Jump to content
Update 39: Isleweaver: Share Bug Reports and Feedback Here! ×

Killed by Glass


AreeSoothsayer

Recommended Posts

Posted

it's good that they're there, so that if you want that and to also play in the Landscapes, you're allowed to
but perhaps the Spawns should be disabled if you're not currently detected/Enemies Alerted/Et Cetera.

Posted
4 hours ago, taiiat said:

it's good that they're there, so that if you want that and to also play in the Landscapes, you're allowed to
but perhaps the Spawns should be disabled if you're not currently detected/Enemies Alerted/Et Cetera.

I wish we could actively choose whether or not to allow glass spawns...

They're just annoying now.

Posted
4 hours ago, DrakeWurrum said:

They're just annoying now.

they are, but making things closer to content islands than they currently are, definitely isn't the way to alleviate that.

Posted
2 hours ago, taiiat said:

they are, but making things closer to content islands than they currently are, definitely isn't the way to alleviate that.

I don't feel this really affects the whole content island problem, one way or the other.

Posted

Having them be in the open areas is great if you're needing to collect the stuff for the investigation scenes since you'll get far more mobs than in a regular mission.

They do interrupt my fishing too, but move away from the spot a bit when you hear them spawn, take em out, then resume fishing. They'll be gone when glassmaker is done, but it would be nice if the fish were immune to the glass burst.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...