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Exergis + Energy munitions


(PSN)ForNoPurpose

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Hello, earlier today i breifly tested Energy munitions, using Exergis. I did not do it for long due to the content i was playing but i wanted to share and see if other people can collaborate what seemed to be happening.

 

The 75% ammo efficiency was not randomized 25% chance to use ammo, instead my exergis only consumed ammo on the 4th shot each time.

This means that while active, energy munitions is effectively a 400% multiplier to magazine capacity and maximum capacity. For some weapons this is an insane bonus.. single shot weapons like the knell, exergis, even the bloody tonkor. For archguns its 4x the heavy weapon use time, and you can have a clip of 1200 with Supra vandal (6400 rounds total capacity!)

I have yet to explore it beyond to see if this is correct and to see how multiple round per shot is affected. Things like Kohm or Quellor alt fire, will it just reduce the cost per shot or only cost to fire every 4th shot.

Either way i am so far liking the Helminth innate infusions. Atm im tired and going to bed tho.

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