Prof_Blocks_007 Posted September 3, 2020 Share Posted September 3, 2020 I've recorded a quick clip (with just Point Strike fitted to crit for number visibility) to showcase the issue: Additionally, before HoD, the Arsenal UI displayed Battacor's alt fire damage at max charges (624 total, 208 per charge, 1040 for the duration of the 5 charges bug prior to HoD). At current it displays 208, which while it is technically correct, it's likely related to this bug. In a similar vein, the Trumna's alt fire has a listed value of 100 on impact and 1000 on the explosion, but in testing it unmodded against a Nullifier bubble (to test the raw base damage) it hit for 500 and 5000 respectively, which is rather odd, as it can only be fired at the full 5 charges. Either the UI is incorrect, or there's an unintended damage multiplier from the charge count (the thing that Battacor is currently missing). Link to comment Share on other sites More sharing options...
(PSN)Sentiel Posted September 3, 2020 Share Posted September 3, 2020 I have noticed this as well since I like Battacor a lot, but stopped using it once DE gave it five charges by a mistake. Now that it had it's three charges back, I also noticed the damage is...lacking. Now I know why. DE, fix please. Link to comment Share on other sites More sharing options...
CommanderNewt Posted September 25, 2020 Share Posted September 25, 2020 Ran across this bug today after picking up my Battacor again. It's still broken. I'd hope to see a fix soon, but considering this thread is a month old... Link to comment Share on other sites More sharing options...
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