Rebore Posted September 1, 2020 Share Posted September 1, 2020 3 minutes ago, NightmareT12 said: 50 platinum, as all 24 hour builds. Just checked. Meant prices for feeding my boy Henry, I can rush subsuming but some prices are high specially the RJ resources & the bile is one of the hardest to feed him. ( Figured the rush cost would be 50p anyway. ) ( Yet again the rushing prices are wack, 4 hours left & still 50p in price. ) Link to comment Share on other sites More sharing options...
---HattoriIga--- Posted September 1, 2020 Share Posted September 1, 2020 😁👍 TY Link to comment Share on other sites More sharing options...
White_Matter Posted September 1, 2020 Share Posted September 1, 2020 Please look into Scintillant drop rate. Been farming for them since the update hit and I only found 2(4 with booster). Also Carnis set bonus doesn't proc with gunblade heavy attack kills. I didn't see that in the patch notes. Link to comment Share on other sites More sharing options...
Perfectly_Framed_Waifu Posted September 1, 2020 Share Posted September 1, 2020 Subsume costs really needs to be looked at, especially, above all else, the Bile cost. Even the "very experienced" Warframe players are having massive trouble affording it (this is coming from a MR29, btw), and I can't even imagine what it must be like for an MR8. We can't experiment with different abilities when we can't even afford to infuse one ability onto a quarter of the roster. Link to comment Share on other sites More sharing options...
-CG-ImMrBloo Posted September 1, 2020 Share Posted September 1, 2020 Looks good! :) Link to comment Share on other sites More sharing options...
Ghidorahlord Posted September 1, 2020 Share Posted September 1, 2020 WhEn NeCrAmEcH vAcUuM dE?! Link to comment Share on other sites More sharing options...
Don_Revulous Posted September 1, 2020 Share Posted September 1, 2020 No Limbo Cataclysm Fix D: Link to comment Share on other sites More sharing options...
VoreoTheDragon Posted September 1, 2020 Share Posted September 1, 2020 why was rushing subsume even a request? Not a big deal to me because i want a flower wall :U Link to comment Share on other sites More sharing options...
Chroia Posted September 1, 2020 Share Posted September 1, 2020 26 minutes ago, [DE]Megan said: Conservation Animal Tags and Wounded Animal Tags will now appear in the UI popup banner (similar to Argon Crystal) upon collecting an Animal. But... why? You (unfortunately) get a (mandatory, forced, unskippable) full-screen hijack with the creature's information. This makes it very freaking clear what animal you just captured. I do not want more crap popping up on my screen all the time and backlogging the things I do want to see, which end up lost in the deluge. (e.g. why are Ganglion and Lucent Teroglobes banner-worthy? I have literal thousands by this point.) 26 minutes ago, [DE]Megan said: Added HUD timers to Vauban’s Minelayer grenades. \o/ 26 minutes ago, [DE]Megan said: Fixes: Yay! Except this one 26 minutes ago, [DE]Megan said: Fixed Isolation Vault Necramech Damage resistance not applying to Clients. Really not a fan of this one. Like the reward tables of Deimos, there's something really screwy going on with being able to damage Necramechs. ***** In unrelated news, Deimos Jugulus Rex do not exist, meaning the set can only be gotten as a bounty reward, and did I mention that there's something really screwy going on with those reward tables? Also, Iso Vault drop tables aren't in the repository. Link to comment Share on other sites More sharing options...
saghzs Posted September 1, 2020 Share Posted September 1, 2020 Please take a look at this, it is a very annoying bug and has been around for over half a year now 🙁 Link to comment Share on other sites More sharing options...
Samhel Posted September 1, 2020 Share Posted September 1, 2020 Nice hotfix DE. But please do try and pay attention to Xaku feedbacks. They have a really really interesting theme, have the potential of being good on all levels, but they lack a lot of good base stats for their abilities and some functions that should be there and some there shouldn't. I'm not an expert at game design definitely, but I do have experience with warframes and their changes and with Xaku you made mistakes that you fixed in the past on other topics and yet somehow here we are again. God I wish I could work on warframe designs. Link to comment Share on other sites More sharing options...
kuryux Posted September 1, 2020 Share Posted September 1, 2020 Nice! plz consider taking a look at the following issues: Bugs: - Subsequent vault bounties not being t2 and t3 as expected - Scintillants spawns (or lack there of) - Missleading waypoints/loc-pins - Amps self knockdown -No mod upgrade screen for mechs QoL: - A way to check cycles BEFORE entering HoD- Fast travel to Loid after first visit done! gj Link to comment Share on other sites More sharing options...
Vacho_ Posted September 1, 2020 Share Posted September 1, 2020 thanks for the necramech fixes :D Link to comment Share on other sites More sharing options...
fiye Posted September 1, 2020 Share Posted September 1, 2020 necraloid fast travel + all hotfixes is super nice. can't wait for the void mode/dash bugginess to be resolved. Link to comment Share on other sites More sharing options...
Tenma_FN Posted September 1, 2020 Share Posted September 1, 2020 Drop rates are still in need of balance for items in the bounties and vault runs. I.E. Necramech weapon parts. Link to comment Share on other sites More sharing options...
TheUHF Posted September 1, 2020 Share Posted September 1, 2020 Scintillant is still broken. No Xaku for me. I can't be bothered to try for 40 more hours and get zero. Does the menu still lie, and waste everyone's time by saying, its 'Common'? Link to comment Share on other sites More sharing options...
Keyhound Posted September 1, 2020 Share Posted September 1, 2020 "You can now Rush Subsume when hovering over the active Subsume ability with the Helminth. Please note that Rushing a Subsume will not result in a flower until the next time you visit the Orbiter. Please also note we have made this change based on player requests for it, despite it not being in the original design. " let me guess, the same people who demanded the mr to be lowed to 8, because 15 was "too high"? meanwhile, people asking why bile is being used for SO MANY THINGS while being extremely costly, and having only 9 items to feed the helminth. priorities i guess... Link to comment Share on other sites More sharing options...
Clowee Posted September 1, 2020 Share Posted September 1, 2020 can no longer log in after the hot fix. Verified I can log out and log into the forums. Is something funky with the game? Link to comment Share on other sites More sharing options...
Rekters Posted September 1, 2020 Share Posted September 1, 2020 That was long awaited! Thank you devs! Link to comment Share on other sites More sharing options...
Sleepyprime51 Posted September 1, 2020 Share Posted September 1, 2020 Did you guys really just make the MK1 Garand ping in Trumna MORE SUBTLE D:< that is hereshy. why would you do this. other than that everything is ok Link to comment Share on other sites More sharing options...
Moriscu Posted September 1, 2020 Share Posted September 1, 2020 10 minutes ago, [DE]Megan said: Xaku will now hide their Syandana and Armor pieces during their The Vast Untime ability to prevent floating objects. Oh my, oh my! Thank you! Link to comment Share on other sites More sharing options...
Perfectly_Framed_Waifu Posted September 1, 2020 Share Posted September 1, 2020 6 minutes ago, Wolf_and_Fox said: Remove the ability to Rush eating warframes now. That is hands how the worst change you could have damn made. This is not fair to Free to play players and this is made just to sap people of money. If someone somehow can afford to feed Helminth enough Bile to subsume more than twice per day, mucking let them throw money at the game. I struggle to afford subsuming once per day, and I'm MR29! Link to comment Share on other sites More sharing options...
Lead_Codpiece Posted September 1, 2020 Share Posted September 1, 2020 What about adjusting Bile costs??? Link to comment Share on other sites More sharing options...
ShogunGunshow Posted September 1, 2020 Share Posted September 1, 2020 Reverse the nerf to Larva's range. There's all kinds of gimmicks that would have been fun, here, that are pretty much pointless because you have to spec heavily into range to make it workable at all. Link to comment Share on other sites More sharing options...
FoxnEagle Posted September 1, 2020 Share Posted September 1, 2020 7 minutes ago, [DE]Megan said: Fixed Isolation Vault Necramech Damage resistance not applying to Clients. Fixed ability to reach the Isolation Vaults without doing an Insolation Bounty. Fixed being able to walk through the blue force-field wall around the Plains of Eidolon as a Necramech. Well, goodbye to one-shotting Necramechs with 250k crits... Just because we skipped a step, doesn't make us "Insolent" :D Aw man... every time we get past those walls we get shoveled back in :P Link to comment Share on other sites More sharing options...
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