SweetAnubis Posted September 2, 2020 Share Posted September 2, 2020 Make Negation Swarm a default effect of Scarab Swarm. Inaros's kit is already very lacking on many front and most of his abilities are considered useless and boring. Scarab swarm itself is only considered useful if you have negation swarm. With the health cost and temporary nature of scarab swarm thrown in on top of the energy cost it should rly do more than a slight armor boost for a frame that already has amazing armor. At this point negation swarm is just forcing inaros players to waste a slot as the only useful power without it is desiccation. Making negation swarm default trait of scarab swarm would be an easy fix to boost inaros's kit up without very much work needing done. Link to comment Share on other sites More sharing options...
WhiteMarker Posted September 2, 2020 Share Posted September 2, 2020 16 minutes ago, SweetAnubis said: Making negation swarm default trait of scarab swarm would be an easy fix to boost inaros's kit up without very much work needing done. No, it would not be. In order to boost Inaros' kit, they need to boost Inaros' whole kit. Giving you one more mod slot won't make you use any of his other abilities. This augment isn't the issue. All the other abilities are pretty bad and not needed in the face-tank-gameplay of Inaros. They need a fix/overhaul. Link to comment Share on other sites More sharing options...
SweetAnubis Posted September 2, 2020 Author Share Posted September 2, 2020 1 minute ago, WhiteMarker said: No, it would not be. In order to boost Inaros' kit, they need to boost Inaros' whole kit. i'm not saying it's the only thing that needs done but it is a start. his 2 and his 3 need a complete makeover that would take far more man hours to figure out. his 1 is his only ability thats good where its at without ability mods. Link to comment Share on other sites More sharing options...
WhiteMarker Posted September 2, 2020 Share Posted September 2, 2020 1 minute ago, SweetAnubis said: i'm not saying it's the only thing that needs done but it is a start. No, it isn't even that, because it isn't addressing the issue at all. Link to comment Share on other sites More sharing options...
SweetAnubis Posted September 2, 2020 Author Share Posted September 2, 2020 7 minutes ago, WhiteMarker said: No, it isn't even that, because it isn't addressing the issue at all. ok cool lets just go back to them doing nothing then Link to comment Share on other sites More sharing options...
WhiteMarker Posted September 2, 2020 Share Posted September 2, 2020 Just now, SweetAnubis said: ok cool lets just go back to them doing nothing then Where did I say that? DE often enough is doing something that isn't addressing the actual issue at all. You are proposing the same thing right here. Inaros' kit is the issue. It's lackluster and not needed at all to use Inaros as a facetank. You trying to fix that in giving him ONE additional mod slot. This one slot doesn't make his bad abilities any good. The abilities are still bad and not needed when playing him. So your proposition won't fix anything and there is no reason for them to do that. You are saying DE would just have to put the augment's effect on the ability. But it's not just this. They have to design a new augment. And if they do that, they could just start working on a full rework. Link to comment Share on other sites More sharing options...
SweetAnubis Posted September 2, 2020 Author Share Posted September 2, 2020 11 minutes ago, WhiteMarker said: You trying to fix that in giving him ONE additional mod slot. This one slot doesn't make his bad abilities any good. The abilities are still bad and not needed when playing him. 24 minutes ago, SweetAnubis said: i'm not saying it's the only thing that needs done but it is a start. his 2 and his 3 need a complete makeover that would take far more man hours to figure out. his 1 is his only ability thats good where its at without ability mods. soooo first im not trying to fix it with one change. sometimes it takes baby steps. but i am however sick of the people who just jump in and go no nope no way with no suggestions etc. this provides DE with a false sense of oh so the players are ok with things as are. if they go into a thread and just see people saying no with no explanations or sugestions etc thats exactly what DE is going to believe. now onto the next part. we are in a state where they just released helminth system where in they were supposedly going to rework the lack luster abilities going into it. instead we get all the decent and enjoyable abilities nerfed some from the start others a few days later before release. so coming up with new reworks for an entire system or an entire frame is not something high on their priority list... especially when players can replace unwanted abilities themselves. but maybe just maybe if we try for baby steps we can get our fav frames reworked one step at a time. cause 1 small tweak here and 1 small tweak there is much less daunting then omg gotta re work an entire frame all at once. Link to comment Share on other sites More sharing options...
WhiteMarker Posted September 2, 2020 Share Posted September 2, 2020 14 minutes ago, SweetAnubis said: soooo first im not trying to fix it with one change. sometimes it takes baby steps. but i am however sick of the people who just jump in and go no nope no way with no suggestions etc. this provides DE with a false sense of oh so the players are ok with things as are. if they go into a thread and just see people saying no with no explanations or sugestions etc thats exactly what DE is going to believe. In this specific case that's the correct thing to do, because you are the one doing it wrong in the first place. You are trying to fix something by fixing something that doesn't need a fix. Any you seem to not understand that. The augment for his 4 is not the issue. It's fine. His kit in general is bad. So instead of moving into the wrong direction before moving into the right one, how about moving straight into the right direction? 14 minutes ago, SweetAnubis said: now onto the next part. we are in a state where they just released helminth system where in they were supposedly going to rework the lack luster abilities going into it. instead we get all the decent and enjoyable abilities nerfed some from the start others a few days later before release. so coming up with new reworks for an entire system or an entire frame is not something high on their priority list... especially when players can replace unwanted abilities themselves. but maybe just maybe if we try for baby steps we can get our fav frames reworked one step at a time. cause 1 small tweak here and 1 small tweak there is much less daunting then omg gotta re work an entire frame all at once. Just some assumptions, some rumors if you want to call it that. Especially so soon after the release of the system... Take of the tinfoil hat, please. You have no way of knowing. The release of the Helminth System doesn't mean DE won't rework Frames anymore... Link to comment Share on other sites More sharing options...
SweetAnubis Posted September 2, 2020 Author Share Posted September 2, 2020 4 minutes ago, WhiteMarker said: Just some assumptions, some rumors if you want to call it that. Especially so soon after the release of the system... Take of the tinfoil hat, please. You have no way of knowing. The release of the Helminth System doesn't mean DE won't rework Frames anymore... at first i felt the same way.... however when they nerfed abilities instead of buffing or reworking lackluster abilities as promised my hopes on that were kinda dashed and i cant rly trust what they say anymore. Link to comment Share on other sites More sharing options...
DrakeWurrum Posted September 2, 2020 Share Posted September 2, 2020 So I'm saying this as someone who genuinely loves playing Inaros... I don't necessarily think he needs a rework, if only because he's popular. At the same time, when playing with him, I know all too well which abilities I use and... which I don't. It's all too obvious he's popular exclusively because he has tons of HP and armor - not because of his ability kit. And I say that because.. well, realistically, his ability kit is all right. It's not good. But it's not bad. It's in need of improvement, but Inaros' also manages just fine. I think Inaros doesn't need a "rework" so much as to be polished! I never use his 3rd ability. Slowed movement, channel that prevents weapon use? No thanks. I'd love to see his 3rd ability reworked to be like the Necramech Storm Shroud ability. You activate it, and a whirlwind of sand just follows you - dealing damage, blinding and stunned enemies, and boosting Inaros' defense. Keeps his sand cyclone, makes it something he can actually use. Maybe just tone down the visual effects. His 4th ability is "good" but... at the same time, I haven't even bothered to use it in a long time. Haven't needed to, plus it's kinda annoying to use. Maybe just reverse how the ability works. You activate it to infest enemies with scarabs, and it drains their health to heal allies and boost Inaros' defenses (Increasing at a rate based on number of afflicted enemies). Pocket sand is fine as is. Spammable CC with a boost to Finishers and a quick way to heal? Probably the only ability I bother to use of his! His needs a completely new 2nd ability. I love the idea of devouring enemies, but we have Grendel for that anyways. He needs some new oomph. Alternatively, if we keep Devour, it needs to be faster and hit harder. It needs to become the oomph. Build more on the sand minion aspect, and make it so Inaros' can have an actual horde of sand minions following him from all the enemies he's nommed on. Frankly, if I can insta-gib most enemies using pocket sand followed by a finisher, why can't I just insta-gib enemies using Devour, and build an army of sand minions in the process? Oh and his passive? In the few times I've ever gone down on him, it hasn't prevented death. It's simply too weak against enemies powerful enough to actually hurt my god-king. And if I play correctly, I don't die, and therefore... don't really have a passive. He needs a new one entirely, really. All this being said, too much of his kit is about healing and surviving, when... he he's super tanky just by having tons of HP and armor. And doesn't really need help there. What he needs is more offensive capabilities. Link to comment Share on other sites More sharing options...
SweetAnubis Posted September 2, 2020 Author Share Posted September 2, 2020 17 minutes ago, DrakeWurrum said: All this being said, too much of his kit is about healing and surviving, when... he he's super tanky just by having tons of HP and armor. And doesn't really need help there. What he needs is more offensive capabilities. i think the support aspect of his abilities should be highlighted. most of his abilities heal, but i dont think a majority of players even know they can use inaros's devour ability if he leaves it out for them to heal. i'd like to see it have a heal effect similar to hydroids healing waters. his 4 is actually rly useful in high level survivals and such with the enhancement mod, but only the enhancement mod makes it that way. if that was a default trait for his 4 then his 4 would be polished imo. as for his 3rd personally i'd love to see it more akin to snow globe, a stationary sandstorm that staggers and slows enemies while dealing slash damage until they get to the eye of the storm. enemies that die from the sandstorm have a chance to become sand minions. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.