AreeSoothsayer Posted September 2, 2020 Share Posted September 2, 2020 Could you perhaps keep those glass spawns out of open worlds. They keep exploding and killing the fish. Link to comment Share on other sites More sharing options...
taiiat Posted September 2, 2020 Share Posted September 2, 2020 it's good that they're there, so that if you want that and to also play in the Landscapes, you're allowed to but perhaps the Spawns should be disabled if you're not currently detected/Enemies Alerted/Et Cetera. Link to comment Share on other sites More sharing options...
AriaSTG Posted September 2, 2020 Share Posted September 2, 2020 hOlD uP, DeTecTing gLaSS rESoNaNce. iT'S cLoSE. Link to comment Share on other sites More sharing options...
SweetAnubis Posted September 2, 2020 Share Posted September 2, 2020 sooooooo rdy to move on to the next night wave..... this one has been here far too long Link to comment Share on other sites More sharing options...
DrakeWurrum Posted September 2, 2020 Share Posted September 2, 2020 4 hours ago, taiiat said: it's good that they're there, so that if you want that and to also play in the Landscapes, you're allowed to but perhaps the Spawns should be disabled if you're not currently detected/Enemies Alerted/Et Cetera. I wish we could actively choose whether or not to allow glass spawns... They're just annoying now. Link to comment Share on other sites More sharing options...
taiiat Posted September 2, 2020 Share Posted September 2, 2020 4 hours ago, DrakeWurrum said: They're just annoying now. they are, but making things closer to content islands than they currently are, definitely isn't the way to alleviate that. Link to comment Share on other sites More sharing options...
DrakeWurrum Posted September 2, 2020 Share Posted September 2, 2020 2 hours ago, taiiat said: they are, but making things closer to content islands than they currently are, definitely isn't the way to alleviate that. I don't feel this really affects the whole content island problem, one way or the other. Link to comment Share on other sites More sharing options...
Hobie-wan Posted September 2, 2020 Share Posted September 2, 2020 Having them be in the open areas is great if you're needing to collect the stuff for the investigation scenes since you'll get far more mobs than in a regular mission. They do interrupt my fishing too, but move away from the spot a bit when you hear them spawn, take em out, then resume fishing. They'll be gone when glassmaker is done, but it would be nice if the fish were immune to the glass burst. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.