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Heart of Deimos: Hotfix 29.0.7


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Heart of Deimos: Hotfix 29.0.7

In an attempt to keep these notes spoiler free you may notice some less-descriptive language than usual - thank you for your diligent reporting!

Deimos Swarm Support Pack Addition:
An additional Syandana, called Palla Syandana, has been added to the Deimos Swarm Supporter Pack! Originally the Palla Syandana was going to be put elsewhere, but it’s design was intended to match the Supporter Pack aesthetic, so we’ve shifted plans and put it in the Deimos Swarm Pack.

We’ll be running a script to retroactively give the Palla Syandana to players who have purchased the Deimos Swarm Pack - stay tuned!
Palla Syandana script has started on all platforms - will update here when it has finished! 
*Palla Syandana script has completed on all platforms!

All purchases of the Deimos Swarm Pack moving forward will include the Palla Syandana.


Helminth Changes & Fixes:

  • Added Helminth Ability videos on hover of the respective abilities. 
  • Fixed rare case of getting forced-logged out of Warframe when attempting to Subsume a Warframe to the Helminth under poor Network conditions. As reported here
  • Fixed losing weapon functionality if Octavia had Shooting Gallery (Mesa Subsume) active and casted one of her other abilities.
  • Fixed getting stuck in an inescapable UI loop when attempting to Rename Helminth from the specific console (just inside the door) if you try to submit an invalid name.

Deimos Bounty Changes:

  • Scintillant in the ‘Common’ tier of a Deimos Bounty now has correct rarity weights within that tier. Previously it was applying it’s ‘Rare’ tier drop chance within the ‘Common’ tier - it is now a ~18% drop chance.

Conservation Change:

  • A marker will now appear when spotting Conservation scat through the Trang rifle scope or if a Lure is equipped.


  • Optimizations towards the Deimos Drop Pod spotlight in the Cambion Drift.
  • Fixed the Sly Vulpaphyla’s Survival Instinct FX causing a performance dip due to its visual distortion. As reported here!
  • Fixed memory leak in UI system that could cause a crash when chilling in the Helminth chair. 


  • Reduced drop chance of Pherliac Pods Blueprint for Deimos Juggernaut to 5%.
  • Changed 'Necramech Deflection' Mod name to 'Necramech Redirection' since we use Redirection for Max Shield Mods.


  • Fixed inability to log into Warframe if you didn’t own a Kubrow Companion.
    • This was hotdropped live Tuesday night!
  • Fixed a crash when casting the Necramech’s Storm Shroud ability.
  • Fixed a crash when casting the Necramech’s Necraweb ability.
  • Fixed a crash when attempting to return to the Necralisk while a Corpus Survivors encounter activates.
  • Fixed a crash if a Host migration occurred during a K-Drive race. 
  • Fixed numerous bugs that could occur after a Host migration, including starting on a Free Roam mission, Host-migrating, returning to Town/Hub, and then returning to the Free Roam landscape.
  • Fixed Client Necramech’s not retaining their gained XP if you left the Necramech before you entered the gate/area to return to Town.
  • Fixed some Client players seeing the same identical Fass symbol on the Isolation Vault doors.
  • Fixed friendly Necramech nullification disabling Warframe Invisibility and Banish abilities.
  • Fixed fallen Necramech’s on Cambion Drift being Rank 0 for Clients.
  • Fixed applying Forma to the Necramech Arquebex not showing the Polarity right away until you relog.
  • Fixed ability to install an Umbra Forma on a Necramech. No need for this as no Umbra Necramech Mods exist!
  • Fixed Necramech Ammo regeneration speed not changing per weapon equipped.
  • Fixed a Revenant functionality loss if Reave is cast on an enemy who is both Enthralled and Blood Altared.  
  • Fixed cases of Revenant’s Reave hitting ragdolled enemies multiple times in rapid succession, potentially insta-killing them.
    • Added Developer Note: To get into specifics, once an enemy was ragdolled you actually hit their proxies, and each AI has a dozenish or so proxies, you get healed for each hit, easily making it a full heal and instakill for each ragdolled enemy. So you were getting '12' for the price of '1' enemy, which is clearly unintended.
  • Fixed Heavy Gunners unintentionally having almost triple their Armor since Heart of Deimos. This change accidently occurred when changing Garv’s Armor value as they use the same back end. As reported here!
  • Fixed Wyrm Residue not surviving a Host migration.
  • Fixed inability to Trade "Trapezium Xenorhast" and "Cabochon Embolos". 
  • Fixed Xaku's base slow of The Vast Untime being 50% instead of intended 15% at Level 2. As reported here!
  • Fixed ragdolling enemies not taking additional Slash Status from being hit while debuffed by Garuda’s Seeking Talons.
  • Fixed enemies able to apply hostile Status Effects through Mag’s “held” variant of Magnetize despite the projectiles never actually reaching you.
  • Fixed ability to purchase multiple unnecessary copies of the Helminth Segment.
  • Fixed Deimos Carnis and Deimos Carnis Rex not awarding kill Affinity.
  • Fixed the Isolation Bounty objective not properly updating upon the second Vault's completion.
  • Fixed Isolation Vault Esophage waypoint lingering after having left the Vault.
  • Fixed stacking Deimos Saxum FX for Clients - should be easier to see around these boys now!
  • Fixed missing Phaedra Magazine when used as a Heavy Weapon.
  • Fixed Ivara’s Concentrated Arrow Augment not disabling Multishot when used in the Simulacrum or viewed in the Arsenal.
  • Fixed another case of Deimos Bounty Bonus objective UI appearing in a different language. As reported here!
  • Fixed Nora Night Transmission having too much visual noise.
  • Fixed a script error when leaving Cambion Drift while Infested Drop Pod reinforcements encounter activates.
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Thanks for the hotfix.

Can you sort out the annoying stagger that happens most of the time when flying back to Necralisk from Cambrian Drift with archwing? 

There's something wrong with vaults, whenever we enter we get a black screen as if we fell through the map. Please fix.

Also, waypoints are still broken in Deimos (more so than most of the game).

Green and White Velocipods are still flipped.

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Could we have a switch option to keep attachments and Syandana when using Xaku's 4th skill? I love how it looks when all armor is on.

PLEASE fix Exodia Contagion. Or at least give us some acknowledgment to let us know if this is a bug or a nerf as so many are saying for these past hotfixes.

Also can you give us a reason to get Entrati to Family rank? Currently there's no meaningful rewards for spending a Seriglass Shard to rank it up. Whereas all other open world syndicates have purchasable rewards worth ranking them up to the top, like some of the best arcanes in the game or the plasma drill widgets which help the grind A LOT.

Please make auras affect Necramechs aside from Rejuvenation. Getting into my Necramech and going completely blind against enemies and not seeing any loot drops is no fun. And make Necramech Streamline and Necramech Stretch linkable in chat.

Thanks for the hotfixes.

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Did you come here to talk about Hotfixes?


How did you know that's my favorite subject???


In all seriousness though, the token system is totally busted. On Fortuna a common gem nets you 50 standing, on Deimos you need to give 8 + some minerals for 100 standing, this is not acceptable. Same goes for animal captures, It doesn't have to be kubrodon incarnadine levels, but 200 standing per common animal should be in!


Basically everything but bounties have become less profitable. Bounties mostly consist of time-waster missions that force players to wait for minutes for something to happen, have terrible spawn rates with terrible drop chances for enemy samples. Heart of Timers could really use some more mission that progress with player speed and more difficulty. Why do steel path bounties net only 30 tokens more than the tier 5 one even though it's 60 levels higher?


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DE, plz consider working on the following issues:

- Subsequent vault bounties often not being t2 and t3 as expected
- Missleading waypoints/loc-pins
- Amps self knockdown
- No mod upgrade screen for mechs
- Mechs not appearing on mission result nor profile
- If we have fetch/vacuum equipped, it should apply to mechs too
- A way to check cycles BEFORE entering HoD
- Scintillants spawns (or lack there of) fixed! noice, gj

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Fix the Sepulcrum missing from the Foundry please. I got the weapon parts built then in the Warframe App started the build for the weapon and suddenly it's gone from the Foundry and can't find it anywhere, already wrote a ticket about it... This kind of issue also makes me not want to use the app for Foundry claims/start builds ever again...

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