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Vehicles loadout UI is convoluted


HunterDigi

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There's a loadout for only the archwing, archgun and archmelee. When picking the vehicle loadout it also shows k-drive but it is actually NOT part of that.

What's more annoying and confusing is that only the heavy weapon is part of the regular loadout. The k-drive and necramech loadouts are not saved to loadouts at all.

This is a convoluted mess, the tabs need to be better organized to indicate what is part of what loadout and the tooltips need to be revised to not show misleading stuff (like vehicle loadout showing kdrive).

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  • 2 months later...

My suggestions for improving the logic of the arsenal UI:

I'm gonna mention operator loadouts, they're kinda optional in these UI changes but can fit nicely with and without it (focus school would have to stay in WF loadout until operator loadouts are a thing).

Next, the "Change loadout" in navigation really needs a quick way to pick from the multiple sets of loadouts (in same screen), currently 2 (WF and vehicles) and hopefully 3, right now you can only change WF loadout there and if you want to change vehicle loadout you have to go through arsenal which takes longer than the mission start countdown so if you remember that you have the wrong vehicle loadout as you vote, it's already too late right now xD

 

The things I'm listing inside the tabs must be the only things that get saved into the respective loadout for that tab, no more inter-tab loadout mess!
 

The very top of the UI should be 4 tabs to indicate the separation of loadouts (or lack there of for gear), and they can stay as icons I don't care really, I'm just writing them in words for simplicity here:

Warframe | Operator | Vehicles | Gear

 

Warframe tab:

<LoadoutButton>

<Warframe>
<Warframe exalted weapon(s)>

<Primary>
<Seconday>
<Melee>
<HeavyWeapon>

<Companion>
<CompanionWeapon>

 

Operator tab:

<LoadoutButton>

<Focus school> (add this near the arcanes in the current operator UI)

<Insert the current operator customization UI with all its tabs and stuff>

 

Vehicles tab:

<LoadoutButon>

<Archwing>
<Archgun>
<Archmelee>

<Necramech>
<Mech exalted>
<Mech gun>

 

Gear tab:

<Parazon>

<K-drive>

<GearWheel>
<EmotesWheel>

 

It's a bit of moving and appending of UI, the operator one might be the trickiest but as I said it can be skipped and added later, the main issue is the WF and vehicles tabs not containing what their loadouts truly hold!

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