Okami_Amaterasu Posted September 1, 2020 Share Posted September 1, 2020 It has a 4 second reload time, so logically I want to finally make use of the reload while holstered mods that I use all the time in Conclave, but it's disabled on this pistol for some reason? Please don't tell me they disabled it on the Traumna too... Link to comment Share on other sites More sharing options...
HugintheCrow Posted September 1, 2020 Share Posted September 1, 2020 Explosive weapons don't get to use these mods according to wiki. Link to comment Share on other sites More sharing options...
Drachnyn Posted September 1, 2020 Share Posted September 1, 2020 From what i read on the wiki the mod seems to not work on guns with an explosive projectile. I have no clue as to why. Link to comment Share on other sites More sharing options...
0_The_F00l Posted September 1, 2020 Share Posted September 1, 2020 I knew it wasnt just me! i didnt find it either , i think its also missing on the trumna , They pulled the exact S#&$ with the chakhurr too. Link to comment Share on other sites More sharing options...
(XBOX)Skippy575 Posted September 1, 2020 Share Posted September 1, 2020 Oversight? Dunno. Can you stick on a Synth mod in the meantime? Link to comment Share on other sites More sharing options...
z3us32610 Posted September 1, 2020 Share Posted September 1, 2020 Snipers are excluded as well as explosive weapons. Link to comment Share on other sites More sharing options...
Quezaar Posted September 9, 2020 Share Posted September 9, 2020 One hope. We had one hope for making this fkn thing usable. 😒😒😒 Link to comment Share on other sites More sharing options...
Aadi880 Posted September 9, 2020 Share Posted September 9, 2020 Synth mods should still work though. Link to comment Share on other sites More sharing options...
Monolake Posted September 9, 2020 Share Posted September 9, 2020 On 2020-09-01 at 3:36 PM, (XB1)Skippy575 said: Oversight? Dunno. Can you stick on a Synth mod in the meantime? yes Synth mods work, dont waste weapon slot when just 2 sentinel mods do the job perfectly Link to comment Share on other sites More sharing options...
Quezaar Posted September 10, 2020 Share Posted September 10, 2020 15 hours ago, Monolake said: yes Synth mods work, dont waste weapon slot when just 2 sentinel mods do the job perfectly Synth mods only have 5% each so you're gonna need all 4 to get the same effect but yea it's an option. Link to comment Share on other sites More sharing options...
Amazing_Miggles Posted September 10, 2020 Share Posted September 10, 2020 What's the magazine size on sepulcrum? Trumna has 200 so even with just 10% I regen 20 ammo/s which actually kicks in as soon as I quick melee. I found that I regen about 10-15 ammo in the timeframe it takes for me to make a single melee swing and switch back. So it's not really a switch-then-count-the-seconds kind of a deal either Link to comment Share on other sites More sharing options...
GPrime96 Posted September 10, 2020 Share Posted September 10, 2020 11 minutes ago, Amazing_Miggles said: What's the magazine size on sepulcrum? 90 Ammo per Magazine Link to comment Share on other sites More sharing options...
Corvid Posted September 10, 2020 Share Posted September 10, 2020 12 minutes ago, GPrime96 said: 90 Ammo per Magazine Which translates to 45 shots, as it fires a 2-shot burst. Just for clarity. Link to comment Share on other sites More sharing options...
Monolake Posted September 10, 2020 Share Posted September 10, 2020 12 hours ago, Quezaar said: Synth mods only have 5% each so you're gonna need all 4 to get the same effect but yea it's an option. You really dont, thing is these weapons have large mag so just quick melee when not shooting and you will be back with most of the mag restored Link to comment Share on other sites More sharing options...
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