Jump to content
Update 39: Isleweaver: Share Bug Reports and Feedback Here! ×

Put Cycle Clocks in Hub Areas


AnimatedJester

Recommended Posts

Posted

As the title states, The bounty timers aren't a good reference point for when  a cycle is changing except on Cetus. It also makes knowing how long you have when going to attempt a Triple Isolation Vault easier

Posted

That could definitely help trying to coordinate anything time related. A hologram somewhere near the doors of each hub would work. They could honestly just pop the existing map clock graphics down and call it good. Or put the timer on the expanded map while in a hub. 

Posted

Agreed, there's no way of knowing what the current cycle is in Fortuna or Deimos without either alt tabbing and looking at a third party tracking website or going out into the mission or orbiter and manually checking which is just inconvenient either way.

Posted

I'd still very much like to see a simple ol' Navigation console (or an environment-matching equivalent) in those hubs.

This would give you a quick display of not only (all) current cycles, but also other timed stuff like Invasions / Fissures /  whatnot,
plus in general let you start other missions or go to other hubs / instances (dat 69) without needing to return to the Orbiter.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...