time and damage-dealt-is-damage-recieved-back is annoying, frustrating, and enforces cheese meta just to avoid / minimise frustration. Other people I play with had no clue how the Storm Shroud worked until just recently and at this point don't care out of frustration, opting to just run Octavia to get the run over with rather than attempt to "fight" the Necramech / engage with the encounter itself.

That the Necramech Storm Shroud absorbs damage during an invulnerability period to create eHP like Iron Skin is not clear at all, not even during the quest, which at no point describes the mechanics of the Storm Shroud beyond "it protects you" and deals electric damage when "enemies strike it", implying only melee damage will result in damage reflection / that guns should be fine.

Link to comment
Share on other sites

The enemy Necramechs shouldn't have anything like Storm Shroud period. It clicks all the wrong boxes for a game like Warframe (uncapped scaling damage reflect when players have vastly higher damage than health, invulnerability without a time limit, and can be spammed by the AI at a whim without limit).

All Storm Shroud does is basically make how long the fight takes a matter of luck, dependent solely on how much the AI wants to spam Storm Shroud and how often dashing at it or shooting it with an amp does anything at all.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...