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(PS4) Heart of Deimos: Interim Update 29.0.6 Status: Live!


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On 2020-09-02 at 1:51 AM, [DE]Danielle said:

9/2/2020 Status Update: 

Heart of Deimos: Interim Update 29.0.6 is in Cert for PS4! 

As noted below in our "In Development" Status Update, we have included the changes and fixes that we were unable to Hotfix due to them needing a Cert pass and yesterday's PC Hotfix 29.0.6. 

The total download size for this update will be ~ 900 MB. Once we have passed Cert we will share the news and an official launch time!

Note: This weekend is a long weekend for us Canadians (which is exactly why we wanted to get Cert in ASAP before the studio got a well deserved break), so you will likely hear from us later on in the week next week. 

That said! Scroll below for the full list of what is coming with Heart of Deimos: Interim Update 29.0.6.
____________________________

9/1/2020 Status Update:

Heart of Deimos: Interim Update 29.0.6 is in Development for PS4!

A status thread so soon after Heart of Deimos? You bet! Usually we reserve Cert for large updates, but seeing as there are still many changes and fixes from the PC hotfixes that require a Cert check, we are making an exception to bring them to you sooner in a small Interim Update. 

That said! Once we have sent the build to Cert we will update this thread with the news, include the changes and fixes that will be coming (everything we were unable to grab from the Heart of Deimos PC hotfixes up to tonight's Hotfix 29.0.6), as well as the total download size so that you have time to manage space if needed. 

____________________________

Here's what is coming with Heart of Deimos: Interim Update 29.0.6:

Helminth Changes & Fixes:

  • You can now Rush Subsume when hovering over the active Subsume ability with the Helminth.
    • Please note that Rushing a Subsume will not result in a flower until the next time you visit the Orbiter. Please also note we have made this change based on player requests for it, despite it not being in the original design. 
  • In case you missed it - We hotdropped a fix that fixed all Subsumed Warframes not creating their own flowers. As reported here: https://forums.warframe.com/topic/1219305-missing-flowers/?do=findComment&comment=11820624
    • A script has been run and completed to find the missing flowers and their respective colors! Log in to see your once missing now blooming post-subsuming flowers.
  • Fixed Helminth Subsume flower for the currently Subsuming Warframe having default flower colours (pink petals) if the Warframe being Subsumed had default colours.
  • Fixed game breaking bug of the Helminth choosing to not interact with the Carrion Domestik Drone.
  • Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
  • Fixed several Helminth text lines overlapping when Ranking up.

Zymos Changes:

  • Clip size increased from 9 to 17.
  • Ammo pool increased from 27 to 51.

Necramech Changes & Fixes: 

  • Damaged Necramech parts and Weapon Parts are now tradable!
  • Improvements towards the Necramech Guard Mode Equip and Unequip flow to be cleaner and use Abilities functions better.
  • Fixed Necramech’s not retaining their gained XP if you left the Necramech before you entered the gate/area to return to Town.
  • Fixed Summoning Necramechs losing affinity gained in previous Necramechs. 
  • Fixed Client Necramech’s not retaining their gained XP after mission aborting. We are working on additional edge cases with Client Affinity retention on Necramechs. More to come!
  • Fixed Necramech’s not picking up things like Energy and Mods.
  • Fixed Isolation Vault Necramech Damage resistance not applying to Clients.
  • Fixed second Necramech summon having no weapon and inability to shoot for Clients.
  • Fixed being able to walk through the blue force-field wall around the Plains of Eidolon as a Necramech. 
  • Fixed ability to collide with allied Necramechs. 
  • Fixed Mods on the lower left side of the Necramech Upgrade screen being unable to be read.
  • Fixed the Necramech moving in a circular motion while boosting when tilting the controller joystick slightly to the left or right.
  • Fixed "Melee Combos" for Necramechs showing broken Stance Mods and wrong combos.
  • Fixed Necramech statue not being placeable in deco mode. 
  • Fixed incorrect controller button callouts during the Necramech training mission in the Heart of Deimos quest. 
  • Fixed Sepulcrum and Trumna local firing sounds playing for Clients.
  • Fixed the Sepulcrums Alt Fire homing projectiles sometimes endlessly circling low profile targets like the Deimos Carnis enemy. 
  • Fixed missing Trumna Alt Fire animations.
  • Fixed a script error when a Necramech deactivated their Guard Mode ability. 
  • Fixed entering the Mod Bench while in the Necramech Upgrade screen resulting in getting the regular Mod Bench selection with all Mods showing.
  • Fixed a crash that could occur if you were in a Necramech after a Host migration. 
  • Fixed a crash when fighting a Necramech in the Isolation Bounty.

General Changes:

  • Improved alignments of the expand arrow on the EOM screen. 
  • Improved FX on the ‘Heart’ in a certain quest stage. 
  • Increased the rarity on the Botanist Mod to Rare.
  • Added proximity markers to the mollusks so it’s easier to spot them and gather samples during the relevant Bounty.
  • Xaku’s Gaze ability has been added to the Railjack Tactical Menu. 
  • Xaku will now hide their Syandana and Armor pieces during their The Vast Untime ability to prevent floating objects.
    • Note: We are about 1 week away from a full Community feedback pass on Xaku’s abilities on PC. Sit tight as we implement those on PC so that we can bring them to consoles at a later date.
  • Conservation Animal Tags and Wounded Animal Tags will now appear in the UI popup banner (similar to Argon Crystal) upon collecting an Animal.
  • You can now Fast Travel to the Necraloid Syndicate in the Necralisk after speaking with them.
  • Added and tweaked many Entrati member VO Transmissions. These tweaks include ensuring some VO Transmissions don’t repeat endlessly.
  • Increased the aggressiveness of Deimos reinforcements. 
  • Tweaked reload sounds of the Trumna.
  • Added descriptions to Helminth Secretions. Yum!
  • Added HUD timers to Vauban’s Minelayer grenades. 

Optimizations: 

  • Improvements towards different Matchmaking scenarios within Deimos (join-in-progress, join from a Necralisk, join from Cambion Drift, etc).
  • Optimized Town, Relay and Dojo server-code.
  • Made a micro-optimization to minimap rendering. 

Infested Companion Fixes:

  • Fixed Predasite and Vulpaphyla Companions not granting Mastery Rank.
    • Upon login of this update, missing Mastery will be given for your respective Gilded Infested Companion.
  • Fixed a crash that would occur when opening the Simulacrum Arsenal in multiplayer Simulacrum with a Vulpaphyla equipped.
  • Fixed Vulpaphyla Companion getting reset to Rank 0 if the Vulpaphyla went into bleedout while you were dying/Reviving. 
  • Fixed failing to Gild an eligible Infested Companion with the Conservation Entrati member if you have a Predasite that is less than Rank 30.
  • Fixed Sly Vulpaphyla's Survival Instinct not showing FX for Clients.
  • Fixed a script error when dying while your Pharoh Predasite Companion used Anabolic Pollination.
  • Fixed a script error where Panzer Vulpaphyla died before the Viral Quills projectiles landed.
  • Fixed a script error when a Crescent Vulpaphyla used Crescent Charge on a target that died.

Necralisk & Cambion Drift Fixes: 

  • Fixed falling through or getting stuck in the map when using the Esophage as a Client in the Isolation Vaults.  
  • Fixed a potential Quest progression stopper related to the Esophage usage. 
  • Fixed a case where after cutting all fish you had for a vendor, could then go back into the empty cut screen, until reloading the area.
  • Fixed not gaining weapon XP when shooting from a K-Drive or Velocipod.
  • Fixed Velocipods not displaying max Pistol Ammo when riding - they were only showing Magazine.
  • Fixed a momentary black screen when loading into the Cambion Drift.
  • Fixed ability to contribute pending Keratinos Blueprints for Entrati Rank up without warning, which causes them to disappear in the Foundry.
    • Pending Foundry Blueprints won’t be eligible for Syndicate Rank up.
  • Fixed ability to reach the Isolation Vaults without doing an Insolation Bounty.
  • Fixed Cortege doing incorrect Damage type in Heavy Weapon mode.
  • Fixed Pets/Sentinels always targeting Cryptilex.
  • Fixed some Otak ambient barks overlapping with other dialog.
  • Fixed missing Mother VO if you skipped the Entrati Rank up reward and then choose to select the reward later.
  • Fixed cases of missing Mother VO when taking a Bounty.
  • Fixed missing goodbye VO for the Weapons Entrati member.
  • Fixed cases of missing Wyrm Residue FX.
  • Fixed a crash when inspecting the Quassus’ stats in the Mission Progress screen while in the Cambion Drift.
  • Fixed a crash when joining a Cambion Drift mission where a Client player is dead.
  • Fixed a crash when entering the return to Town/Hub area while an encounter triggers in Cambion Drift.
  • Fixed missing information on Deimos Fish decorations in the Codex. 
  • Fixed many missing Deimos Codex entries.
  • Fixed the Necralisk using the Relay MOTD. It has since been updated to:
    • “Welcome, Tenno, to the hallowed Necralisk… what remains of it. Here you will find safe haven from the Infestation that ravages Deimos. The Entrati family are more approachable than they look, and will cooperate with you in the interests of mutual survival. Not everything you will see is as it seems, for the Necraliosk holds potent secrets for those with the means to find them…”.
  • Fixed Cambion Drift Isolation Vault Bounties giving a reward of any rarity for all 3 difficulty tiers. Now they correctly give Common at tier 1, Uncommon at tier 2, and Rare at tier 3.
  • Fixed a bonus objective being impossible to achieve with 3-4 players in the squad for Deimos survivor bounty. Also, objective count will update correctly whenever the squad size changes.
  • Fixed Race markers from the surface of the Cambion Drift appearing on the map while underground. 
  • Fixed issues with Necralisk doors appearing invisible or unlit. 
  • Fixed Deimos spots where players could break through the level.
  • Fixed Father 5 Token Tasks allowing multiple purchases.
  • Fixed Carnis set bonus not functioning.
  • Fixed a script error that could occur if a wild Medjay Predasite was charging towards you while using Paralytic Spores and died, which could cause other enemies to not be vulnerable to finishers.
  • Fixed a script error related to Wyrm Residue puddles.
  • Fixed a script error when encountering an Infested Drop Pod.
  • Fixed a script error when being attacked by Deimos Runners.
  • Fixed numerous script errors when being attacked by the Deimos Leaping Thrasher.

General Fixes:

  • Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted. 
  • Another fixed towards Wukong Prime's Iron Staff not blocking 100% of Damage as intended.
  • Fixed Phaedra missing its Magazine component. 
  • Fixed Khrusos Syandana textures to react to lighting more naturally and appear less flat.
  • Fixed a crash that could occur from the squad overlay.
  • Fixed potential crash when casting Titania’s Lantern ability.
  • Fixed the Kill Boss Medal in the End of Mission not properly counting the Hyena Pack. 
  • Fixed cases of the Relay/Town Chat channel not disappearing upon leaving said Relay/Town.
  • Fixed cases of players unable to start Vor’s Prize after completing the tutorial.
    • This also unblurs the ‘Vor’s Prize’ Quest entry for those who skipped it way back in the day.
  • Fixed color grading style color corrections ignoring the Color Correction video setting. As reported here: https://forums.warframe.com/topic/1213034-color-correction-explosions-while-color-correction-is-turned-off/
  • Fixed an issue with being able to donate un-Gilded Modular pets. 
  • Fixed ‘Œ’ not working in certain languages. 
  • Fixed an issue where a named Kitgun would display the default name instead when transitioning from Free Roam missions to a Hub. 
  • Fixed an issue where the Currency bar could get stuck hidden when returning from a mission
  • Fixed the EOM diorama preview not hiding Squad overlay and Currency bar
  • Fixed a script error related to Kubrow’s Marking an enemy with the Mecha Mod set, the Kubrow dying, then somebody else killing the enemy while they are still marked. 
  • Fixed a localization issue with Iron Staff. 
  • Potential fix for a script error when a Host migrates in a Free Roam mission. 
  • Fixed a script error when selecting a mission from the World State Window. 
  • Fixed a script error when casting Ash’s Shuriken ability. 
  • Fixed a script error when using the Broken Specter.
  • Fixed a couple script errors when Feeding Resources to the Helminth.
     

There was a bug I kept facing (in iso vault) where i went to spoiler mode , dashed (it auto puts me back into my Warframe) and locks alll my abilities until i die. When i revive my self , if i go to that mode I can't go back to Warframe until i die as spoiler mode 

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4 hours ago, (PS4)Rakshasa-9 said:

Then stop playing and find something else to S#&$ on

Dude. The point of my reply, if read all of it, is talking about making the game more unique, instead of just repetitious. When I say it is a grind, I mean a boring grind! You get to be a fanboy if you want, and blindly defend the game, but if you truly love something you want it to actually be the best. I liked it enough in the past to stick with it, but it is starting to falter under the weight of its poor (but pretty) new content. DE should care about the opinions of people who have issues with the game because other people do just stop playing it, meaning less revenue...then the game dies out, and you end up having to move on or continue playing in the wreckage of a dead game with glitchy content. Enjoy telling everyone with an issue to just leave, lol.

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2 hours ago, (PS4)TheNergigante said:

Why do people do this? Announce that they’re leaving the game? And here of all places? Like,  we don’t Care.  

I didn't announce leaving the game. You didn't read all of my message if that's what you got out of it. If you aren't going to read all of a message, don't waste your time commenting on it with the wrong understanding!

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14 minutes ago, (PS4)Puddle_Foot said:

Dude. The point of my reply, if read all of it, is talking about making the game more unique, instead of just repetitious. When I say it is a grind, I mean a boring grind! You get to be a fanboy if you want, and blindly defend the game, but if you truly love something you want it to actually be the best. I liked it enough in the past to stick with it, but it is starting to falter under the weight of its poor (but pretty) new content. DE should care about the opinions of people who have issues with the game because other people do just stop playing it, meaning less revenue...then the game dies out, and you end up having to move on or continue playing in the wreckage of a dead game with glitchy content. Enjoy telling everyone with an issue to just leave, lol.

Railjacks was a combo breaker to normal gameplay also all games do the same grinding take destiny its a rinse and repeat same enemys same stuff demios we got new enemy types the scratchykins as the little bot calls them  theres plenty to do go fish or mine or go skateboarding railjacks and so on if your getting bored with the game stop playing it for so long take a break from it

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INCREASE THE DROP CHANCE OF THE 5 RARE NECRAMECH MODS!!! Im literally calling you developers out on the shady practices you use to keep players intentionally grinding for weeks even months at a time with NO guarantee that a player will get even 1 of these rare mods let alone all 5 of them. If the WF community doesnt know cause DE likes to keep everything they do scripted to keep dataminers out because they keep them honest. The drop chance for the 5 rare Necramech mods is 0.2% absolutely absurd. Its not even 1%. The WF community needs to start calling DE out on these trash practices and literally unattainable drop rates. Statistically your odds at a 0.2% drop chance is mathmatically 1/500 necramech kills. RNG makes a very low drop % even worse, because lets say i get 500 necramech kills that does not guarantee me mathmatically a 100% drop chance of 1 rare necramech mod. Each time you kill a necramech you have a 0.2% chance of a rare necramech mod to drop. So literally your odds decrease even further. The chances of 500 necramech kills dropping any of the 5 rare mods they hold is slim to none. 

 

This game is progressively getting worse because Digital Extremes has investors to please. Unrealistic & low drop rates like this is a WASTE of player time. Not because its fun, but because its now become a job. Even worse if you have any addiction to this game. DE knows this S#&$ and literally think the WF community are sheep. Its sad because they have the majority of the community brainwashed thinking there righteous and good. Just because its a FTP guys dont allow them to get buy with BS like this.  At the end of the day this is a business and i understand that but DE does not need to create unrealistic and unattainable drop rates to keep player retention high for there investors to see. I hope the community see's this for a good and decent change. Chances are though wont happen as a [DE] moderator will delete it. 

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Thank you for a well timed cert update, maybe i can now farm scintillant, 3 so far dropped for me from mechs, and with bounty changes i can finally get more than weapon pods casing and engine to drop. Managing to reach maximum standing with both syndicates before getting drops it was beginning to get annoying. Hopefully it can be enjoyable again. Hopefully bounty changes fix the bug of competition of vault 1 only to find vault 2 is still giving vault 1 trails, making a 4 vault completion.

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On 2020-09-01 at 7:51 PM, [DE]Danielle said:

9/2/2020 Status Update: 

Heart of Deimos: Interim Update 29.0.6 is in Cert for PS4! 

As noted below in our "In Development" Status Update, we have included the changes and fixes that we were unable to Hotfix due to them needing a Cert pass and yesterday's PC Hotfix 29.0.6. 

The total download size for this update will be ~ 900 MB. Once we have passed Cert we will share the news and an official launch time!

Note: This weekend is a long weekend for us Canadians (which is exactly why we wanted to get Cert in ASAP before the studio got a well deserved break), so you will likely hear from us later on in the week next week. 

That said! Scroll below for the full list of what is coming with Heart of Deimos: Interim Update 29.0.6.
____________________________

9/1/2020 Status Update:

Heart of Deimos: Interim Update 29.0.6 is in Development for PS4!

A status thread so soon after Heart of Deimos? You bet! Usually we reserve Cert for large updates, but seeing as there are still many changes and fixes from the PC hotfixes that require a Cert check, we are making an exception to bring them to you sooner in a small Interim Update. 

That said! Once we have sent the build to Cert we will update this thread with the news, include the changes and fixes that will be coming (everything we were unable to grab from the Heart of Deimos PC hotfixes up to tonight's Hotfix 29.0.6), as well as the total download size so that you have time to manage space if needed. 

____________________________

Here's what is coming with Heart of Deimos: Interim Update 29.0.6:

Helminth Changes & Fixes:

  • You can now Rush Subsume when hovering over the active Subsume ability with the Helminth.
    • Please note that Rushing a Subsume will not result in a flower until the next time you visit the Orbiter. Please also note we have made this change based on player requests for it, despite it not being in the original design. 
  • In case you missed it - We hotdropped a fix that fixed all Subsumed Warframes not creating their own flowers. As reported here: https://forums.warframe.com/topic/1219305-missing-flowers/?do=findComment&comment=11820624
    • A script has been run and completed to find the missing flowers and their respective colors! Log in to see your once missing now blooming post-subsuming flowers.
  • Fixed Helminth Subsume flower for the currently Subsuming Warframe having default flower colours (pink petals) if the Warframe being Subsumed had default colours.
  • Fixed game breaking bug of the Helminth choosing to not interact with the Carrion Domestik Drone.
  • Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
  • Fixed several Helminth text lines overlapping when Ranking up.

Zymos Changes:

  • Clip size increased from 9 to 17.
  • Ammo pool increased from 27 to 51.

Necramech Changes & Fixes: 

  • Damaged Necramech parts and Weapon Parts are now tradable!
  • Improvements towards the Necramech Guard Mode Equip and Unequip flow to be cleaner and use Abilities functions better.
  • Fixed Necramech’s not retaining their gained XP if you left the Necramech before you entered the gate/area to return to Town.
  • Fixed Summoning Necramechs losing affinity gained in previous Necramechs. 
  • Fixed Client Necramech’s not retaining their gained XP after mission aborting. We are working on additional edge cases with Client Affinity retention on Necramechs. More to come!
  • Fixed Necramech’s not picking up things like Energy and Mods.
  • Fixed Isolation Vault Necramech Damage resistance not applying to Clients.
  • Fixed second Necramech summon having no weapon and inability to shoot for Clients.
  • Fixed being able to walk through the blue force-field wall around the Plains of Eidolon as a Necramech. 
  • Fixed ability to collide with allied Necramechs. 
  • Fixed Mods on the lower left side of the Necramech Upgrade screen being unable to be read.
  • Fixed the Necramech moving in a circular motion while boosting when tilting the controller joystick slightly to the left or right.
  • Fixed "Melee Combos" for Necramechs showing broken Stance Mods and wrong combos.
  • Fixed Necramech statue not being placeable in deco mode. 
  • Fixed incorrect controller button callouts during the Necramech training mission in the Heart of Deimos quest. 
  • Fixed Sepulcrum and Trumna local firing sounds playing for Clients.
  • Fixed the Sepulcrums Alt Fire homing projectiles sometimes endlessly circling low profile targets like the Deimos Carnis enemy. 
  • Fixed missing Trumna Alt Fire animations.
  • Fixed a script error when a Necramech deactivated their Guard Mode ability. 
  • Fixed entering the Mod Bench while in the Necramech Upgrade screen resulting in getting the regular Mod Bench selection with all Mods showing.
  • Fixed a crash that could occur if you were in a Necramech after a Host migration. 
  • Fixed a crash when fighting a Necramech in the Isolation Bounty.

General Changes:

  • Improved alignments of the expand arrow on the EOM screen. 
  • Improved FX on the ‘Heart’ in a certain quest stage. 
  • Increased the rarity on the Botanist Mod to Rare.
  • Added proximity markers to the mollusks so it’s easier to spot them and gather samples during the relevant Bounty.
  • Xaku’s Gaze ability has been added to the Railjack Tactical Menu. 
  • Xaku will now hide their Syandana and Armor pieces during their The Vast Untime ability to prevent floating objects.
    • Note: We are about 1 week away from a full Community feedback pass on Xaku’s abilities on PC. Sit tight as we implement those on PC so that we can bring them to consoles at a later date.
  • Conservation Animal Tags and Wounded Animal Tags will now appear in the UI popup banner (similar to Argon Crystal) upon collecting an Animal.
  • You can now Fast Travel to the Necraloid Syndicate in the Necralisk after speaking with them.
  • Added and tweaked many Entrati member VO Transmissions. These tweaks include ensuring some VO Transmissions don’t repeat endlessly.
  • Increased the aggressiveness of Deimos reinforcements. 
  • Tweaked reload sounds of the Trumna.
  • Added descriptions to Helminth Secretions. Yum!
  • Added HUD timers to Vauban’s Minelayer grenades. 

Optimizations: 

  • Improvements towards different Matchmaking scenarios within Deimos (join-in-progress, join from a Necralisk, join from Cambion Drift, etc).
  • Optimized Town, Relay and Dojo server-code.
  • Made a micro-optimization to minimap rendering. 

Infested Companion Fixes:

  • Fixed Predasite and Vulpaphyla Companions not granting Mastery Rank.
    • Upon login of this update, missing Mastery will be given for your respective Gilded Infested Companion.
  • Fixed a crash that would occur when opening the Simulacrum Arsenal in multiplayer Simulacrum with a Vulpaphyla equipped.
  • Fixed Vulpaphyla Companion getting reset to Rank 0 if the Vulpaphyla went into bleedout while you were dying/Reviving. 
  • Fixed failing to Gild an eligible Infested Companion with the Conservation Entrati member if you have a Predasite that is less than Rank 30.
  • Fixed Sly Vulpaphyla's Survival Instinct not showing FX for Clients.
  • Fixed a script error when dying while your Pharoh Predasite Companion used Anabolic Pollination.
  • Fixed a script error where Panzer Vulpaphyla died before the Viral Quills projectiles landed.
  • Fixed a script error when a Crescent Vulpaphyla used Crescent Charge on a target that died.

Necralisk & Cambion Drift Fixes: 

  • Fixed falling through or getting stuck in the map when using the Esophage as a Client in the Isolation Vaults.  
  • Fixed a potential Quest progression stopper related to the Esophage usage. 
  • Fixed a case where after cutting all fish you had for a vendor, could then go back into the empty cut screen, until reloading the area.
  • Fixed not gaining weapon XP when shooting from a K-Drive or Velocipod.
  • Fixed Velocipods not displaying max Pistol Ammo when riding - they were only showing Magazine.
  • Fixed a momentary black screen when loading into the Cambion Drift.
  • Fixed ability to contribute pending Keratinos Blueprints for Entrati Rank up without warning, which causes them to disappear in the Foundry.
    • Pending Foundry Blueprints won’t be eligible for Syndicate Rank up.
  • Fixed ability to reach the Isolation Vaults without doing an Insolation Bounty.
  • Fixed Cortege doing incorrect Damage type in Heavy Weapon mode.
  • Fixed Pets/Sentinels always targeting Cryptilex.
  • Fixed some Otak ambient barks overlapping with other dialog.
  • Fixed missing Mother VO if you skipped the Entrati Rank up reward and then choose to select the reward later.
  • Fixed cases of missing Mother VO when taking a Bounty.
  • Fixed missing goodbye VO for the Weapons Entrati member.
  • Fixed cases of missing Wyrm Residue FX.
  • Fixed a crash when inspecting the Quassus’ stats in the Mission Progress screen while in the Cambion Drift.
  • Fixed a crash when joining a Cambion Drift mission where a Client player is dead.
  • Fixed a crash when entering the return to Town/Hub area while an encounter triggers in Cambion Drift.
  • Fixed missing information on Deimos Fish decorations in the Codex. 
  • Fixed many missing Deimos Codex entries.
  • Fixed the Necralisk using the Relay MOTD. It has since been updated to:
    • “Welcome, Tenno, to the hallowed Necralisk… what remains of it. Here you will find safe haven from the Infestation that ravages Deimos. The Entrati family are more approachable than they look, and will cooperate with you in the interests of mutual survival. Not everything you will see is as it seems, for the Necraliosk holds potent secrets for those with the means to find them…”.
  • Fixed Cambion Drift Isolation Vault Bounties giving a reward of any rarity for all 3 difficulty tiers. Now they correctly give Common at tier 1, Uncommon at tier 2, and Rare at tier 3.
  • Fixed a bonus objective being impossible to achieve with 3-4 players in the squad for Deimos survivor bounty. Also, objective count will update correctly whenever the squad size changes.
  • Fixed Race markers from the surface of the Cambion Drift appearing on the map while underground. 
  • Fixed issues with Necralisk doors appearing invisible or unlit. 
  • Fixed Deimos spots where players could break through the level.
  • Fixed Father 5 Token Tasks allowing multiple purchases.
  • Fixed Carnis set bonus not functioning.
  • Fixed a script error that could occur if a wild Medjay Predasite was charging towards you while using Paralytic Spores and died, which could cause other enemies to not be vulnerable to finishers.
  • Fixed a script error related to Wyrm Residue puddles.
  • Fixed a script error when encountering an Infested Drop Pod.
  • Fixed a script error when being attacked by Deimos Runners.
  • Fixed numerous script errors when being attacked by the Deimos Leaping Thrasher.

General Fixes:

  • Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted. 
  • Another fixed towards Wukong Prime's Iron Staff not blocking 100% of Damage as intended.
  • Fixed Phaedra missing its Magazine component. 
  • Fixed Khrusos Syandana textures to react to lighting more naturally and appear less flat.
  • Fixed a crash that could occur from the squad overlay.
  • Fixed potential crash when casting Titania’s Lantern ability.
  • Fixed the Kill Boss Medal in the End of Mission not properly counting the Hyena Pack. 
  • Fixed cases of the Relay/Town Chat channel not disappearing upon leaving said Relay/Town.
  • Fixed cases of players unable to start Vor’s Prize after completing the tutorial.
    • This also unblurs the ‘Vor’s Prize’ Quest entry for those who skipped it way back in the day.
  • Fixed color grading style color corrections ignoring the Color Correction video setting. As reported here: https://forums.warframe.com/topic/1213034-color-correction-explosions-while-color-correction-is-turned-off/
  • Fixed an issue with being able to donate un-Gilded Modular pets. 
  • Fixed ‘Œ’ not working in certain languages. 
  • Fixed an issue where a named Kitgun would display the default name instead when transitioning from Free Roam missions to a Hub. 
  • Fixed an issue where the Currency bar could get stuck hidden when returning from a mission
  • Fixed the EOM diorama preview not hiding Squad overlay and Currency bar
  • Fixed a script error related to Kubrow’s Marking an enemy with the Mecha Mod set, the Kubrow dying, then somebody else killing the enemy while they are still marked. 
  • Fixed a localization issue with Iron Staff. 
  • Potential fix for a script error when a Host migrates in a Free Roam mission. 
  • Fixed a script error when selecting a mission from the World State Window. 
  • Fixed a script error when casting Ash’s Shuriken ability. 
  • Fixed a script error when using the Broken Specter.
  • Fixed a couple script errors when Feeding Resources to the Helminth.
     

DE, PLEASE FIX THE HOST THING too. That has been problem for ages. 
 

   I have played so many ONLINE GAMES AND THERE ARE NO HOST FOR EACH MISSION, let each missing entering depend on each PLAYERS INTERNET CONNECTION PLEASE. 
      There so many irresponsible HOST out there with poor INTERNET and when they connect and disconnect after a mission, we all get to lose that mission most of the time and sent back to the ORBITER. 
 For God sake, i dont have to depend on HOST INTERNET AT ALL. Please remove host please. 
 

IF ANYONES CONNECTION WENT DOWN, that person faces consequences ALONE, not all. 

Edited by (PS4)Prince_Saheed
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8 hours ago, (PS4)GingyGreen said:

Hi Danielle, is DE aware that Ordnances aren't working in Empyrean ever since the update? If you use the Galvarc, it just shakes the screen, but there's no lasers, and at most there's only 1-2 ticks of damage. Milati itself doesn't even do damage at all. I love playing Empyrean, but not having access to my Heavy weapons can make clearing Fighters a tad...annoying.

 

And I want to say it feels like my Companions just aren't attacking at times, but I think that's just a much bigger Companion-related issue with their AI over all.

 

Last and nitpicky, but White Velocipods are Green and Green Velocipods are White.

Think thats just you, i see White White Velocipods and green Green Velocipods

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Finally i can Trust the Esophage, i just kept falling then having to run all the way out, also good call on Scintillants i get em so much easier from killing Necramechs

 Edit- pretty sure this is a bug but Xaku's Armor blows off during 4th ability but Not his attachments or Syandana Please fix this

Edited by (PS4)TheWererapter92
Forgot to mention Attachments on 4th ability not flying off
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I have a question about using weapon on k drive and velocipod: the default button to activate it is triangle if I’m correct but I have customized my buttons so I can’t find it, where it is in the customization menu?

P.S. Tecnically I didn’t reassigned the triangle button.

Edited by (PS4)thexxo
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On 2020-09-01 at 11:51 PM, [DE]Danielle said:

9/2/2020 Status Update: 

Heart of Deimos: Interim Update 29.0.6 is in Cert for PS4! 

As noted below in our "In Development" Status Update, we have included the changes and fixes that we were unable to Hotfix due to them needing a Cert pass and yesterday's PC Hotfix 29.0.6. 

The total download size for this update will be ~ 900 MB. Once we have passed Cert we will share the news and an official launch time!

Note: This weekend is a long weekend for us Canadians (which is exactly why we wanted to get Cert in ASAP before the studio got a well deserved break), so you will likely hear from us later on in the week next week. 

That said! Scroll below for the full list of what is coming with Heart of Deimos: Interim Update 29.0.6.
____________________________

9/1/2020 Status Update:

Heart of Deimos: Interim Update 29.0.6 is in Development for PS4!

A status thread so soon after Heart of Deimos? You bet! Usually we reserve Cert for large updates, but seeing as there are still many changes and fixes from the PC hotfixes that require a Cert check, we are making an exception to bring them to you sooner in a small Interim Update. 

That said! Once we have sent the build to Cert we will update this thread with the news, include the changes and fixes that will be coming (everything we were unable to grab from the Heart of Deimos PC hotfixes up to tonight's Hotfix 29.0.6), as well as the total download size so that you have time to manage space if needed. 

____________________________

Here's what is coming with Heart of Deimos: Interim Update 29.0.6:

Helminth Changes & Fixes:

  • You can now Rush Subsume when hovering over the active Subsume ability with the Helminth.
    • Please note that Rushing a Subsume will not result in a flower until the next time you visit the Orbiter. Please also note we have made this change based on player requests for it, despite it not being in the original design. 
  • In case you missed it - We hotdropped a fix that fixed all Subsumed Warframes not creating their own flowers. As reported here: https://forums.warframe.com/topic/1219305-missing-flowers/?do=findComment&comment=11820624
    • A script has been run and completed to find the missing flowers and their respective colors! Log in to see your once missing now blooming post-subsuming flowers.
  • Fixed Helminth Subsume flower for the currently Subsuming Warframe having default flower colours (pink petals) if the Warframe being Subsumed had default colours.
  • Fixed game breaking bug of the Helminth choosing to not interact with the Carrion Domestik Drone.
  • Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
  • Fixed several Helminth text lines overlapping when Ranking up.

Zymos Changes:

  • Clip size increased from 9 to 17.
  • Ammo pool increased from 27 to 51.

Necramech Changes & Fixes: 

  • Damaged Necramech parts and Weapon Parts are now tradable!
  • Improvements towards the Necramech Guard Mode Equip and Unequip flow to be cleaner and use Abilities functions better.
  • Fixed Necramech’s not retaining their gained XP if you left the Necramech before you entered the gate/area to return to Town.
  • Fixed Summoning Necramechs losing affinity gained in previous Necramechs. 
  • Fixed Client Necramech’s not retaining their gained XP after mission aborting. We are working on additional edge cases with Client Affinity retention on Necramechs. More to come!
  • Fixed Necramech’s not picking up things like Energy and Mods.
  • Fixed Isolation Vault Necramech Damage resistance not applying to Clients.
  • Fixed second Necramech summon having no weapon and inability to shoot for Clients.
  • Fixed being able to walk through the blue force-field wall around the Plains of Eidolon as a Necramech. 
  • Fixed ability to collide with allied Necramechs. 
  • Fixed Mods on the lower left side of the Necramech Upgrade screen being unable to be read.
  • Fixed the Necramech moving in a circular motion while boosting when tilting the controller joystick slightly to the left or right.
  • Fixed "Melee Combos" for Necramechs showing broken Stance Mods and wrong combos.
  • Fixed Necramech statue not being placeable in deco mode. 
  • Fixed incorrect controller button callouts during the Necramech training mission in the Heart of Deimos quest. 
  • Fixed Sepulcrum and Trumna local firing sounds playing for Clients.
  • Fixed the Sepulcrums Alt Fire homing projectiles sometimes endlessly circling low profile targets like the Deimos Carnis enemy. 
  • Fixed missing Trumna Alt Fire animations.
  • Fixed a script error when a Necramech deactivated their Guard Mode ability. 
  • Fixed entering the Mod Bench while in the Necramech Upgrade screen resulting in getting the regular Mod Bench selection with all Mods showing.
  • Fixed a crash that could occur if you were in a Necramech after a Host migration. 
  • Fixed a crash when fighting a Necramech in the Isolation Bounty.

General Changes:

  • Improved alignments of the expand arrow on the EOM screen. 
  • Improved FX on the ‘Heart’ in a certain quest stage. 
  • Increased the rarity on the Botanist Mod to Rare.
  • Added proximity markers to the mollusks so it’s easier to spot them and gather samples during the relevant Bounty.
  • Xaku’s Gaze ability has been added to the Railjack Tactical Menu. 
  • Xaku will now hide their Syandana and Armor pieces during their The Vast Untime ability to prevent floating objects.
    • Note: We are about 1 week away from a full Community feedback pass on Xaku’s abilities on PC. Sit tight as we implement those on PC so that we can bring them to consoles at a later date.
  • Conservation Animal Tags and Wounded Animal Tags will now appear in the UI popup banner (similar to Argon Crystal) upon collecting an Animal.
  • You can now Fast Travel to the Necraloid Syndicate in the Necralisk after speaking with them.
  • Added and tweaked many Entrati member VO Transmissions. These tweaks include ensuring some VO Transmissions don’t repeat endlessly.
  • Increased the aggressiveness of Deimos reinforcements. 
  • Tweaked reload sounds of the Trumna.
  • Added descriptions to Helminth Secretions. Yum!
  • Added HUD timers to Vauban’s Minelayer grenades. 

Optimizations: 

  • Improvements towards different Matchmaking scenarios within Deimos (join-in-progress, join from a Necralisk, join from Cambion Drift, etc).
  • Optimized Town, Relay and Dojo server-code.
  • Made a micro-optimization to minimap rendering. 

Infested Companion Fixes:

  • Fixed Predasite and Vulpaphyla Companions not granting Mastery Rank.
    • Upon login of this update, missing Mastery will be given for your respective Gilded Infested Companion.
  • Fixed a crash that would occur when opening the Simulacrum Arsenal in multiplayer Simulacrum with a Vulpaphyla equipped.
  • Fixed Vulpaphyla Companion getting reset to Rank 0 if the Vulpaphyla went into bleedout while you were dying/Reviving. 
  • Fixed failing to Gild an eligible Infested Companion with the Conservation Entrati member if you have a Predasite that is less than Rank 30.
  • Fixed Sly Vulpaphyla's Survival Instinct not showing FX for Clients.
  • Fixed a script error when dying while your Pharoh Predasite Companion used Anabolic Pollination.
  • Fixed a script error where Panzer Vulpaphyla died before the Viral Quills projectiles landed.
  • Fixed a script error when a Crescent Vulpaphyla used Crescent Charge on a target that died.

Necralisk & Cambion Drift Fixes: 

  • Fixed falling through or getting stuck in the map when using the Esophage as a Client in the Isolation Vaults.  
  • Fixed a potential Quest progression stopper related to the Esophage usage. 
  • Fixed a case where after cutting all fish you had for a vendor, could then go back into the empty cut screen, until reloading the area.
  • Fixed not gaining weapon XP when shooting from a K-Drive or Velocipod.
  • Fixed Velocipods not displaying max Pistol Ammo when riding - they were only showing Magazine.
  • Fixed a momentary black screen when loading into the Cambion Drift.
  • Fixed ability to contribute pending Keratinos Blueprints for Entrati Rank up without warning, which causes them to disappear in the Foundry.
    • Pending Foundry Blueprints won’t be eligible for Syndicate Rank up.
  • Fixed ability to reach the Isolation Vaults without doing an Insolation Bounty.
  • Fixed Cortege doing incorrect Damage type in Heavy Weapon mode.
  • Fixed Pets/Sentinels always targeting Cryptilex.
  • Fixed some Otak ambient barks overlapping with other dialog.
  • Fixed missing Mother VO if you skipped the Entrati Rank up reward and then choose to select the reward later.
  • Fixed cases of missing Mother VO when taking a Bounty.
  • Fixed missing goodbye VO for the Weapons Entrati member.
  • Fixed cases of missing Wyrm Residue FX.
  • Fixed a crash when inspecting the Quassus’ stats in the Mission Progress screen while in the Cambion Drift.
  • Fixed a crash when joining a Cambion Drift mission where a Client player is dead.
  • Fixed a crash when entering the return to Town/Hub area while an encounter triggers in Cambion Drift.
  • Fixed missing information on Deimos Fish decorations in the Codex. 
  • Fixed many missing Deimos Codex entries.
  • Fixed the Necralisk using the Relay MOTD. It has since been updated to:
    • “Welcome, Tenno, to the hallowed Necralisk… what remains of it. Here you will find safe haven from the Infestation that ravages Deimos. The Entrati family are more approachable than they look, and will cooperate with you in the interests of mutual survival. Not everything you will see is as it seems, for the Necraliosk holds potent secrets for those with the means to find them…”.
  • Fixed Cambion Drift Isolation Vault Bounties giving a reward of any rarity for all 3 difficulty tiers. Now they correctly give Common at tier 1, Uncommon at tier 2, and Rare at tier 3.
  • Fixed a bonus objective being impossible to achieve with 3-4 players in the squad for Deimos survivor bounty. Also, objective count will update correctly whenever the squad size changes.
  • Fixed Race markers from the surface of the Cambion Drift appearing on the map while underground. 
  • Fixed issues with Necralisk doors appearing invisible or unlit. 
  • Fixed Deimos spots where players could break through the level.
  • Fixed Father 5 Token Tasks allowing multiple purchases.
  • Fixed Carnis set bonus not functioning.
  • Fixed a script error that could occur if a wild Medjay Predasite was charging towards you while using Paralytic Spores and died, which could cause other enemies to not be vulnerable to finishers.
  • Fixed a script error related to Wyrm Residue puddles.
  • Fixed a script error when encountering an Infested Drop Pod.
  • Fixed a script error when being attacked by Deimos Runners.
  • Fixed numerous script errors when being attacked by the Deimos Leaping Thrasher.

General Fixes:

  • Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted. 
  • Another fixed towards Wukong Prime's Iron Staff not blocking 100% of Damage as intended.
  • Fixed Phaedra missing its Magazine component. 
  • Fixed Khrusos Syandana textures to react to lighting more naturally and appear less flat.
  • Fixed a crash that could occur from the squad overlay.
  • Fixed potential crash when casting Titania’s Lantern ability.
  • Fixed the Kill Boss Medal in the End of Mission not properly counting the Hyena Pack. 
  • Fixed cases of the Relay/Town Chat channel not disappearing upon leaving said Relay/Town.
  • Fixed cases of players unable to start Vor’s Prize after completing the tutorial.
    • This also unblurs the ‘Vor’s Prize’ Quest entry for those who skipped it way back in the day.
  • Fixed color grading style color corrections ignoring the Color Correction video setting. As reported here: https://forums.warframe.com/topic/1213034-color-correction-explosions-while-color-correction-is-turned-off/
  • Fixed an issue with being able to donate un-Gilded Modular pets. 
  • Fixed ‘Œ’ not working in certain languages. 
  • Fixed an issue where a named Kitgun would display the default name instead when transitioning from Free Roam missions to a Hub. 
  • Fixed an issue where the Currency bar could get stuck hidden when returning from a mission
  • Fixed the EOM diorama preview not hiding Squad overlay and Currency bar
  • Fixed a script error related to Kubrow’s Marking an enemy with the Mecha Mod set, the Kubrow dying, then somebody else killing the enemy while they are still marked. 
  • Fixed a localization issue with Iron Staff. 
  • Potential fix for a script error when a Host migrates in a Free Roam mission. 
  • Fixed a script error when selecting a mission from the World State Window. 
  • Fixed a script error when casting Ash’s Shuriken ability. 
  • Fixed a script error when using the Broken Specter.
  • Fixed a couple script errors when Feeding Resources to the Helminth.
     

I had something odd happen, I had the Mission Complete screen up and moved over to the eye. Snapped a screenshot then tried replying to a friend- the chatbox vanished along with the Market and other on-ship UI. Thinking on it, I opened the system menu and moused over the eye again. All normal until I tried starting a new mission; all nodes and planet selection functionality gone I had to exit and reload the game.

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These look like pretty good changes, aside from adding 30s to the first defense on the iso vaults. I'd be fine with that if some time was taken OFF the second stage defense, that takes way too long and it's not engaging.
 

Also, want to echo what others have said again about the necramech mod drop chance. The drop rate would be fine if it wasn't so difficult to actually farm. Having only one source where at best running iso vaults without actually doing the vault you can get ~ 6 drop chances/20 minutes feels really bad. I really hope either the rate gets upped substantially or more sources to acquire these are added soon. I've gotten 5 mods since the update dropped and 4 of them are duplicates.

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hace 13 horas, (PS4)robotwars7 dijo:

it's about goddamn time. sick of falling through the map using Esophage, before learning the Archwing trick it ruined several tri-vault runs for me. at least now I can give my friends spare mech parts too, I really, REALLY don't want to do any more Iso-vaults than I have to now: the Cortege farm is driving me nuts. a few suggestions I have that might make life easier:

- please increase Loid's travel speed, I've seen molasses move faster than he does. Wisp is the only workaround. 

- allow us to select which vault we want (T1, T2 or T3), those of us wanting stuff from T2 or T3 only are literally just wasting time with the first vault. it's making the grind for Cortege parts 3x harder than it needs to be. not asking for freebies, just let me go T3 every time and I'll be more than happy to grind again. make the Mechs tougher if you have to, just.. ANYTHING is better than slogging through those first two boring vaults before the one that actually matters. you already do this for regular bounties, why not Vaults too?

- there's also still a lot of bugs with the mechs, the Esophage, and the door locks all appearing as fass sometimes. if these aren't already being addressed in our upcoming fix, then please, fix these bugs. 

I just hope that we don't get any more major game-breaking bugs with this interim, because Deimos has enough already. I know DE is trying, but it's been frustrating trying to do tri-vaults and losing out to bugs. 

Absolutely agree with you. Tri-vaults on PS4 are a torture. Yesterday, I tried a dozen times and only one achieved :(

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On 2020-09-02 at 12:51 AM, [DE]Danielle said:

Fixed Cambion Drift Isolation Vault Bounties giving a reward of any rarity for all 3 difficulty tiers. Now they correctly give Common at tier 1, Uncommon at tier 2, and Rare at tier 3.

Well as much as i want bug fixes i heop this thing doesnt pass cert so we can have nice things for a little longer.

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On 2020-09-02 at 2:51 AM, [DE]Danielle said:

9/2/2020 Status Update: 

Heart of Deimos: Interim Update 29.0.6 is in Cert for PS4! 

As noted below in our "In Development" Status Update, we have included the changes and fixes that we were unable to Hotfix due to them needing a Cert pass and yesterday's PC Hotfix 29.0.6. 

The total download size for this update will be ~ 900 MB. Once we have passed Cert we will share the news and an official launch time!

Note: This weekend is a long weekend for us Canadians (which is exactly why we wanted to get Cert in ASAP before the studio got a well deserved break), so you will likely hear from us later on in the week next week. 

That said! Scroll below for the full list of what is coming with Heart of Deimos: Interim Update 29.0.6.
____________________________

9/1/2020 Status Update:

Heart of Deimos: Interim Update 29.0.6 is in Development for PS4!

A status thread so soon after Heart of Deimos? You bet! Usually we reserve Cert for large updates, but seeing as there are still many changes and fixes from the PC hotfixes that require a Cert check, we are making an exception to bring them to you sooner in a small Interim Update. 

That said! Once we have sent the build to Cert we will update this thread with the news, include the changes and fixes that will be coming (everything we were unable to grab from the Heart of Deimos PC hotfixes up to tonight's Hotfix 29.0.6), as well as the total download size so that you have time to manage space if needed. 

____________________________

Here's what is coming with Heart of Deimos: Interim Update 29.0.6:

Helminth Changes & Fixes:

  • You can now Rush Subsume when hovering over the active Subsume ability with the Helminth.
    • Please note that Rushing a Subsume will not result in a flower until the next time you visit the Orbiter. Please also note we have made this change based on player requests for it, despite it not being in the original design. 
  • In case you missed it - We hotdropped a fix that fixed all Subsumed Warframes not creating their own flowers. As reported here: https://forums.warframe.com/topic/1219305-missing-flowers/?do=findComment&comment=11820624
    • A script has been run and completed to find the missing flowers and their respective colors! Log in to see your once missing now blooming post-subsuming flowers.
  • Fixed Helminth Subsume flower for the currently Subsuming Warframe having default flower colours (pink petals) if the Warframe being Subsumed had default colours.
  • Fixed game breaking bug of the Helminth choosing to not interact with the Carrion Domestik Drone.
  • Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
  • Fixed several Helminth text lines overlapping when Ranking up.

Zymos Changes:

  • Clip size increased from 9 to 17.
  • Ammo pool increased from 27 to 51.

Necramech Changes & Fixes: 

  • Damaged Necramech parts and Weapon Parts are now tradable!
  • Improvements towards the Necramech Guard Mode Equip and Unequip flow to be cleaner and use Abilities functions better.
  • Fixed Necramech’s not retaining their gained XP if you left the Necramech before you entered the gate/area to return to Town.
  • Fixed Summoning Necramechs losing affinity gained in previous Necramechs. 
  • Fixed Client Necramech’s not retaining their gained XP after mission aborting. We are working on additional edge cases with Client Affinity retention on Necramechs. More to come!
  • Fixed Necramech’s not picking up things like Energy and Mods.
  • Fixed Isolation Vault Necramech Damage resistance not applying to Clients.
  • Fixed second Necramech summon having no weapon and inability to shoot for Clients.
  • Fixed being able to walk through the blue force-field wall around the Plains of Eidolon as a Necramech. 
  • Fixed ability to collide with allied Necramechs. 
  • Fixed Mods on the lower left side of the Necramech Upgrade screen being unable to be read.
  • Fixed the Necramech moving in a circular motion while boosting when tilting the controller joystick slightly to the left or right.
  • Fixed "Melee Combos" for Necramechs showing broken Stance Mods and wrong combos.
  • Fixed Necramech statue not being placeable in deco mode. 
  • Fixed incorrect controller button callouts during the Necramech training mission in the Heart of Deimos quest. 
  • Fixed Sepulcrum and Trumna local firing sounds playing for Clients.
  • Fixed the Sepulcrums Alt Fire homing projectiles sometimes endlessly circling low profile targets like the Deimos Carnis enemy. 
  • Fixed missing Trumna Alt Fire animations.
  • Fixed a script error when a Necramech deactivated their Guard Mode ability. 
  • Fixed entering the Mod Bench while in the Necramech Upgrade screen resulting in getting the regular Mod Bench selection with all Mods showing.
  • Fixed a crash that could occur if you were in a Necramech after a Host migration. 
  • Fixed a crash when fighting a Necramech in the Isolation Bounty.

General Changes:

  • Improved alignments of the expand arrow on the EOM screen. 
  • Improved FX on the ‘Heart’ in a certain quest stage. 
  • Increased the rarity on the Botanist Mod to Rare.
  • Added proximity markers to the mollusks so it’s easier to spot them and gather samples during the relevant Bounty.
  • Xaku’s Gaze ability has been added to the Railjack Tactical Menu. 
  • Xaku will now hide their Syandana and Armor pieces during their The Vast Untime ability to prevent floating objects.
    • Note: We are about 1 week away from a full Community feedback pass on Xaku’s abilities on PC. Sit tight as we implement those on PC so that we can bring them to consoles at a later date.
  • Conservation Animal Tags and Wounded Animal Tags will now appear in the UI popup banner (similar to Argon Crystal) upon collecting an Animal.
  • You can now Fast Travel to the Necraloid Syndicate in the Necralisk after speaking with them.
  • Added and tweaked many Entrati member VO Transmissions. These tweaks include ensuring some VO Transmissions don’t repeat endlessly.
  • Increased the aggressiveness of Deimos reinforcements. 
  • Tweaked reload sounds of the Trumna.
  • Added descriptions to Helminth Secretions. Yum!
  • Added HUD timers to Vauban’s Minelayer grenades. 

Optimizations: 

  • Improvements towards different Matchmaking scenarios within Deimos (join-in-progress, join from a Necralisk, join from Cambion Drift, etc).
  • Optimized Town, Relay and Dojo server-code.
  • Made a micro-optimization to minimap rendering. 

Infested Companion Fixes:

  • Fixed Predasite and Vulpaphyla Companions not granting Mastery Rank.
    • Upon login of this update, missing Mastery will be given for your respective Gilded Infested Companion.
  • Fixed a crash that would occur when opening the Simulacrum Arsenal in multiplayer Simulacrum with a Vulpaphyla equipped.
  • Fixed Vulpaphyla Companion getting reset to Rank 0 if the Vulpaphyla went into bleedout while you were dying/Reviving. 
  • Fixed failing to Gild an eligible Infested Companion with the Conservation Entrati member if you have a Predasite that is less than Rank 30.
  • Fixed Sly Vulpaphyla's Survival Instinct not showing FX for Clients.
  • Fixed a script error when dying while your Pharoh Predasite Companion used Anabolic Pollination.
  • Fixed a script error where Panzer Vulpaphyla died before the Viral Quills projectiles landed.
  • Fixed a script error when a Crescent Vulpaphyla used Crescent Charge on a target that died.

Necralisk & Cambion Drift Fixes: 

  • Fixed falling through or getting stuck in the map when using the Esophage as a Client in the Isolation Vaults.  
  • Fixed a potential Quest progression stopper related to the Esophage usage. 
  • Fixed a case where after cutting all fish you had for a vendor, could then go back into the empty cut screen, until reloading the area.
  • Fixed not gaining weapon XP when shooting from a K-Drive or Velocipod.
  • Fixed Velocipods not displaying max Pistol Ammo when riding - they were only showing Magazine.
  • Fixed a momentary black screen when loading into the Cambion Drift.
  • Fixed ability to contribute pending Keratinos Blueprints for Entrati Rank up without warning, which causes them to disappear in the Foundry.
    • Pending Foundry Blueprints won’t be eligible for Syndicate Rank up.
  • Fixed ability to reach the Isolation Vaults without doing an Insolation Bounty.
  • Fixed Cortege doing incorrect Damage type in Heavy Weapon mode.
  • Fixed Pets/Sentinels always targeting Cryptilex.
  • Fixed some Otak ambient barks overlapping with other dialog.
  • Fixed missing Mother VO if you skipped the Entrati Rank up reward and then choose to select the reward later.
  • Fixed cases of missing Mother VO when taking a Bounty.
  • Fixed missing goodbye VO for the Weapons Entrati member.
  • Fixed cases of missing Wyrm Residue FX.
  • Fixed a crash when inspecting the Quassus’ stats in the Mission Progress screen while in the Cambion Drift.
  • Fixed a crash when joining a Cambion Drift mission where a Client player is dead.
  • Fixed a crash when entering the return to Town/Hub area while an encounter triggers in Cambion Drift.
  • Fixed missing information on Deimos Fish decorations in the Codex. 
  • Fixed many missing Deimos Codex entries.
  • Fixed the Necralisk using the Relay MOTD. It has since been updated to:
    • “Welcome, Tenno, to the hallowed Necralisk… what remains of it. Here you will find safe haven from the Infestation that ravages Deimos. The Entrati family are more approachable than they look, and will cooperate with you in the interests of mutual survival. Not everything you will see is as it seems, for the Necraliosk holds potent secrets for those with the means to find them…”.
  • Fixed Cambion Drift Isolation Vault Bounties giving a reward of any rarity for all 3 difficulty tiers. Now they correctly give Common at tier 1, Uncommon at tier 2, and Rare at tier 3.
  • Fixed a bonus objective being impossible to achieve with 3-4 players in the squad for Deimos survivor bounty. Also, objective count will update correctly whenever the squad size changes.
  • Fixed Race markers from the surface of the Cambion Drift appearing on the map while underground. 
  • Fixed issues with Necralisk doors appearing invisible or unlit. 
  • Fixed Deimos spots where players could break through the level.
  • Fixed Father 5 Token Tasks allowing multiple purchases.
  • Fixed Carnis set bonus not functioning.
  • Fixed a script error that could occur if a wild Medjay Predasite was charging towards you while using Paralytic Spores and died, which could cause other enemies to not be vulnerable to finishers.
  • Fixed a script error related to Wyrm Residue puddles.
  • Fixed a script error when encountering an Infested Drop Pod.
  • Fixed a script error when being attacked by Deimos Runners.
  • Fixed numerous script errors when being attacked by the Deimos Leaping Thrasher.

General Fixes:

  • Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted. 
  • Another fixed towards Wukong Prime's Iron Staff not blocking 100% of Damage as intended.
  • Fixed Phaedra missing its Magazine component. 
  • Fixed Khrusos Syandana textures to react to lighting more naturally and appear less flat.
  • Fixed a crash that could occur from the squad overlay.
  • Fixed potential crash when casting Titania’s Lantern ability.
  • Fixed the Kill Boss Medal in the End of Mission not properly counting the Hyena Pack. 
  • Fixed cases of the Relay/Town Chat channel not disappearing upon leaving said Relay/Town.
  • Fixed cases of players unable to start Vor’s Prize after completing the tutorial.
    • This also unblurs the ‘Vor’s Prize’ Quest entry for those who skipped it way back in the day.
  • Fixed color grading style color corrections ignoring the Color Correction video setting. As reported here: https://forums.warframe.com/topic/1213034-color-correction-explosions-while-color-correction-is-turned-off/
  • Fixed an issue with being able to donate un-Gilded Modular pets. 
  • Fixed ‘Œ’ not working in certain languages. 
  • Fixed an issue where a named Kitgun would display the default name instead when transitioning from Free Roam missions to a Hub. 
  • Fixed an issue where the Currency bar could get stuck hidden when returning from a mission
  • Fixed the EOM diorama preview not hiding Squad overlay and Currency bar
  • Fixed a script error related to Kubrow’s Marking an enemy with the Mecha Mod set, the Kubrow dying, then somebody else killing the enemy while they are still marked. 
  • Fixed a localization issue with Iron Staff. 
  • Potential fix for a script error when a Host migrates in a Free Roam mission. 
  • Fixed a script error when selecting a mission from the World State Window. 
  • Fixed a script error when casting Ash’s Shuriken ability. 
  • Fixed a script error when using the Broken Specter.
  • Fixed a couple script errors when Feeding Resources to the Helminth.
     

Is it too much to hope that Deimos gems and ores will become / are tradable? Also increase Loids movement speed, he is a bit too slow.

Edited by (PS4)Bean_Consumer7
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Thanks @[DE]Danielle

I've encounters 3 other Bugs - apparently - unlisted in your original post.

The 1st Bug is, when i want to do conservation for capture - with the Tranq Rifle - Velocipods, sometimes, after sleeping them, the Velocipods going under the floor and i can't capture them.

The 2nd Bug, is, when i want to do conservation for capture - with 2nd Equinox Ability - Velocipods, each time, i can't capture them after sleeping the Velocipods (i can just used them like K-Drive)

The 3rd Bug is, when i want to use transference for using my Operator during Necramech's fight of the 1st Isolation Vault Bounty, my Operator can't Dash until the 2nd Necramechs' fights during the next Isolation Vault Bounty, and this bug occurs again in the 3rd Isolation Bounty (my Operator doing a big jump but can't use the Dash with L1 + X)

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5 minutes ago, [DE]Danielle said:

9/3/2020 Status Update:

Heart of Deimos: Interim Update 29.0.6 has passed Cert and is going live TODAY at ~11 AM ET!

You'll be greeted by 3 minutes of Red Text roughly around that time. See you then! 

Wow, thanks to the entire team for their hard work <3

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  • [DE]Danielle changed the title to (PS4) Heart of Deimos: Interim Update 29.0.6 Status: Live!
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