Okami_Amaterasu Posted September 1, 2020 Posted September 1, 2020 It has a 4 second reload time, so logically I want to finally make use of the reload while holstered mods that I use all the time in Conclave, but it's disabled on this pistol for some reason? Please don't tell me they disabled it on the Traumna too...
HugintheCrow Posted September 1, 2020 Posted September 1, 2020 Explosive weapons don't get to use these mods according to wiki.
Drachnyn Posted September 1, 2020 Posted September 1, 2020 From what i read on the wiki the mod seems to not work on guns with an explosive projectile. I have no clue as to why.
0_The_F00l Posted September 1, 2020 Posted September 1, 2020 I knew it wasnt just me! i didnt find it either , i think its also missing on the trumna , They pulled the exact S#&$ with the chakhurr too.
(XBOX)Skippy575 Posted September 1, 2020 Posted September 1, 2020 Oversight? Dunno. Can you stick on a Synth mod in the meantime?
z3us32610 Posted September 1, 2020 Posted September 1, 2020 Snipers are excluded as well as explosive weapons.
Quezaar Posted September 9, 2020 Posted September 9, 2020 One hope. We had one hope for making this fkn thing usable. 😒😒😒
Monolake Posted September 9, 2020 Posted September 9, 2020 On 2020-09-01 at 3:36 PM, (XB1)Skippy575 said: Oversight? Dunno. Can you stick on a Synth mod in the meantime? yes Synth mods work, dont waste weapon slot when just 2 sentinel mods do the job perfectly
Quezaar Posted September 10, 2020 Posted September 10, 2020 15 hours ago, Monolake said: yes Synth mods work, dont waste weapon slot when just 2 sentinel mods do the job perfectly Synth mods only have 5% each so you're gonna need all 4 to get the same effect but yea it's an option.
Amazing_Miggles Posted September 10, 2020 Posted September 10, 2020 What's the magazine size on sepulcrum? Trumna has 200 so even with just 10% I regen 20 ammo/s which actually kicks in as soon as I quick melee. I found that I regen about 10-15 ammo in the timeframe it takes for me to make a single melee swing and switch back. So it's not really a switch-then-count-the-seconds kind of a deal either
GPrime96 Posted September 10, 2020 Posted September 10, 2020 11 minutes ago, Amazing_Miggles said: What's the magazine size on sepulcrum? 90 Ammo per Magazine
Corvid Posted September 10, 2020 Posted September 10, 2020 12 minutes ago, GPrime96 said: 90 Ammo per Magazine Which translates to 45 shots, as it fires a 2-shot burst. Just for clarity.
Monolake Posted September 10, 2020 Posted September 10, 2020 12 hours ago, Quezaar said: Synth mods only have 5% each so you're gonna need all 4 to get the same effect but yea it's an option. You really dont, thing is these weapons have large mag so just quick melee when not shooting and you will be back with most of the mag restored
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