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(PS4) Heart of Deimos: Interim Update 29.0.6 Status: Live!


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9/3/2020 Status Update:

Heart of Deimos: Interim Update 29.0.6 is live! 

 

____________________________

9/3/2020 Status Update:

Heart of Deimos: Interim Update 29.0.6 has passed Cert and is going live TODAY at ~11 AM ET!

You'll be greeted by 3 minutes of Red Text roughly around that time. See you then! 

____________________________

9/2/2020 Status Update: 

Heart of Deimos: Interim Update 29.0.6 is in Cert for PS4! 

As noted below in our "In Development" Status Update, we have included the changes and fixes that we were unable to Hotfix due to them needing a Cert pass and yesterday's PC Hotfix 29.0.6. 

The total download size for this update will be ~ 900 MB. Once we have passed Cert we will share the news and an official launch time!

Note: This weekend is a long weekend for us Canadians (which is exactly why we wanted to get Cert in ASAP before the studio got a well deserved break), so you will likely hear from us later on in the week next week. 

That said! Scroll below for the full list of what is coming with Heart of Deimos: Interim Update 29.0.6.
____________________________

9/1/2020 Status Update:

Heart of Deimos: Interim Update 29.0.6 is in Development for PS4!

A status thread so soon after Heart of Deimos? You bet! Usually we reserve Cert for large updates, but seeing as there are still many changes and fixes from the PC hotfixes that require a Cert check, we are making an exception to bring them to you sooner in a small Interim Update. 

That said! Once we have sent the build to Cert we will update this thread with the news, include the changes and fixes that will be coming (everything we were unable to grab from the Heart of Deimos PC hotfixes up to tonight's Hotfix 29.0.6), as well as the total download size so that you have time to manage space if needed. 

____________________________

Here's what is coming with Heart of Deimos: Interim Update 29.0.6:

Helminth Changes & Fixes:

  • You can now Rush Subsume when hovering over the active Subsume ability with the Helminth.
    • Please note that Rushing a Subsume will not result in a flower until the next time you visit the Orbiter. Please also note we have made this change based on player requests for it, despite it not being in the original design. 
  • In case you missed it - We hotdropped a fix that fixed all Subsumed Warframes not creating their own flowers. As reported here: https://forums.warframe.com/topic/1219305-missing-flowers/?do=findComment&comment=11820624
    • A script has been run and completed to find the missing flowers and their respective colors! Log in to see your once missing now blooming post-subsuming flowers.
  • Fixed Helminth Subsume flower for the currently Subsuming Warframe having default flower colours (pink petals) if the Warframe being Subsumed had default colours.
  • Fixed game breaking bug of the Helminth choosing to not interact with the Carrion Domestik Drone.
  • Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
  • Fixed several Helminth text lines overlapping when Ranking up.

Zymos Changes:

  • Clip size increased from 9 to 17.
  • Ammo pool increased from 27 to 51.

Necramech Changes & Fixes: 

  • Damaged Necramech parts and Weapon Parts are now tradable!
  • Improvements towards the Necramech Guard Mode Equip and Unequip flow to be cleaner and use Abilities functions better.
  • Fixed Necramech’s not retaining their gained XP if you left the Necramech before you entered the gate/area to return to Town.
  • Fixed Summoning Necramechs losing affinity gained in previous Necramechs. 
  • Fixed Client Necramech’s not retaining their gained XP after mission aborting. We are working on additional edge cases with Client Affinity retention on Necramechs. More to come!
  • Fixed Necramech’s not picking up things like Energy and Mods.
  • Fixed Isolation Vault Necramech Damage resistance not applying to Clients.
  • Fixed second Necramech summon having no weapon and inability to shoot for Clients.
  • Fixed being able to walk through the blue force-field wall around the Plains of Eidolon as a Necramech. 
  • Fixed ability to collide with allied Necramechs. 
  • Fixed Mods on the lower left side of the Necramech Upgrade screen being unable to be read.
  • Fixed the Necramech moving in a circular motion while boosting when tilting the controller joystick slightly to the left or right.
  • Fixed "Melee Combos" for Necramechs showing broken Stance Mods and wrong combos.
  • Fixed Necramech statue not being placeable in deco mode. 
  • Fixed incorrect controller button callouts during the Necramech training mission in the Heart of Deimos quest. 
  • Fixed Sepulcrum and Trumna local firing sounds playing for Clients.
  • Fixed the Sepulcrums Alt Fire homing projectiles sometimes endlessly circling low profile targets like the Deimos Carnis enemy. 
  • Fixed missing Trumna Alt Fire animations.
  • Fixed a script error when a Necramech deactivated their Guard Mode ability. 
  • Fixed entering the Mod Bench while in the Necramech Upgrade screen resulting in getting the regular Mod Bench selection with all Mods showing.
  • Fixed a crash that could occur if you were in a Necramech after a Host migration. 
  • Fixed a crash when fighting a Necramech in the Isolation Bounty.

General Changes:

  • Improved alignments of the expand arrow on the EOM screen. 
  • Improved FX on the ‘Heart’ in a certain quest stage. 
  • Increased the rarity on the Botanist Mod to Rare.
  • Added proximity markers to the mollusks so it’s easier to spot them and gather samples during the relevant Bounty.
  • Xaku’s Gaze ability has been added to the Railjack Tactical Menu. 
  • Xaku will now hide their Syandana and Armor pieces during their The Vast Untime ability to prevent floating objects.
    • Note: We are about 1 week away from a full Community feedback pass on Xaku’s abilities on PC. Sit tight as we implement those on PC so that we can bring them to consoles at a later date.
  • Conservation Animal Tags and Wounded Animal Tags will now appear in the UI popup banner (similar to Argon Crystal) upon collecting an Animal.
  • You can now Fast Travel to the Necraloid Syndicate in the Necralisk after speaking with them.
  • Added and tweaked many Entrati member VO Transmissions. These tweaks include ensuring some VO Transmissions don’t repeat endlessly.
  • Increased the aggressiveness of Deimos reinforcements. 
  • Tweaked reload sounds of the Trumna.
  • Added descriptions to Helminth Secretions. Yum!
  • Added HUD timers to Vauban’s Minelayer grenades. 

Optimizations: 

  • Improvements towards different Matchmaking scenarios within Deimos (join-in-progress, join from a Necralisk, join from Cambion Drift, etc).
  • Optimized Town, Relay and Dojo server-code.
  • Made a micro-optimization to minimap rendering. 

Infested Companion Fixes:

  • Fixed Predasite and Vulpaphyla Companions not granting Mastery Rank.
    • Upon login of this update, missing Mastery will be given for your respective Gilded Infested Companion.
  • Fixed a crash that would occur when opening the Simulacrum Arsenal in multiplayer Simulacrum with a Vulpaphyla equipped.
  • Fixed Vulpaphyla Companion getting reset to Rank 0 if the Vulpaphyla went into bleedout while you were dying/Reviving. 
  • Fixed failing to Gild an eligible Infested Companion with the Conservation Entrati member if you have a Predasite that is less than Rank 30.
  • Fixed Sly Vulpaphyla's Survival Instinct not showing FX for Clients.
  • Fixed a script error when dying while your Pharoh Predasite Companion used Anabolic Pollination.
  • Fixed a script error where Panzer Vulpaphyla died before the Viral Quills projectiles landed.
  • Fixed a script error when a Crescent Vulpaphyla used Crescent Charge on a target that died.

Necralisk & Cambion Drift Fixes: 

  • Fixed falling through or getting stuck in the map when using the Esophage as a Client in the Isolation Vaults.  
  • Fixed a potential Quest progression stopper related to the Esophage usage. 
  • Fixed a case where after cutting all fish you had for a vendor, could then go back into the empty cut screen, until reloading the area.
  • Fixed not gaining weapon XP when shooting from a K-Drive or Velocipod.
  • Fixed Velocipods not displaying max Pistol Ammo when riding - they were only showing Magazine.
  • Fixed a momentary black screen when loading into the Cambion Drift.
  • Fixed ability to contribute pending Keratinos Blueprints for Entrati Rank up without warning, which causes them to disappear in the Foundry.
    • Pending Foundry Blueprints won’t be eligible for Syndicate Rank up.
  • Fixed ability to reach the Isolation Vaults without doing an Insolation Bounty.
  • Fixed Cortege doing incorrect Damage type in Heavy Weapon mode.
  • Fixed Pets/Sentinels always targeting Cryptilex.
  • Fixed some Otak ambient barks overlapping with other dialog.
  • Fixed missing Mother VO if you skipped the Entrati Rank up reward and then choose to select the reward later.
  • Fixed cases of missing Mother VO when taking a Bounty.
  • Fixed missing goodbye VO for the Weapons Entrati member.
  • Fixed cases of missing Wyrm Residue FX.
  • Fixed a crash when inspecting the Quassus’ stats in the Mission Progress screen while in the Cambion Drift.
  • Fixed a crash when joining a Cambion Drift mission where a Client player is dead.
  • Fixed a crash when entering the return to Town/Hub area while an encounter triggers in Cambion Drift.
  • Fixed missing information on Deimos Fish decorations in the Codex. 
  • Fixed many missing Deimos Codex entries.
  • Fixed the Necralisk using the Relay MOTD. It has since been updated to:
    • “Welcome, Tenno, to the hallowed Necralisk… what remains of it. Here you will find safe haven from the Infestation that ravages Deimos. The Entrati family are more approachable than they look, and will cooperate with you in the interests of mutual survival. Not everything you will see is as it seems, for the Necraliosk holds potent secrets for those with the means to find them…”.
  • Fixed Cambion Drift Isolation Vault Bounties giving a reward of any rarity for all 3 difficulty tiers. Now they correctly give Common at tier 1, Uncommon at tier 2, and Rare at tier 3.
  • Fixed a bonus objective being impossible to achieve with 3-4 players in the squad for Deimos survivor bounty. Also, objective count will update correctly whenever the squad size changes.
  • Fixed Race markers from the surface of the Cambion Drift appearing on the map while underground. 
  • Fixed issues with Necralisk doors appearing invisible or unlit. 
  • Fixed Deimos spots where players could break through the level.
  • Fixed Father 5 Token Tasks allowing multiple purchases.
  • Fixed Carnis set bonus not functioning.
  • Fixed a script error that could occur if a wild Medjay Predasite was charging towards you while using Paralytic Spores and died, which could cause other enemies to not be vulnerable to finishers.
  • Fixed a script error related to Wyrm Residue puddles.
  • Fixed a script error when encountering an Infested Drop Pod.
  • Fixed a script error when being attacked by Deimos Runners.
  • Fixed numerous script errors when being attacked by the Deimos Leaping Thrasher.

General Fixes:

  • Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted. 
  • Another fixed towards Wukong Prime's Iron Staff not blocking 100% of Damage as intended.
  • Fixed Phaedra missing its Magazine component. 
  • Fixed Khrusos Syandana textures to react to lighting more naturally and appear less flat.
  • Fixed a crash that could occur from the squad overlay.
  • Fixed potential crash when casting Titania’s Lantern ability.
  • Fixed the Kill Boss Medal in the End of Mission not properly counting the Hyena Pack. 
  • Fixed cases of the Relay/Town Chat channel not disappearing upon leaving said Relay/Town.
  • Fixed cases of players unable to start Vor’s Prize after completing the tutorial.
    • This also unblurs the ‘Vor’s Prize’ Quest entry for those who skipped it way back in the day.
  • Fixed color grading style color corrections ignoring the Color Correction video setting. As reported here: https://forums.warframe.com/topic/1213034-color-correction-explosions-while-color-correction-is-turned-off/
  • Fixed an issue with being able to donate un-Gilded Modular pets. 
  • Fixed ‘Œ’ not working in certain languages. 
  • Fixed an issue where a named Kitgun would display the default name instead when transitioning from Free Roam missions to a Hub. 
  • Fixed an issue where the Currency bar could get stuck hidden when returning from a mission
  • Fixed the EOM diorama preview not hiding Squad overlay and Currency bar
  • Fixed a script error related to Kubrow’s Marking an enemy with the Mecha Mod set, the Kubrow dying, then somebody else killing the enemy while they are still marked. 
  • Fixed a localization issue with Iron Staff. 
  • Potential fix for a script error when a Host migrates in a Free Roam mission. 
  • Fixed a script error when selecting a mission from the World State Window. 
  • Fixed a script error when casting Ash’s Shuriken ability. 
  • Fixed a script error when using the Broken Specter.
  • Fixed a couple script errors when Feeding Resources to the Helminth.
     
Edited by [DE]Danielle
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I lost all interest after several days of working to even break through rank two with the new token system. It feels like a complete sellout and grind purely for the sake of being grindy. I work all day only to come home and punch in on the warframe minimum wage token system. I’ll dust off some other 7 year old game until something better comes along.

 

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vor 1 Stunde schrieb (PS4)Kamranos:

I lost all interest after several days of working to even break through rank two with the new token system. It feels like a complete sellout and grind purely for the sake of being grindy. I work all day only to come home and punch in on the warframe minimum wage token system. I’ll dust off some other 7 year old game until something better comes along.

 

I disagree. Leveling Up Vox Solaris was way more pain than leveling the Entrati. Just like you, i only have several Hours of Game Time a Week, still my Voidrig will be finished by Friday and i'm saving Up Grandmothers Tokens for the Trumna. I'll reach the third Rank of the Entrati today. Sure, pretty slow compared to other players, on the other hand i'm not a Student with no responsiblities aside of getting passing grades.
Dont burn yourself out, new content only arrives every few months, so its alright to take several weeks to max the standing out. Its supposed to be a long time investment. You can always stop and do something else, like Warjack, Steel Path or Arbitrations. Focus on what gear really interests you and start to farm that. Consistency will get you a long way. Also having a clan with other casuals helps. Dont forget this game is about having fun, not about having a second Job. 

 

 

vor 6 Stunden schrieb [DE]Danielle:

Heart of Deimos: Interim Update 29.0.6 is in Development for PS4!

A status thread so soon after Heart of Deimos? You bet! Usually we reserve Cert for large updates, but seeing as there are still many changes and fixes from the PC hotfixes that require a Cert check, we are making an exception to bring them to you sooner in a small Interim Update. 

That said! Once we have sent the build to Cert we will update this thread with the news, include the changes and fixes that will be coming (everything we were unable to grab from the Heart of Deimos PC hotfixes up to tonight's Hotfix 29.0.6), as well as the total download size so that you have time to manage space if needed. 

Thats great news, thanks. I'll be a great improvement if we are allowed to trade Necramech parts. 

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I have kinda lost interest in playing Warframe. This new open world just feels like a new skin on a played out form of gameplay. They took Fortuna, made it smaller, orange, and made the Grineer turrets movable, lol. It is pretty, but I'm over this type of grind. I was hoping they would invest in new ways to make the grind integrated into progress. Deimos is as boring as Fortuna, yet worse because it is so beautifully designed. I love looking at Deimos, but I quickly lose interest the second I have to wait for the load screen to do a bounty or try to fish (why do I need to fish on Deimos?). The idea of there being animals on Deimos I'm persuaded to care about is just annoying. Mech suit...fine for the kids. Overall, I'm going to do something else for a while, and come back when the gameplay feels more novel. Hopefully, DE learns that making 3 open worlds THE SAME, is a dumb idea!!!!! Each open world should be near completely unique and different in ways other than enemy and setting.

K-Drives are slower than Archwings, but you made Fortuna 4 times bigger than the Plains. Thanks for making blinking standard...I guess??? Heavy guns...I don't remember the last time I used one. I'm only doing Syndicates because I'm a collector. It's like Pokemon cards - I don't even use the mods. I stopped caring about progressing in Railjack. I've stopped caring about gaining Master Rank, or the tests.

I would like DE to take time to think about things to take out of the game. Less can be more enjoyable. Right now, Warframe feels like a repetitive bloated mess that you are just making less glitchy! Sounds harsh, but I come from the position of really having liked the game at first. I notice I only have fun now when I play like a Survival mission with a team and they don't want to leave after the first 10 minutes, or a high enemy Exterminate mission without lag. You give me these badass Warframes and I still need a Mech? You give me Railjacks to fight in space, but my warframe or tenno powers don't flow through the ship to do attacks in space? I can't make a giant rift bubble in space while piloting with Limbo, or use Mag's powers to take out ships, but I have this annoying supergun that I can't aim while someone else is piloting the Railjack? Like...DE think OUTSIDE the box!

Edited by (PS4)Puddle_Foot
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12 hours ago, (PS4)Kamranos said:

I lost all interest after several days of working to even break through rank two with the new token system. It feels like a complete sellout and grind purely for the sake of being grindy. I work all day only to come home and punch in on the warframe minimum wage token system. I’ll dust off some other 7 year old game until something better comes along.

 

Are you new to Warframe?  Grind for Grinds sake has literally been the game for .. ever.  If you dont have time to grind, thats fine, there are plenty of other games that only require 5 minutes of playtime a day for you.  But thats YOUR problem, not the games.  Anyone that plays Warframe knows its an endless grind.  Thats WHY we play.

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9 hours ago, (PS4)Puddle_Foot said:

I have kinda lost interest in playing Warframe. This new open world just feels like a new skin on a played out form of gameplay. They took Fortuna, made it smaller, orange, and made the Grineer turrets movable, lol. It is pretty, but I'm over this type of grind. I was hoping they would invest in new ways to make the grind integrated into progress. Deimos is as boring as Fortuna, yet worse because it is so beautifully designed. I love looking at Deimos, but I quickly lose interest the second I have to wait for the load screen to do a bounty or try to fish (why do I need to fish on Deimos?). The idea of there being animals on Deimos I'm persuaded to care about is just annoying. Mech suit...fine for the kids. Overall, I'm going to do something else for a while, and come back when the gameplay feels more novel. Hopefully, DE learns that making 3 open worlds THE SAME, is a dumb idea!!!!! Each open world should be near completely unique and different in ways other than enemy and setting.

It's unfortunate how true this is. Deimos is easily the best-looking / visually engaging open world we've gotten, but in terms of things to do it doesn't differentiate itself from the other open worlds in any real way outside of the token system. I'm not looking forward to Plains of Duviri when it eventually gets released, because if this trend means anything, it will mean that we'll just be mining, fishing, and conserving animals all over again, just in a different place. Hopefully we'll get something more unique, or at least have these tasks get shaken up a little by giving them a twist to make them more fresh.

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Maybe just me, but I've seen all the hotfixes PC has been getting, and for what they've got, that definitely warrants an update that should already be in cert for console. You decided to finally treat us equally to PC players for once, and automatically reverted leaving us with a broken warframe. You keep saying "We all lift together." So please show it.

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it's about goddamn time. sick of falling through the map using Esophage, before learning the Archwing trick it ruined several tri-vault runs for me. at least now I can give my friends spare mech parts too, I really, REALLY don't want to do any more Iso-vaults than I have to now: the Cortege farm is driving me nuts. a few suggestions I have that might make life easier:

- please increase Loid's travel speed, I've seen molasses move faster than he does. Wisp is the only workaround. 

- allow us to select which vault we want (T1, T2 or T3), those of us wanting stuff from T2 or T3 only are literally just wasting time with the first vault. it's making the grind for Cortege parts 3x harder than it needs to be. not asking for freebies, just let me go T3 every time and I'll be more than happy to grind again. make the Mechs tougher if you have to, just.. ANYTHING is better than slogging through those first two boring vaults before the one that actually matters. you already do this for regular bounties, why not Vaults too?

- there's also still a lot of bugs with the mechs, the Esophage, and the door locks all appearing as fass sometimes. if these aren't already being addressed in our upcoming fix, then please, fix these bugs. 

I just hope that we don't get any more major game-breaking bugs with this interim, because Deimos has enough already. I know DE is trying, but it's been frustrating trying to do tri-vaults and losing out to bugs. 

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On 2020-09-01 at 5:51 PM, [DE]Danielle said:

Heart of Deimos: Interim Update 29.0.6 is in Development for PS4!

A status thread so soon after Heart of Deimos? You bet! Usually we reserve Cert for large updates, but seeing as there are still many changes and fixes from the PC hotfixes that require a Cert check, we are making an exception to bring them to you sooner in a small Interim Update. 

That said! Once we have sent the build to Cert we will update this thread with the news, include the changes and fixes that will be coming (everything we were unable to grab from the Heart of Deimos PC hotfixes up to tonight's Hotfix 29.0.6), as well as the total download size so that you have time to manage space if needed. 

On the ps4 we are still having problems with the flower fast travel sending us through the map,Diemos Vault is glitching to were if you complete the mission you can't que up for the other 2 valuts or it doesn't reset the valut and starts the mission and some players are still having issues teaming up with friends to do any and all missions can we please get a hotfix for theses issues. Thanks from a 7 year ps4 player sabberwolf2003

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  • [DE]Danielle changed the title to (PS4) Heart of Deimos: Interim Update 29.0.6 Status: In Cert

9/2/2020 Status Update: 

Heart of Deimos: Interim Update 29.0.6 is in Cert for PS4! 

As noted in our "In Development" Status Update, we have included the changes and fixes that we were unable to Hotfix due to them needing a Cert pass and yesterday's PC Hotfix 29.0.6. 

The total download size for this update will be ~ 900 MB. Once we have passed Cert we will share the news and an official launch time!

Note: This weekend is a long weekend for us Canadians (which is exactly why we wanted to get Cert in ASAP before the studio got a well deserved break), so you will likely hear from us later on in the week next week. 

That said! Here is what is coming with Heart of Deimos: Interim Update 29.0.6 (expand the spoilers for full list!):

Spoiler

Helminth Changes & Fixes:

  • You can now Rush Subsume when hovering over the active Subsume ability with the Helminth.
    • Please note that Rushing a Subsume will not result in a flower until the next time you visit the Orbiter. Please also note we have made this change based on player requests for it, despite it not being in the original design. 
  • In case you missed it - We hotdropped a fix that fixed all Subsumed Warframes not creating their own flowers. As reported here: https://forums.warframe.com/topic/1219305-missing-flowers/?do=findComment&comment=11820624
    • A script has been run and completed to find the missing flowers and their respective colors! Log in to see your once missing now blooming post-subsuming flowers.
  • Fixed Helminth Subsume flower for the currently Subsuming Warframe having default flower colours (pink petals) if the Warframe being Subsumed had default colours.
  • Fixed game breaking bug of the Helminth choosing to not interact with the Carrion Domestik Drone.
  • Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
  • Fixed several Helminth text lines overlapping when Ranking up.

Zymos Changes:

  • Clip size increased from 9 to 17.
  • Ammo pool increased from 27 to 51.

Necramech Changes & Fixes: 

  • Damaged Necramech parts and Weapon Parts are now tradable!
  • Improvements towards the Necramech Guard Mode Equip and Unequip flow to be cleaner and use Abilities functions better.
  • Fixed Necramech’s not retaining their gained XP if you left the Necramech before you entered the gate/area to return to Town.
  • Fixed Summoning Necramechs losing affinity gained in previous Necramechs. 
  • Fixed Client Necramech’s not retaining their gained XP after mission aborting. We are working on additional edge cases with Client Affinity retention on Necramechs. More to come!
  • Fixed Necramech’s not picking up things like Energy and Mods.
  • Fixed Isolation Vault Necramech Damage resistance not applying to Clients.
  • Fixed second Necramech summon having no weapon and inability to shoot for Clients.
  • Fixed being able to walk through the blue force-field wall around the Plains of Eidolon as a Necramech. 
  • Fixed ability to collide with allied Necramechs. 
  • Fixed Mods on the lower left side of the Necramech Upgrade screen being unable to be read.
  • Fixed the Necramech moving in a circular motion while boosting when tilting the controller joystick slightly to the left or right.
  • Fixed "Melee Combos" for Necramechs showing broken Stance Mods and wrong combos.
  • Fixed Necramech statue not being placeable in deco mode. 
  • Fixed incorrect controller button callouts during the Necramech training mission in the Heart of Deimos quest. 
  • Fixed Sepulcrum and Trumna local firing sounds playing for Clients.
  • Fixed the Sepulcrums Alt Fire homing projectiles sometimes endlessly circling low profile targets like the Deimos Carnis enemy. 
  • Fixed missing Trumna Alt Fire animations.
  • Fixed a script error when a Necramech deactivated their Guard Mode ability. 
  • Fixed entering the Mod Bench while in the Necramech Upgrade screen resulting in getting the regular Mod Bench selection with all Mods showing.
  • Fixed a crash that could occur if you were in a Necramech after a Host migration. 
  • Fixed a crash when fighting a Necramech in the Isolation Bounty.

General Changes:

  • Improved alignments of the expand arrow on the EOM screen. 
  • Improved FX on the ‘Heart’ in a certain quest stage. 
  • Increased the rarity on the Botanist Mod to Rare.
  • Added proximity markers to the mollusks so it’s easier to spot them and gather samples during the relevant Bounty.
  • Xaku’s Gaze ability has been added to the Railjack Tactical Menu. 
  • Xaku will now hide their Syandana and Armor pieces during their The Vast Untime ability to prevent floating objects.
    • Note: We are about 1 week away from a full Community feedback pass on Xaku’s abilities on PC. Sit tight as we implement those on PC so that we can bring them to consoles at a later date.
  • Conservation Animal Tags and Wounded Animal Tags will now appear in the UI popup banner (similar to Argon Crystal) upon collecting an Animal.
  • You can now Fast Travel to the Necraloid Syndicate in the Necralisk after speaking with them.
  • Added and tweaked many Entrati member VO Transmissions. These tweaks include ensuring some VO Transmissions don’t repeat endlessly.
  • Increased the aggressiveness of Deimos reinforcements. 
  • Tweaked reload sounds of the Trumna.
  • Added descriptions to Helminth Secretions. Yum!
  • Added HUD timers to Vauban’s Minelayer grenades. 

Optimizations: 

  • Improvements towards different Matchmaking scenarios within Deimos (join-in-progress, join from a Necralisk, join from Cambion Drift, etc).
  • Optimized Town, Relay and Dojo server-code.
  • Made a micro-optimization to minimap rendering. 

Infested Companion Fixes:

  • Fixed Predasite and Vulpaphyla Companions not granting Mastery Rank.
    • Upon login of this update, missing Mastery will be given for your respective Gilded Infested Companion.
  • Fixed a crash that would occur when opening the Simulacrum Arsenal in multiplayer Simulacrum with a Vulpaphyla equipped.
  • Fixed Vulpaphyla Companion getting reset to Rank 0 if the Vulpaphyla went into bleedout while you were dying/Reviving. 
  • Fixed failing to Gild an eligible Infested Companion with the Conservation Entrati member if you have a Predasite that is less than Rank 30.
  • Fixed Sly Vulpaphyla's Survival Instinct not showing FX for Clients.
  • Fixed a script error when dying while your Pharoh Predasite Companion used Anabolic Pollination.
  • Fixed a script error where Panzer Vulpaphyla died before the Viral Quills projectiles landed.
  • Fixed a script error when a Crescent Vulpaphyla used Crescent Charge on a target that died.

Necralisk & Cambion Drift Fixes: 

  • Fixed falling through or getting stuck in the map when using the Esophage as a Client in the Isolation Vaults.  
  • Fixed a potential Quest progression stopper related to the Esophage usage. 
  • Fixed a case where after cutting all fish you had for a vendor, could then go back into the empty cut screen, until reloading the area.
  • Fixed not gaining weapon XP when shooting from a K-Drive or Velocipod.
  • Fixed Velocipods not displaying max Pistol Ammo when riding - they were only showing Magazine.
  • Fixed a momentary black screen when loading into the Cambion Drift.
  • Fixed ability to contribute pending Keratinos Blueprints for Entrati Rank up without warning, which causes them to disappear in the Foundry.
    • Pending Foundry Blueprints won’t be eligible for Syndicate Rank up.
  • Fixed ability to reach the Isolation Vaults without doing an Insolation Bounty.
  • Fixed Cortege doing incorrect Damage type in Heavy Weapon mode.
  • Fixed Pets/Sentinels always targeting Cryptilex.
  • Fixed some Otak ambient barks overlapping with other dialog.
  • Fixed missing Mother VO if you skipped the Entrati Rank up reward and then choose to select the reward later.
  • Fixed cases of missing Mother VO when taking a Bounty.
  • Fixed missing goodbye VO for the Weapons Entrati member.
  • Fixed cases of missing Wyrm Residue FX.
  • Fixed a crash when inspecting the Quassus’ stats in the Mission Progress screen while in the Cambion Drift.
  • Fixed a crash when joining a Cambion Drift mission where a Client player is dead.
  • Fixed a crash when entering the return to Town/Hub area while an encounter triggers in Cambion Drift.
  • Fixed missing information on Deimos Fish decorations in the Codex. 
  • Fixed many missing Deimos Codex entries.
  • Fixed the Necralisk using the Relay MOTD. It has since been updated to:
    • “Welcome, Tenno, to the hallowed Necralisk… what remains of it. Here you will find safe haven from the Infestation that ravages Deimos. The Entrati family are more approachable than they look, and will cooperate with you in the interests of mutual survival. Not everything you will see is as it seems, for the Necraliosk holds potent secrets for those with the means to find them…”.
  • Fixed Cambion Drift Isolation Vault Bounties giving a reward of any rarity for all 3 difficulty tiers. Now they correctly give Common at tier 1, Uncommon at tier 2, and Rare at tier 3.
  • Fixed a bonus objective being impossible to achieve with 3-4 players in the squad for Deimos survivor bounty. Also, objective count will update correctly whenever the squad size changes.
  • Fixed Race markers from the surface of the Cambion Drift appearing on the map while underground. 
  • Fixed issues with Necralisk doors appearing invisible or unlit. 
  • Fixed Deimos spots where players could break through the level.
  • Fixed Father 5 Token Tasks allowing multiple purchases.
  • Fixed Carnis set bonus not functioning.
  • Fixed a script error that could occur if a wild Medjay Predasite was charging towards you while using Paralytic Spores and died, which could cause other enemies to not be vulnerable to finishers.
  • Fixed a script error related to Wyrm Residue puddles.
  • Fixed a script error when encountering an Infested Drop Pod.
  • Fixed a script error when being attacked by Deimos Runners.
  • Fixed numerous script errors when being attacked by the Deimos Leaping Thrasher.

General Fixes:

  • Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted. 
  • Another fixed towards Wukong Prime's Iron Staff not blocking 100% of Damage as intended.
  • Fixed Phaedra missing its Magazine component. 
  • Fixed Khrusos Syandana textures to react to lighting more naturally and appear less flat.
  • Fixed a crash that could occur from the squad overlay.
  • Fixed potential crash when casting Titania’s Lantern ability.
  • Fixed the Kill Boss Medal in the End of Mission not properly counting the Hyena Pack. 
  • Fixed cases of the Relay/Town Chat channel not disappearing upon leaving said Relay/Town.
  • Fixed cases of players unable to start Vor’s Prize after completing the tutorial.
    • This also unblurs the ‘Vor’s Prize’ Quest entry for those who skipped it way back in the day.
  • Fixed color grading style color corrections ignoring the Color Correction video setting. As reported here: https://forums.warframe.com/topic/1213034-color-correction-explosions-while-color-correction-is-turned-off/
  • Fixed an issue with being able to donate un-Gilded Modular pets. 
  • Fixed ‘Œ’ not working in certain languages. 
  • Fixed an issue where a named Kitgun would display the default name instead when transitioning from Free Roam missions to a Hub. 
  • Fixed an issue where the Currency bar could get stuck hidden when returning from a mission
  • Fixed the EOM diorama preview not hiding Squad overlay and Currency bar
  • Fixed a script error related to Kubrow’s Marking an enemy with the Mecha Mod set, the Kubrow dying, then somebody else killing the enemy while they are still marked. 
  • Fixed a localization issue with Iron Staff. 
  • Potential fix for a script error when a Host migrates in a Free Roam mission. 
  • Fixed a script error when selecting a mission from the World State Window. 
  • Fixed a script error when casting Ash’s Shuriken ability. 
  • Fixed a script error when using the Broken Specter.
  • Fixed a couple script errors when Feeding Resources to the Helminth.
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17 hours ago, (PS4)Puddle_Foot said:

I have kinda lost interest in playing Warframe. This new open world just feels like a new skin on a played out form of gameplay. They took Fortuna, made it smaller, orange, and made the Grineer turrets movable, lol. It is pretty, but I'm over this type of grind. I was hoping they would invest in new ways to make the grind integrated into progress. Deimos is as boring as Fortuna, yet worse because it is so beautifully designed. I love looking at Deimos, but I quickly lose interest the second I have to wait for the load screen to do a bounty or try to fish (why do I need to fish on Deimos?). The idea of there being animals on Deimos I'm persuaded to care about is just annoying. Mech suit...fine for the kids. Overall, I'm going to do something else for a while, and come back when the gameplay feels more novel. Hopefully, DE learns that making 3 open worlds THE SAME, is a dumb idea!!!!! Each open world should be near completely unique and different in ways other than enemy and setting.

K-Drives are slower than Archwings, but you made Fortuna 4 times bigger than the Plains. Thanks for making blinking standard...I guess??? Heavy guns...I don't remember the last time I used one. I'm only doing Syndicates because I'm a collector. It's like Pokemon cards - I don't even use the mods. I stopped caring about progressing in Railjack. I've stopped caring about gaining Master Rank, or the tests.

I would like DE to take time to think about things to take out of the game. Less can be more enjoyable. Right now, Warframe feels like a repetitive bloated mess that you are just making less glitchy! Sounds harsh, but I come from the position of really having liked the game at first. I notice I only have fun now when I play like a Survival mission with a team and they don't want to leave after the first 10 minutes, or a high enemy Exterminate mission without lag. You give me these badass Warframes and I still need a Mech? You give me Railjacks to fight in space, but my warframe or tenno powers don't flow through the ship to do attacks in space? I can't make a giant rift bubble in space while piloting with Limbo, or use Mag's powers to take out ships, but I have this annoying supergun that I can't aim while someone else is piloting the Railjack? Like...DE think OUTSIDE the box!

I uninstalled today. I share your sentiments

Edited by (PS4)kfrancis902
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Hi Danielle, is DE aware that Ordnances aren't working in Empyrean ever since the update? If you use the Galvarc, it just shakes the screen, but there's no lasers, and at most there's only 1-2 ticks of damage. Milati itself doesn't even do damage at all. I love playing Empyrean, but not having access to my Heavy weapons can make clearing Fighters a tad...annoying.

 

And I want to say it feels like my Companions just aren't attacking at times, but I think that's just a much bigger Companion-related issue with their AI over all.

 

Last and nitpicky, but White Velocipods are Green and Green Velocipods are White.

Edited by (PS4)GingyGreen
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  • [DE]Danielle changed the title to (PS4) Heart of Deimos: Interim Update 29.0.6 Status: Live!
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