(PSN)AliZarar13 Posted September 2, 2020 Share Posted September 2, 2020 Stumbled upon this exact number with multiple builds. Didnt think it could be a coincidence, then the guys at reddit told me it was the largest number possible for a 32-bit int. Anyone else found this number yet? sorry if its already been done before. Im not really active with the forums. Link to comment Share on other sites More sharing options...
DeMonkey Posted September 2, 2020 Share Posted September 2, 2020 Yes, it's been reached with Banshee alone. It also is enough, because enemy health will never progress beyond it either. You'll still be one shotting. Link to comment Share on other sites More sharing options...
Electric.Sheep Posted September 2, 2020 Share Posted September 2, 2020 can you make a video of this? i'd be interested in seeing your build Link to comment Share on other sites More sharing options...
Hokibukisa Posted September 2, 2020 Share Posted September 2, 2020 Increasing to int64 would break a million things so no thank you Link to comment Share on other sites More sharing options...
Aadi880 Posted September 2, 2020 Share Posted September 2, 2020 ehh... it seems more stable on ps4. On PC, the number would turn blue and go to negative values because of an overflow (still killed the enemy mind you). It seems this was partly fixed in ps4. The cap's been hit for years now. Nothing new in particular. Nothing to worry about either (for PS4 at least). Link to comment Share on other sites More sharing options...
LegendaryNeurotoxin Posted September 2, 2020 Share Posted September 2, 2020 13 minutes ago, Aadi880 said: On PC, the number would turn blue and go to negative values because of an overflow (still killed the enemy mind you). It seems this was partly fixed in ps4. No, for reals? Just make it an unsigned integer. It should have always been a uint, you can't deal negative damage right? Something that would heal would still only need the value input from the uint. Link to comment Share on other sites More sharing options...
Aadi880 Posted September 2, 2020 Share Posted September 2, 2020 3 minutes ago, LegendaryNeurotoxin said: No, for reals? Just make it an unsigned integer. It should have always been a uint, you can't deal negative damage right? Something that would heal would still only need the value input from the uint. no no. It doesn't heal the enemy (Not anymore at least, it used to some years ago). DE made it so that if negative numbers appear, the game will take the magnitude of the number, and it will be automatically set to zero. While to modulus applies for negative values, it didn't account for overflows. You will see a "-" symbol infront of the number, but it is still a "positive" damage. Effectively, if you see negative numbers, you should not have a problem. Link to comment Share on other sites More sharing options...
Voltage Posted September 2, 2020 Share Posted September 2, 2020 32 minutes ago, Aadi880 said: Effectively, if you see negative numbers, you should not have a problem. Unless you see a message from Support. Link to comment Share on other sites More sharing options...
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