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(Nintendo Switch) Heart of Deimos: Interim Update 29.0.6 Status: Live!


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9/9/2020 Status Update:

Heart of Deimos: Interim Update 29.0.6 is live! 

____________________________

9/9/2020 Status Update:

And just like that we are back with news that we have passed Cert and and launching TODAY around 12 PM ET! Be on the lookout for Red Text to start the countdown. 

And a reminder that Warframe's total size on the Nintendo Switch will continue to exceed the case memory allowance. To accept Heart of Deimos: 29.0.6 additional space (via SD card) will be required. As we continue to develop on the platform, reducing the overall size of Warframe to below the base memory allowance is challenging. We thank you for your understanding while we explore options to address for future updates.

Thanks Nintenno! See you later today for update time.

____________________________

9/9/2020 Status Update:

Hey Nintenno! We are still waiting to hear back from Nintendo on our Cert progress - Holiday weekends tend to slow these things down so we appreciate your patience with the team. 

We will update you as soon as we hear back!

____________________________

9/3/2020 Status Update:

Great news, Nintenno - We have officially sent Heart of Deimos: Interim Update 29.0.6 to Cert! 

As mentioned below in today's earlier status update, this weekend is a long weekend for us here in Canada land. So any future updates will most likely be posted early next week sometime. 

Thank you!

____________________________

9/3/2020 Status Update:

Hi Nintenno! We are still aiming to send to Cert today - we'll be checking in here when we do. 

Note: This weekend is a long weekend for us Canadians (which is exactly why we want to get Cert in ASAP before the studio got a well deserved break), so you will likely hear from us later on in the week next week on Cert status.

Thank you!

____________________________

9/2/2020 Status Update: 

Heart of Deimos: Interim Update 29.0.6 is still in development for Nintendo Switch - but the good news is that we are planning to send to Cert tomorrow! Once we have done so we will update you here and on all official channels. 

That said! Scroll below for the full list of what is coming with Heart of Deimos: Interim Update 29.0.6.
____________________________

9/1/2020 Status Update:

Heart of Deimos: Interim Update 29.0.6 is in Development for PS4!

A status thread so soon after Heart of Deimos? You bet! Usually we reserve Cert for large updates, but seeing as there are still many changes and fixes from the PC hotfixes that require a Cert check, we are making an exception to bring them to you sooner in a small Interim Update. 

That said! Once we have sent the build to Cert we will update this thread with the news, include the changes and fixes that will be coming (everything we were unable to grab from the Heart of Deimos PC hotfixes up to tonight's Hotfix 29.0.6), as well as the total download size.

____________________________

Here's what is coming with Heart of Deimos: Interim Update 29.0.6:

Helminth Changes & Fixes:

  • You can now Rush Subsume when hovering over the active Subsume ability with the Helminth.
    • Please note that Rushing a Subsume will not result in a flower until the next time you visit the Orbiter. Please also note we have made this change based on player requests for it, despite it not being in the original design. 
  • In case you missed it - We hotdropped a fix that fixed all Subsumed Warframes not creating their own flowers. As reported here: https://forums.warframe.com/topic/1219305-missing-flowers/?do=findComment&comment=11820624
    • A script has been run and completed to find the missing flowers and their respective colors! Log in to see your once missing now blooming post-subsuming flowers.
  • Fixed Helminth Subsume flower for the currently Subsuming Warframe having default flower colours (pink petals) if the Warframe being Subsumed had default colours.
  • Fixed game breaking bug of the Helminth choosing to not interact with the Carrion Domestik Drone.
  • Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
  • Fixed several Helminth text lines overlapping when Ranking up.

Zymos Changes:

  • Clip size increased from 9 to 17.
  • Ammo pool increased from 27 to 51.

Necramech Changes & Fixes: 

  • Damaged Necramech parts and Weapon Parts are now tradable!
  • Improvements towards the Necramech Guard Mode Equip and Unequip flow to be cleaner and use Abilities functions better.
  • Fixed Necramech’s not retaining their gained XP if you left the Necramech before you entered the gate/area to return to Town.
  • Fixed Summoning Necramechs losing affinity gained in previous Necramechs. 
  • Fixed Client Necramech’s not retaining their gained XP after mission aborting. We are working on additional edge cases with Client Affinity retention on Necramechs. More to come!
  • Fixed Necramech’s not picking up things like Energy and Mods.
  • Fixed Isolation Vault Necramech Damage resistance not applying to Clients.
  • Fixed second Necramech summon having no weapon and inability to shoot for Clients.
  • Fixed being able to walk through the blue force-field wall around the Plains of Eidolon as a Necramech. 
  • Fixed ability to collide with allied Necramechs. 
  • Fixed Mods on the lower left side of the Necramech Upgrade screen being unable to be read.
  • Fixed the Necramech moving in a circular motion while boosting when tilting the controller joystick slightly to the left or right.
  • Fixed "Melee Combos" for Necramechs showing broken Stance Mods and wrong combos.
  • Fixed Necramech statue not being placeable in deco mode. 
  • Fixed incorrect controller button callouts during the Necramech training mission in the Heart of Deimos quest. 
  • Fixed Sepulcrum and Trumna local firing sounds playing for Clients.
  • Fixed the Sepulcrums Alt Fire homing projectiles sometimes endlessly circling low profile targets like the Deimos Carnis enemy. 
  • Fixed missing Trumna Alt Fire animations.
  • Fixed a script error when a Necramech deactivated their Guard Mode ability. 
  • Fixed entering the Mod Bench while in the Necramech Upgrade screen resulting in getting the regular Mod Bench selection with all Mods showing.
  • Fixed a crash that could occur if you were in a Necramech after a Host migration. 
  • Fixed a crash when fighting a Necramech in the Isolation Bounty.

General Changes:

  • Improved alignments of the expand arrow on the EOM screen. 
  • Improved FX on the ‘Heart’ in a certain quest stage. 
  • Increased the rarity on the Botanist Mod to Rare.
  • Added proximity markers to the mollusks so it’s easier to spot them and gather samples during the relevant Bounty.
  • Xaku’s Gaze ability has been added to the Railjack Tactical Menu. 
  • Xaku will now hide their Syandana and Armor pieces during their The Vast Untime ability to prevent floating objects.
    • Note: We are about 1 week away from a full Community feedback pass on Xaku’s abilities on PC. Sit tight as we implement those on PC so that we can bring them to consoles at a later date.
  • Conservation Animal Tags and Wounded Animal Tags will now appear in the UI popup banner (similar to Argon Crystal) upon collecting an Animal.
  • You can now Fast Travel to the Necraloid Syndicate in the Necralisk after speaking with them.
  • Added and tweaked many Entrati member VO Transmissions. These tweaks include ensuring some VO Transmissions don’t repeat endlessly.
  • Increased the aggressiveness of Deimos reinforcements. 
  • Tweaked reload sounds of the Trumna.
  • Added descriptions to Helminth Secretions. Yum!
  • Added HUD timers to Vauban’s Minelayer grenades. 

Optimizations: 

  • Improvements towards different Matchmaking scenarios within Deimos (join-in-progress, join from a Necralisk, join from Cambion Drift, etc).
  • Optimized Town, Relay and Dojo server-code.
  • Made a micro-optimization to minimap rendering. 

Infested Companion Fixes:

  • Fixed Predasite and Vulpaphyla Companions not granting Mastery Rank.
    • Upon login of this update, missing Mastery will be given for your respective Gilded Infested Companion.
  • Fixed a crash that would occur when opening the Simulacrum Arsenal in multiplayer Simulacrum with a Vulpaphyla equipped.
  • Fixed Vulpaphyla Companion getting reset to Rank 0 if the Vulpaphyla went into bleedout while you were dying/Reviving. 
  • Fixed failing to Gild an eligible Infested Companion with the Conservation Entrati member if you have a Predasite that is less than Rank 30.
  • Fixed Sly Vulpaphyla's Survival Instinct not showing FX for Clients.
  • Fixed a script error when dying while your Pharoh Predasite Companion used Anabolic Pollination.
  • Fixed a script error where Panzer Vulpaphyla died before the Viral Quills projectiles landed.
  • Fixed a script error when a Crescent Vulpaphyla used Crescent Charge on a target that died.

Necralisk & Cambion Drift Fixes: 

  • Fixed falling through or getting stuck in the map when using the Esophage as a Client in the Isolation Vaults.  
  • Fixed a potential Quest progression stopper related to the Esophage usage. 
  • Fixed a case where after cutting all fish you had for a vendor, could then go back into the empty cut screen, until reloading the area.
  • Fixed not gaining weapon XP when shooting from a K-Drive or Velocipod.
  • Fixed Velocipods not displaying max Pistol Ammo when riding - they were only showing Magazine.
  • Fixed a momentary black screen when loading into the Cambion Drift.
  • Fixed ability to contribute pending Keratinos Blueprints for Entrati Rank up without warning, which causes them to disappear in the Foundry.
    • Pending Foundry Blueprints won’t be eligible for Syndicate Rank up.
  • Fixed ability to reach the Isolation Vaults without doing an Insolation Bounty.
  • Fixed Cortege doing incorrect Damage type in Heavy Weapon mode.
  • Fixed Pets/Sentinels always targeting Cryptilex.
  • Fixed some Otak ambient barks overlapping with other dialog.
  • Fixed missing Mother VO if you skipped the Entrati Rank up reward and then choose to select the reward later.
  • Fixed cases of missing Mother VO when taking a Bounty.
  • Fixed missing goodbye VO for the Weapons Entrati member.
  • Fixed cases of missing Wyrm Residue FX.
  • Fixed a crash when inspecting the Quassus’ stats in the Mission Progress screen while in the Cambion Drift.
  • Fixed a crash when joining a Cambion Drift mission where a Client player is dead.
  • Fixed a crash when entering the return to Town/Hub area while an encounter triggers in Cambion Drift.
  • Fixed missing information on Deimos Fish decorations in the Codex. 
  • Fixed many missing Deimos Codex entries.
  • Fixed the Necralisk using the Relay MOTD. It has since been updated to:
    • “Welcome, Tenno, to the hallowed Necralisk… what remains of it. Here you will find safe haven from the Infestation that ravages Deimos. The Entrati family are more approachable than they look, and will cooperate with you in the interests of mutual survival. Not everything you will see is as it seems, for the Necraliosk holds potent secrets for those with the means to find them…”.
  • Fixed Cambion Drift Isolation Vault Bounties giving a reward of any rarity for all 3 difficulty tiers. Now they correctly give Common at tier 1, Uncommon at tier 2, and Rare at tier 3.
  • Fixed a bonus objective being impossible to achieve with 3-4 players in the squad for Deimos survivor bounty. Also, objective count will update correctly whenever the squad size changes.
  • Fixed Race markers from the surface of the Cambion Drift appearing on the map while underground. 
  • Fixed issues with Necralisk doors appearing invisible or unlit. 
  • Fixed Deimos spots where players could break through the level.
  • Fixed Father 5 Token Tasks allowing multiple purchases.
  • Fixed Carnis set bonus not functioning.
  • Fixed a script error that could occur if a wild Medjay Predasite was charging towards you while using Paralytic Spores and died, which could cause other enemies to not be vulnerable to finishers.
  • Fixed a script error related to Wyrm Residue puddles.
  • Fixed a script error when encountering an Infested Drop Pod.
  • Fixed a script error when being attacked by Deimos Runners.
  • Fixed numerous script errors when being attacked by the Deimos Leaping Thrasher.

General Fixes:

  • Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted. 
  • Another fixed towards Wukong Prime's Iron Staff not blocking 100% of Damage as intended.
  • Fixed Phaedra missing its Magazine component. 
  • Fixed Khrusos Syandana textures to react to lighting more naturally and appear less flat.
  • Fixed a crash that could occur from the squad overlay.
  • Fixed potential crash when casting Titania’s Lantern ability.
  • Fixed the Kill Boss Medal in the End of Mission not properly counting the Hyena Pack. 
  • Fixed cases of the Relay/Town Chat channel not disappearing upon leaving said Relay/Town.
  • Fixed cases of players unable to start Vor’s Prize after completing the tutorial.
    • This also unblurs the ‘Vor’s Prize’ Quest entry for those who skipped it way back in the day.
  • Fixed color grading style color corrections ignoring the Color Correction video setting. As reported here: https://forums.warframe.com/topic/1213034-color-correction-explosions-while-color-correction-is-turned-off/
  • Fixed an issue with being able to donate un-Gilded Modular pets. 
  • Fixed ‘Œ’ not working in certain languages. 
  • Fixed an issue where a named Kitgun would display the default name instead when transitioning from Free Roam missions to a Hub. 
  • Fixed an issue where the Currency bar could get stuck hidden when returning from a mission
  • Fixed the EOM diorama preview not hiding Squad overlay and Currency bar
  • Fixed a script error related to Kubrow’s Marking an enemy with the Mecha Mod set, the Kubrow dying, then somebody else killing the enemy while they are still marked. 
  • Fixed a localization issue with Iron Staff. 
  • Potential fix for a script error when a Host migrates in a Free Roam mission. 
  • Fixed a script error when selecting a mission from the World State Window. 
  • Fixed a script error when casting Ash’s Shuriken ability. 
  • Fixed a script error when using the Broken Specter.
  • Fixed a couple script errors when Feeding Resources to the Helminth.
     
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Are there any plans to reduce the amount of son tokens required to guild a pet? 10 is a pretty extreme number, especially when a sizeable portion of players don't want to do conservation, myself included. Training debt bonds are a much less tedious resource to gather for Moa gilding, and even Cetus Wisps for amps aren't that bad if you have a K-drive. I would prefer if there was an alternate way to get son tokens without doing conservation, or at least reduce the cost to 2 tokens to match the other custom items. Even 1 token for gilding would be fine because it still requires the player to capture multiple specimens of 2 different species.

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I'm not sure if this was noted in the more recent patch notes, but during the HoD quest, I noticed that the Necramech cannot pick up mods, affinity orbs, or credits. I saw another post here on the forums mentioning they can't pick up health orbs either in the Plains of Eidolon / Orb Vallis, but I haven't seen that part myself as of yet.

 

Hopefully that can be fixed soon!
 

(Edit (09-02-2020); I forgot about this part last night!)

There is one more important thing @[DE]Danielle, I noticed that you can still access the pause menu when you go into the Cambion Drift solo, but while the game is "paused", everything around you is still moving and possibly attacking you. Was that meant to be the case due to how the world cycle works there? I suppose it may make sense due to how the wyrms affect Isolation Vaults (Unless doing 3 as fast as needed in one cycle isn't supposed to be intended), so that you don't find yourself suddenly out of the loop in your particular Drift instance.

  • That being said, it would be very helpful to be able to see the current world cycle status while waiting in the Necralisk! Maybe a way to look at the wyrms from a balcony or something there while planning a mission loadout, etc.? Any insight on that would be appreciated :)


(Not sure where to mention this at the moment)

Aside from that (I'm not sure if there's been any notice of the forum changes, I haven't seen anything about that so far), is there a record of how the forums have been changed? I noticed on the mobile version, some of the menu buttons such as your notifications and profile aren't there anymore, and it's possible to scroll all the way off to one side (Might be an issue of mobile formatting).

Edited by (NSW)Gamer-Steve
I thought it would be better to place that newer part I forgot in the same post (To keep everything together), rather than make a whole separate post.
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Thank you all for working so hard on the Heart of Deimos on Switch. :) Solo and with one Friend it runs extremely well ! :3 But in a squad with 3 or 4 players the framerate can drop a lot. And the fog clouds that appear when volumetric lighting is enabled look glitched. (But that was already the case in eidolon and orb vallis) Also capturing animals is buggy... Sometimes they don't appear or glitch into structures where you can't catch them.  That's a bummer because this time they are required to progress. Other than that it looks and runs amazingly. It's the best openworld yet and a lot of fun !

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9/2/2020 Status Update: 

Heart of Deimos: Interim Update 29.0.6 is still in development for Nintendo Switch - but the good news is that we are planning to send to Cert tomorrow! Once we have done so we will update you here and on all official channels. 

In the meantime, here is the full list (expand Spoilers to see) of what is coming with Heart of Deimos: Interim Update 29.0.6:

Spoiler

Helminth Changes & Fixes:

  • You can now Rush Subsume when hovering over the active Subsume ability with the Helminth.
    • Please note that Rushing a Subsume will not result in a flower until the next time you visit the Orbiter. Please also note we have made this change based on player requests for it, despite it not being in the original design. 
  • In case you missed it - We hotdropped a fix that fixed all Subsumed Warframes not creating their own flowers. As reported here: https://forums.warframe.com/topic/1219305-missing-flowers/?do=findComment&comment=11820624
    • A script has been run and completed to find the missing flowers and their respective colors! Log in to see your once missing now blooming post-subsuming flowers.
  • Fixed Helminth Subsume flower for the currently Subsuming Warframe having default flower colours (pink petals) if the Warframe being Subsumed had default colours.
  • Fixed game breaking bug of the Helminth choosing to not interact with the Carrion Domestik Drone.
  • Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
  • Fixed several Helminth text lines overlapping when Ranking up.

Zymos Changes:

  • Clip size increased from 9 to 17.
  • Ammo pool increased from 27 to 51.

Necramech Changes & Fixes: 

  • Damaged Necramech parts and Weapon Parts are now tradable!
  • Improvements towards the Necramech Guard Mode Equip and Unequip flow to be cleaner and use Abilities functions better.
  • Fixed Necramech’s not retaining their gained XP if you left the Necramech before you entered the gate/area to return to Town.
  • Fixed Summoning Necramechs losing affinity gained in previous Necramechs. 
  • Fixed Client Necramech’s not retaining their gained XP after mission aborting. We are working on additional edge cases with Client Affinity retention on Necramechs. More to come!
  • Fixed Necramech’s not picking up things like Energy and Mods.
  • Fixed Isolation Vault Necramech Damage resistance not applying to Clients.
  • Fixed second Necramech summon having no weapon and inability to shoot for Clients.
  • Fixed being able to walk through the blue force-field wall around the Plains of Eidolon as a Necramech. 
  • Fixed ability to collide with allied Necramechs. 
  • Fixed Mods on the lower left side of the Necramech Upgrade screen being unable to be read.
  • Fixed the Necramech moving in a circular motion while boosting when tilting the controller joystick slightly to the left or right.
  • Fixed "Melee Combos" for Necramechs showing broken Stance Mods and wrong combos.
  • Fixed Necramech statue not being placeable in deco mode. 
  • Fixed incorrect controller button callouts during the Necramech training mission in the Heart of Deimos quest. 
  • Fixed Sepulcrum and Trumna local firing sounds playing for Clients.
  • Fixed the Sepulcrums Alt Fire homing projectiles sometimes endlessly circling low profile targets like the Deimos Carnis enemy. 
  • Fixed missing Trumna Alt Fire animations.
  • Fixed a script error when a Necramech deactivated their Guard Mode ability. 
  • Fixed entering the Mod Bench while in the Necramech Upgrade screen resulting in getting the regular Mod Bench selection with all Mods showing.
  • Fixed a crash that could occur if you were in a Necramech after a Host migration. 
  • Fixed a crash when fighting a Necramech in the Isolation Bounty.

General Changes:

  • Improved alignments of the expand arrow on the EOM screen. 
  • Improved FX on the ‘Heart’ in a certain quest stage. 
  • Increased the rarity on the Botanist Mod to Rare.
  • Added proximity markers to the mollusks so it’s easier to spot them and gather samples during the relevant Bounty.
  • Xaku’s Gaze ability has been added to the Railjack Tactical Menu. 
  • Xaku will now hide their Syandana and Armor pieces during their The Vast Untime ability to prevent floating objects.
    • Note: We are about 1 week away from a full Community feedback pass on Xaku’s abilities on PC. Sit tight as we implement those on PC so that we can bring them to consoles at a later date.
  • Conservation Animal Tags and Wounded Animal Tags will now appear in the UI popup banner (similar to Argon Crystal) upon collecting an Animal.
  • You can now Fast Travel to the Necraloid Syndicate in the Necralisk after speaking with them.
  • Added and tweaked many Entrati member VO Transmissions. These tweaks include ensuring some VO Transmissions don’t repeat endlessly.
  • Increased the aggressiveness of Deimos reinforcements. 
  • Tweaked reload sounds of the Trumna.
  • Added descriptions to Helminth Secretions. Yum!
  • Added HUD timers to Vauban’s Minelayer grenades. 

Optimizations: 

  • Improvements towards different Matchmaking scenarios within Deimos (join-in-progress, join from a Necralisk, join from Cambion Drift, etc).
  • Optimized Town, Relay and Dojo server-code.
  • Made a micro-optimization to minimap rendering. 

Infested Companion Fixes:

  • Fixed Predasite and Vulpaphyla Companions not granting Mastery Rank.
    • Upon login of this update, missing Mastery will be given for your respective Gilded Infested Companion.
  • Fixed a crash that would occur when opening the Simulacrum Arsenal in multiplayer Simulacrum with a Vulpaphyla equipped.
  • Fixed Vulpaphyla Companion getting reset to Rank 0 if the Vulpaphyla went into bleedout while you were dying/Reviving. 
  • Fixed failing to Gild an eligible Infested Companion with the Conservation Entrati member if you have a Predasite that is less than Rank 30.
  • Fixed Sly Vulpaphyla's Survival Instinct not showing FX for Clients.
  • Fixed a script error when dying while your Pharoh Predasite Companion used Anabolic Pollination.
  • Fixed a script error where Panzer Vulpaphyla died before the Viral Quills projectiles landed.
  • Fixed a script error when a Crescent Vulpaphyla used Crescent Charge on a target that died.

Necralisk & Cambion Drift Fixes: 

  • Fixed falling through or getting stuck in the map when using the Esophage as a Client in the Isolation Vaults.  
  • Fixed a potential Quest progression stopper related to the Esophage usage. 
  • Fixed a case where after cutting all fish you had for a vendor, could then go back into the empty cut screen, until reloading the area.
  • Fixed not gaining weapon XP when shooting from a K-Drive or Velocipod.
  • Fixed Velocipods not displaying max Pistol Ammo when riding - they were only showing Magazine.
  • Fixed a momentary black screen when loading into the Cambion Drift.
  • Fixed ability to contribute pending Keratinos Blueprints for Entrati Rank up without warning, which causes them to disappear in the Foundry.
    • Pending Foundry Blueprints won’t be eligible for Syndicate Rank up.
  • Fixed ability to reach the Isolation Vaults without doing an Insolation Bounty.
  • Fixed Cortege doing incorrect Damage type in Heavy Weapon mode.
  • Fixed Pets/Sentinels always targeting Cryptilex.
  • Fixed some Otak ambient barks overlapping with other dialog.
  • Fixed missing Mother VO if you skipped the Entrati Rank up reward and then choose to select the reward later.
  • Fixed cases of missing Mother VO when taking a Bounty.
  • Fixed missing goodbye VO for the Weapons Entrati member.
  • Fixed cases of missing Wyrm Residue FX.
  • Fixed a crash when inspecting the Quassus’ stats in the Mission Progress screen while in the Cambion Drift.
  • Fixed a crash when joining a Cambion Drift mission where a Client player is dead.
  • Fixed a crash when entering the return to Town/Hub area while an encounter triggers in Cambion Drift.
  • Fixed missing information on Deimos Fish decorations in the Codex. 
  • Fixed many missing Deimos Codex entries.
  • Fixed the Necralisk using the Relay MOTD. It has since been updated to:
    • “Welcome, Tenno, to the hallowed Necralisk… what remains of it. Here you will find safe haven from the Infestation that ravages Deimos. The Entrati family are more approachable than they look, and will cooperate with you in the interests of mutual survival. Not everything you will see is as it seems, for the Necraliosk holds potent secrets for those with the means to find them…”.
  • Fixed Cambion Drift Isolation Vault Bounties giving a reward of any rarity for all 3 difficulty tiers. Now they correctly give Common at tier 1, Uncommon at tier 2, and Rare at tier 3.
  • Fixed a bonus objective being impossible to achieve with 3-4 players in the squad for Deimos survivor bounty. Also, objective count will update correctly whenever the squad size changes.
  • Fixed Race markers from the surface of the Cambion Drift appearing on the map while underground. 
  • Fixed issues with Necralisk doors appearing invisible or unlit. 
  • Fixed Deimos spots where players could break through the level.
  • Fixed Father 5 Token Tasks allowing multiple purchases.
  • Fixed Carnis set bonus not functioning.
  • Fixed a script error that could occur if a wild Medjay Predasite was charging towards you while using Paralytic Spores and died, which could cause other enemies to not be vulnerable to finishers.
  • Fixed a script error related to Wyrm Residue puddles.
  • Fixed a script error when encountering an Infested Drop Pod.
  • Fixed a script error when being attacked by Deimos Runners.
  • Fixed numerous script errors when being attacked by the Deimos Leaping Thrasher.

General Fixes:

  • Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted. 
  • Another fixed towards Wukong Prime's Iron Staff not blocking 100% of Damage as intended.
  • Fixed Phaedra missing its Magazine component. 
  • Fixed Khrusos Syandana textures to react to lighting more naturally and appear less flat.
  • Fixed a crash that could occur from the squad overlay.
  • Fixed potential crash when casting Titania’s Lantern ability.
  • Fixed the Kill Boss Medal in the End of Mission not properly counting the Hyena Pack. 
  • Fixed cases of the Relay/Town Chat channel not disappearing upon leaving said Relay/Town.
  • Fixed cases of players unable to start Vor’s Prize after completing the tutorial.
    • This also unblurs the ‘Vor’s Prize’ Quest entry for those who skipped it way back in the day.
  • Fixed color grading style color corrections ignoring the Color Correction video setting. As reported here: https://forums.warframe.com/topic/1213034-color-correction-explosions-while-color-correction-is-turned-off/
  • Fixed an issue with being able to donate un-Gilded Modular pets. 
  • Fixed ‘Œ’ not working in certain languages. 
  • Fixed an issue where a named Kitgun would display the default name instead when transitioning from Free Roam missions to a Hub. 
  • Fixed an issue where the Currency bar could get stuck hidden when returning from a mission
  • Fixed the EOM diorama preview not hiding Squad overlay and Currency bar
  • Fixed a script error related to Kubrow’s Marking an enemy with the Mecha Mod set, the Kubrow dying, then somebody else killing the enemy while they are still marked. 
  • Fixed a localization issue with Iron Staff. 
  • Potential fix for a script error when a Host migrates in a Free Roam mission. 
  • Fixed a script error when selecting a mission from the World State Window. 
  • Fixed a script error when casting Ash’s Shuriken ability. 
  • Fixed a script error when using the Broken Specter.
  • Fixed a couple script errors when Feeding Resources to the Helminth.

 

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    @(NSW)Gamer-Steve I believe you can see the current world cycle in the Necralisk by opening the map with -, then open the advanced map nu pressing the - for a bit. Last time I checked it showed "vome / fass in x" in the usual spot, right bottom. Although the idea of seeing the Wyrm from inside the Necralisk would be awesome (even though it probably wouldn't show the time left, only the current cycle)

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    48 minutes ago, (NSW)Night_Blade said:

    @(NSW)Gamer-Steve I believe you can see the current world cycle in the Necralisk by opening the map with -, then open the advanced map nu pressing the - for a bit. Last time I checked it showed "vome / fass in x" in the usual spot, right bottom. Although the idea of seeing the Wyrm from inside the Necralisk would be awesome (even though it probably wouldn't show the time left, only the current cycle)

    Ah, true. I'll give that another try as soon as I can get back on!

     

    It would be understandable not seeing the wyrm's remaining time physically of course, but if there was another upstairs level to view them, I think that'd be pretty good (It would need a partial remodel of the HUB though). I'm glad I'm not the only one :)

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    Really nice seeing so much love for consoles with this release. (Nearly) simultaneous release, hotfixes going out to all systems simultaneously, and smaller hotfix builds going to cert instead of waiting for potentially months for the next mainline. Very nice. 

    Cambion Drift is my favorite open world so far by the way, tonnes of fun.  

    On 2020-09-02 at 2:35 AM, (NSW)Gamer-Steve said:

    There is one more important thing @[DE]Danielle, I noticed that you can still access the pause menu when you go into the Cambion Drift solo, but while the game is "paused", everything around you is still moving and possibly attacking you. Was that meant to be the case due to how the world cycle works there? I suppose it may make sense due to how the wyrms affect Isolation Vaults (Unless doing 3 as fast as needed in one cycle isn't supposed to be intended), so that you don't find yourself suddenly out of the loop in your particular Drift instance.

    All open worlds work like this, precisely because of the world cycle feature. 

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    On 2020-09-02 at 12:51 AM, [DE]Danielle said:
    • Fixed an issue where the Currency bar could get stuck hidden when returning from a mission

    Thank you! This was making the game unplayable for me so I'm glad it'll get fixed!

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    9/3/2020 Status Update:

    Hi Nintenno! We are still aiming to send to Cert today - we'll be checking in here when we do. 

    Note: This weekend is a long weekend for us Canadians (which is exactly why we want to get Cert in ASAP before the studio got a well deserved break), so you will likely hear from us later on in the week next week on Cert status.

    Thank you!

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    On 2020-09-01 at 3:51 PM, [DE]Danielle said:

    9/3/2020 Status Update:

    Hi Nintenno! We are still aiming to send to Cert today - we'll be checking in here when we do. 

    Note: This weekend is a long weekend for us Canadians (which is exactly why we want to get Cert in ASAP before the studio got a well deserved break), so you will likely hear from us later on in the week next week on Cert status.

    Thank you!

    ____________________________

    9/2/2020 Status Update: 

    Heart of Deimos: Interim Update 29.0.6 is still in development for Nintendo Switch - but the good news is that we are planning to send to Cert tomorrow! Once we have done so we will update you here and on all official channels. 

    That said! Scroll below for the full list of what is coming with Heart of Deimos: Interim Update 29.0.6.
    ____________________________

    9/1/2020 Status Update:

    Heart of Deimos: Interim Update 29.0.6 is in Development for PS4!

    A status thread so soon after Heart of Deimos? You bet! Usually we reserve Cert for large updates, but seeing as there are still many changes and fixes from the PC hotfixes that require a Cert check, we are making an exception to bring them to you sooner in a small Interim Update. 

    That said! Once we have sent the build to Cert we will update this thread with the news, include the changes and fixes that will be coming (everything we were unable to grab from the Heart of Deimos PC hotfixes up to tonight's Hotfix 29.0.6), as well as the total download size.

    ____________________________

    Here's what is coming with Heart of Deimos: Interim Update 29.0.6:

    Helminth Changes & Fixes:

    • You can now Rush Subsume when hovering over the active Subsume ability with the Helminth.
      • Please note that Rushing a Subsume will not result in a flower until the next time you visit the Orbiter. Please also note we have made this change based on player requests for it, despite it not being in the original design. 
    • In case you missed it - We hotdropped a fix that fixed all Subsumed Warframes not creating their own flowers. As reported here: https://forums.warframe.com/topic/1219305-missing-flowers/?do=findComment&comment=11820624
      • A script has been run and completed to find the missing flowers and their respective colors! Log in to see your once missing now blooming post-subsuming flowers.
    • Fixed Helminth Subsume flower for the currently Subsuming Warframe having default flower colours (pink petals) if the Warframe being Subsumed had default colours.
    • Fixed game breaking bug of the Helminth choosing to not interact with the Carrion Domestik Drone.
    • Fixed Vauban’s Tesla, Tempest Barrage, Blood Altar and Ivara’s Quiver ability not functioning when used by Hildryn via Helminth Subsume.
    • Fixed several Helminth text lines overlapping when Ranking up.

    Zymos Changes:

    • Clip size increased from 9 to 17.
    • Ammo pool increased from 27 to 51.

    Necramech Changes & Fixes: 

    • Damaged Necramech parts and Weapon Parts are now tradable!
    • Improvements towards the Necramech Guard Mode Equip and Unequip flow to be cleaner and use Abilities functions better.
    • Fixed Necramech’s not retaining their gained XP if you left the Necramech before you entered the gate/area to return to Town.
    • Fixed Summoning Necramechs losing affinity gained in previous Necramechs. 
    • Fixed Client Necramech’s not retaining their gained XP after mission aborting. We are working on additional edge cases with Client Affinity retention on Necramechs. More to come!
    • Fixed Necramech’s not picking up things like Energy and Mods.
    • Fixed Isolation Vault Necramech Damage resistance not applying to Clients.
    • Fixed second Necramech summon having no weapon and inability to shoot for Clients.
    • Fixed being able to walk through the blue force-field wall around the Plains of Eidolon as a Necramech. 
    • Fixed ability to collide with allied Necramechs. 
    • Fixed Mods on the lower left side of the Necramech Upgrade screen being unable to be read.
    • Fixed the Necramech moving in a circular motion while boosting when tilting the controller joystick slightly to the left or right.
    • Fixed "Melee Combos" for Necramechs showing broken Stance Mods and wrong combos.
    • Fixed Necramech statue not being placeable in deco mode. 
    • Fixed incorrect controller button callouts during the Necramech training mission in the Heart of Deimos quest. 
    • Fixed Sepulcrum and Trumna local firing sounds playing for Clients.
    • Fixed the Sepulcrums Alt Fire homing projectiles sometimes endlessly circling low profile targets like the Deimos Carnis enemy. 
    • Fixed missing Trumna Alt Fire animations.
    • Fixed a script error when a Necramech deactivated their Guard Mode ability. 
    • Fixed entering the Mod Bench while in the Necramech Upgrade screen resulting in getting the regular Mod Bench selection with all Mods showing.
    • Fixed a crash that could occur if you were in a Necramech after a Host migration. 
    • Fixed a crash when fighting a Necramech in the Isolation Bounty.

    General Changes:

    • Improved alignments of the expand arrow on the EOM screen. 
    • Improved FX on the ‘Heart’ in a certain quest stage. 
    • Increased the rarity on the Botanist Mod to Rare.
    • Added proximity markers to the mollusks so it’s easier to spot them and gather samples during the relevant Bounty.
    • Xaku’s Gaze ability has been added to the Railjack Tactical Menu. 
    • Xaku will now hide their Syandana and Armor pieces during their The Vast Untime ability to prevent floating objects.
      • Note: We are about 1 week away from a full Community feedback pass on Xaku’s abilities on PC. Sit tight as we implement those on PC so that we can bring them to consoles at a later date.
    • Conservation Animal Tags and Wounded Animal Tags will now appear in the UI popup banner (similar to Argon Crystal) upon collecting an Animal.
    • You can now Fast Travel to the Necraloid Syndicate in the Necralisk after speaking with them.
    • Added and tweaked many Entrati member VO Transmissions. These tweaks include ensuring some VO Transmissions don’t repeat endlessly.
    • Increased the aggressiveness of Deimos reinforcements. 
    • Tweaked reload sounds of the Trumna.
    • Added descriptions to Helminth Secretions. Yum!
    • Added HUD timers to Vauban’s Minelayer grenades. 

    Optimizations: 

    • Improvements towards different Matchmaking scenarios within Deimos (join-in-progress, join from a Necralisk, join from Cambion Drift, etc).
    • Optimized Town, Relay and Dojo server-code.
    • Made a micro-optimization to minimap rendering. 

    Infested Companion Fixes:

    • Fixed Predasite and Vulpaphyla Companions not granting Mastery Rank.
      • Upon login of this update, missing Mastery will be given for your respective Gilded Infested Companion.
    • Fixed a crash that would occur when opening the Simulacrum Arsenal in multiplayer Simulacrum with a Vulpaphyla equipped.
    • Fixed Vulpaphyla Companion getting reset to Rank 0 if the Vulpaphyla went into bleedout while you were dying/Reviving. 
    • Fixed failing to Gild an eligible Infested Companion with the Conservation Entrati member if you have a Predasite that is less than Rank 30.
    • Fixed Sly Vulpaphyla's Survival Instinct not showing FX for Clients.
    • Fixed a script error when dying while your Pharoh Predasite Companion used Anabolic Pollination.
    • Fixed a script error where Panzer Vulpaphyla died before the Viral Quills projectiles landed.
    • Fixed a script error when a Crescent Vulpaphyla used Crescent Charge on a target that died.

    Necralisk & Cambion Drift Fixes: 

    • Fixed falling through or getting stuck in the map when using the Esophage as a Client in the Isolation Vaults.  
    • Fixed a potential Quest progression stopper related to the Esophage usage. 
    • Fixed a case where after cutting all fish you had for a vendor, could then go back into the empty cut screen, until reloading the area.
    • Fixed not gaining weapon XP when shooting from a K-Drive or Velocipod.
    • Fixed Velocipods not displaying max Pistol Ammo when riding - they were only showing Magazine.
    • Fixed a momentary black screen when loading into the Cambion Drift.
    • Fixed ability to contribute pending Keratinos Blueprints for Entrati Rank up without warning, which causes them to disappear in the Foundry.
      • Pending Foundry Blueprints won’t be eligible for Syndicate Rank up.
    • Fixed ability to reach the Isolation Vaults without doing an Insolation Bounty.
    • Fixed Cortege doing incorrect Damage type in Heavy Weapon mode.
    • Fixed Pets/Sentinels always targeting Cryptilex.
    • Fixed some Otak ambient barks overlapping with other dialog.
    • Fixed missing Mother VO if you skipped the Entrati Rank up reward and then choose to select the reward later.
    • Fixed cases of missing Mother VO when taking a Bounty.
    • Fixed missing goodbye VO for the Weapons Entrati member.
    • Fixed cases of missing Wyrm Residue FX.
    • Fixed a crash when inspecting the Quassus’ stats in the Mission Progress screen while in the Cambion Drift.
    • Fixed a crash when joining a Cambion Drift mission where a Client player is dead.
    • Fixed a crash when entering the return to Town/Hub area while an encounter triggers in Cambion Drift.
    • Fixed missing information on Deimos Fish decorations in the Codex. 
    • Fixed many missing Deimos Codex entries.
    • Fixed the Necralisk using the Relay MOTD. It has since been updated to:
      • “Welcome, Tenno, to the hallowed Necralisk… what remains of it. Here you will find safe haven from the Infestation that ravages Deimos. The Entrati family are more approachable than they look, and will cooperate with you in the interests of mutual survival. Not everything you will see is as it seems, for the Necraliosk holds potent secrets for those with the means to find them…”.
    • Fixed Cambion Drift Isolation Vault Bounties giving a reward of any rarity for all 3 difficulty tiers. Now they correctly give Common at tier 1, Uncommon at tier 2, and Rare at tier 3.
    • Fixed a bonus objective being impossible to achieve with 3-4 players in the squad for Deimos survivor bounty. Also, objective count will update correctly whenever the squad size changes.
    • Fixed Race markers from the surface of the Cambion Drift appearing on the map while underground. 
    • Fixed issues with Necralisk doors appearing invisible or unlit. 
    • Fixed Deimos spots where players could break through the level.
    • Fixed Father 5 Token Tasks allowing multiple purchases.
    • Fixed Carnis set bonus not functioning.
    • Fixed a script error that could occur if a wild Medjay Predasite was charging towards you while using Paralytic Spores and died, which could cause other enemies to not be vulnerable to finishers.
    • Fixed a script error related to Wyrm Residue puddles.
    • Fixed a script error when encountering an Infested Drop Pod.
    • Fixed a script error when being attacked by Deimos Runners.
    • Fixed numerous script errors when being attacked by the Deimos Leaping Thrasher.

    General Fixes:

    • Fixed Energy Siphon on Hildryn resulting in her Pillage Overshields being reverted. 
    • Another fixed towards Wukong Prime's Iron Staff not blocking 100% of Damage as intended.
    • Fixed Phaedra missing its Magazine component. 
    • Fixed Khrusos Syandana textures to react to lighting more naturally and appear less flat.
    • Fixed a crash that could occur from the squad overlay.
    • Fixed potential crash when casting Titania’s Lantern ability.
    • Fixed the Kill Boss Medal in the End of Mission not properly counting the Hyena Pack. 
    • Fixed cases of the Relay/Town Chat channel not disappearing upon leaving said Relay/Town.
    • Fixed cases of players unable to start Vor’s Prize after completing the tutorial.
      • This also unblurs the ‘Vor’s Prize’ Quest entry for those who skipped it way back in the day.
    • Fixed color grading style color corrections ignoring the Color Correction video setting. As reported here: https://forums.warframe.com/topic/1213034-color-correction-explosions-while-color-correction-is-turned-off/
    • Fixed an issue with being able to donate un-Gilded Modular pets. 
    • Fixed ‘Œ’ not working in certain languages. 
    • Fixed an issue where a named Kitgun would display the default name instead when transitioning from Free Roam missions to a Hub. 
    • Fixed an issue where the Currency bar could get stuck hidden when returning from a mission
    • Fixed the EOM diorama preview not hiding Squad overlay and Currency bar
    • Fixed a script error related to Kubrow’s Marking an enemy with the Mecha Mod set, the Kubrow dying, then somebody else killing the enemy while they are still marked. 
    • Fixed a localization issue with Iron Staff. 
    • Potential fix for a script error when a Host migrates in a Free Roam mission. 
    • Fixed a script error when selecting a mission from the World State Window. 
    • Fixed a script error when casting Ash’s Shuriken ability. 
    • Fixed a script error when using the Broken Specter.
    • Fixed a couple script errors when Feeding Resources to the Helminth.
       

    I don't know if it is a glitch or just my bad luck, but I spent around a hour and a half trying to farm Argon Crystals and did not get a single Argon Crystal.  I hope that you can fix this.

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    7 hours ago, (NSW)ohgodzilla said:

    Really nice seeing so much love for consoles with this release. (Nearly) simultaneous release, hotfixes going out to all systems simultaneously, and smaller hotfix builds going to cert instead of waiting for potentially months for the next mainline. Very nice. 

    Cambion Drift is my favorite open world so far by the way, tonnes of fun.  

    All open worlds work like this, precisely because of the world cycle feature. 

    Oh gotcha, that makes sense. I vaguely recall being able to pause the Orb Vallis at certain points a long time ago (Could've been a bug that was fixed in that case), but I'll go back and recheck that at some point.

     

    I've been having fun exploring the Drift as well though! It also feels like there's plenty of ways to make progress with different members of the family in a single run, since you can mine / fish on your way to the next Bounty stage.

    • I did find one bug last night though, which could just be fixed at some point later in the future:
      • Apparently during an Isolation Vault mission, after the bait is mixed to throw into that infested door, you can drop the bait on the ground and it may become a Corpus Powercell!  In the event you find yourself with a Powercell at that point, you don't have the ability to throw it (Since Power cells in other mission types cannot be thrown), and sadly that immediately would / was a progression stopper. I tried bullet jumping into the door with it, dropping it onto the door, but nothing worked like the bait would. 
      • I'll test it again the next time I get online to be sure on how consistent that may be.

     

    By the way @(NSW)Night_Blade, I tried opening the advanced map while in the Necralisk (Near Grandmother / Mother, not in the transition room with the bright rotating orb), but only the Necralisk's indoor map would be onscreen. Perhaps it wasn't the right place to open the map at, etc., but on another note, I heard from [DE]Sean that the Nexus App should be updated today with the Deimos world cycle & extractor compatibility! So that'll be another way to see the current Wyrm cycle at least.

    Edited by (NSW)Gamer-Steve
    Edit (09-03-2020): I thought it would save a bit of room on the thread to include that other observation (About opening the advanced map within the Necralisk) in this post, rather than make an entirely separate one :)
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    9/3/2020 Status Update:

    Great news, Nintenno - We have officially sent Heart of Deimos: Interim Update 29.0.6 to Cert! 

    As mentioned below in today's earlier status update, this weekend is a long weekend for us here in Canada land. So any future updates will most likely be posted early next week sometime. 

    Thank you!

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    I hope this update fixes the matchmaking bug reported by many people that prevents you from joining any squads or anyone from joining you with a perpetual please wait.

    None of the common ideas fix it and it only started after the update. Didn’t see it in the notes but maybe the game will be playable now.

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    • [DE]Helen changed the title to (Nintendo Switch) Heart of Deimos: Interim Update 29.0.6 Status: Live!
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