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Can we have a bigger damage cap? 32-bit integers wont be enough anymore...


(PSN)AliZarar13

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ehh... it seems more stable on ps4.

On PC, the number would turn blue and go to negative values because of an overflow (still killed the enemy mind you). It seems this was partly fixed in ps4.

The cap's been hit for years now. Nothing new in particular. Nothing to worry about either (for PS4 at least).

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13 minutes ago, Aadi880 said:

On PC, the number would turn blue and go to negative values because of an overflow (still killed the enemy mind you). It seems this was partly fixed in ps4.

No, for reals? Just make it an unsigned integer. It should have always been a uint, you can't deal negative damage right? Something that would heal would still only need the value input from the uint. 

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3 minutes ago, LegendaryNeurotoxin said:

No, for reals? Just make it an unsigned integer. It should have always been a uint, you can't deal negative damage right? Something that would heal would still only need the value input from the uint. 

no no. It doesn't heal the enemy (Not anymore at least, it used to some years ago). DE made it so that if negative numbers appear, the game will take the magnitude of the number, and it will be automatically set to zero. While to modulus applies for negative values, it didn't account for overflows. You will see a "-" symbol infront of the number, but it is still a "positive" damage.

Effectively, if you see negative numbers, you should not have a problem.

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