Hierarch777 Posted September 3, 2020 Share Posted September 3, 2020 Found a bug. When you engage and disengage Guard Mode when inside a Necramech, you can lose functionality of your archgun, abilities and melee as if you are still in Guard Mode. Also, when is the next devstream? The operator syndicate 'Necraloid', offers no operator gear, despite being referred to as such. Link to comment Share on other sites More sharing options...
DoveCannon Posted September 3, 2020 Share Posted September 3, 2020 @[DE]Megancan we get any word on if this is a bug or not? It's been over 15 weeks of this issue being present with no word on if it's intended or not. Meanwhile people are screaming on the bug report forums to no avail. Link to comment Share on other sites More sharing options...
TurianGarrus Posted September 3, 2020 Share Posted September 3, 2020 All of this means nothing unless Adaptive Exposure has an ON/OFF toggle in Options. It's an accessibility issue at this point, as players get migraines and other temporary over-time generated problems with it being forced on. DE, Please, for the sake of God himself, put that toggle back in. It's for the best of every1. Link to comment Share on other sites More sharing options...
SaintSigmaX Posted September 3, 2020 Share Posted September 3, 2020 1 hour ago, -CM-Lycan said: Is Thaumic Distillate, meant to be non-trade-able? I see you fixed two others having this issue It is meant to be untradable. only gems are tradable. thaumica is a mineral, no minerals are tradable in raw or refined form. The two they fixed are rare gems. Link to comment Share on other sites More sharing options...
NightmareT12 Posted September 3, 2020 Share Posted September 3, 2020 1 hour ago, [DE]Megan said: Deimos Swarm Support Pack Addition: -snip- I didn't purchase this, but I am very happy about this as I ultimately agreed with the people who brought this up -- happy you guys reconsidered :) Now, time for the usual! Still no fix for: Oberon Prime's back tabard being a) misplaced and b) extra floaty. (It's been going on since the PA released in 2017, come on guys :( ) Sybaris Prime's horns not animating properly (same as above, since release) The Silva Prime being misplaced when holstered Equinox's Noble Animation not playing the proper rifle idles I hope you guys can add them to the fix queue soon. Also hoping to hear news regarding Helminth feedback, as it's been very silent even though the community has been loud and clear enough I think. Thanks for your time! Link to comment Share on other sites More sharing options...
Testostzzet Posted September 3, 2020 Share Posted September 3, 2020 Quote Fixed missing Phaedra Magazine when used as a Heavy Heaven. Can we get "Heavy Heaven" as a Warframe ability to commemorate this amazing typo? Link to comment Share on other sites More sharing options...
Larousse96 Posted September 3, 2020 Share Posted September 3, 2020 Thanks for the hotfix ! Would be nice to fix the new challenges and steam successes too Link to comment Share on other sites More sharing options...
Batoudistic Posted September 3, 2020 Share Posted September 3, 2020 il y a 19 minutes, Batoudistic a dit : nice tenno swap bug Actual video footage Link to comment Share on other sites More sharing options...
zorn-des-zen Posted September 3, 2020 Share Posted September 3, 2020 I am very thankfull that u are fixing the Mess of a Open World but fix some bugs atleast that i encounter everyday by accident e.g I finish a Iso. Vault Bounty and want to start the next one but then i dont actually finish it and need to run to the First Vault i opened to finish the Bounty witch i encounter every T3 Iso. Vault Run i do! So pls just fix some more often seen Bugs before u do the 1.67372903848583% Chance Bugs Link to comment Share on other sites More sharing options...
hawkcap Posted September 3, 2020 Share Posted September 3, 2020 nice, now we just need fixes for our flowers there is in the helminth wall :) Link to comment Share on other sites More sharing options...
AJAL8000 Posted September 3, 2020 Share Posted September 3, 2020 When will Limbo be fixed? :c Link to comment Share on other sites More sharing options...
aliguana23 Posted September 3, 2020 Share Posted September 3, 2020 got to level 15 in my mech, loving it. then finished the mission, went back to my orbiter - and it's level 8 again. Seems to work ok-ish in Deimos (i mean, I got to level 8), but if you take it to Fortuna you get zero xp. just a headsup Link to comment Share on other sites More sharing options...
Styx_Prime Posted September 3, 2020 Share Posted September 3, 2020 NICE! Link to comment Share on other sites More sharing options...
DaGhostDS Posted September 3, 2020 Share Posted September 3, 2020 Deimos Juggernaut still drop their BP at almost 100%, did you change the normal one instead? Link to comment Share on other sites More sharing options...
R4dioS1lence Posted September 3, 2020 Share Posted September 3, 2020 Thanks for the updates and Scintillant correction (it was obvious that it wasn't a 18% drop, and I don't think this was an accident). On another note, maybe a rework on the token purchases? Making them go through the same pattenrs as other purchases, with all the flair and "THANKS FOR YOUR PURCHASE" is tiresome. Let us select several packages, and see the accumulated cost in resources to trade them in batch at least. Also, 30k rep for a shard? That's a whole day of rep grind! At least 2 for the average player. Nerf pls. Link to comment Share on other sites More sharing options...
edu635 Posted September 3, 2020 Share Posted September 3, 2020 They must do something with the necramech, it is totally full of forms and even so the mods do not fit , it is illogical that they put a space for 12 mods but the capacity is only 60. Link to comment Share on other sites More sharing options...
Commanduf Posted September 3, 2020 Share Posted September 3, 2020 1 hour ago, [DE]Megan said: A marker will now appear when spotting Conservation scat through the Trang rifle scope or if a Lure is equipped. This was NOT the issue X( we can see it on the minimap plain as day, the issue was how useless the beep was for finding animals in the scope, no sense of "hot and cold" or general helpfulness other than "there is an animal somewhere in this world". Link to comment Share on other sites More sharing options...
Leqesai Posted September 3, 2020 Share Posted September 3, 2020 The "fix" for the mechs losing affinity on host migration is -not- fixed. Why are we getting patch notes saying things are fixed when they are clearly not? First endless I went into as client. Used mech for 1 full set of extractors. Swapped between it and regular gameplay. Was getting affinity throughout the mission. Did host migration when I left the squad and 0 affinity. Please QA your 'fixes' to make sure they're actually fixed before claiming that they are. If you fix one issue you should just say "fixed some issues of this happening" instead of "fixed" It is very frustrating. Link to comment Share on other sites More sharing options...
rawr1254 Posted September 3, 2020 Share Posted September 3, 2020 Can we please get a fix for getting stuck in operator form with the necramechs? Kinda getting annoying now. Link to comment Share on other sites More sharing options...
Leqesai Posted September 3, 2020 Share Posted September 3, 2020 3 minutes ago, edu635 said: They must do something with the necramech, it is totally full of forms and even so the mods do not fit , it is illogical that they put a space for 12 mods but the capacity is only 60. Can you not forma it? Link to comment Share on other sites More sharing options...
__Kiri__ Posted September 3, 2020 Share Posted September 3, 2020 So, when will hildryn be able to use any of the helminth's abilities???? I already tried adding the 'refill shield' one but it still shows that it uses energy on the ability bar and while in the mission it says 'ABILITY NOT READY' Link to comment Share on other sites More sharing options...
Duality52 Posted September 3, 2020 Share Posted September 3, 2020 1 hour ago, [DE]Megan said: Fixed Deimos Carnis and Deimos Carnis Rex not awarding kill Affinity. After some testing, the Carnis Rex rewards the appropriate Affinity similar to heavy units such as the Saxum. The normal Carnis, however, awards the Affinity equivalent of a common Infested which is below 100 Affinity even at Level 50. Can their Affinity be increased to the equivalent of Elite Lancers/Elite Crewmen? They're more dangerous than your average Infested. Link to comment Share on other sites More sharing options...
T1berian Posted September 3, 2020 Share Posted September 3, 2020 wow nice fixes now i get even more bugs with Iso vault runs, mission in progress cant start tier 3 even after getting bounty from tier 2 then game crash......... still losing exp progress for mech when host leaving.......... Link to comment Share on other sites More sharing options...
Leqesai Posted September 3, 2020 Share Posted September 3, 2020 57 minutes ago, RhymzwithOrangz said: Why is Mag at phobos juction immortal, like whyyyyy. she spams her ult and insta kills, ive been trying for two weeks now someone help, i need plastids to get better gear without spending money but i need to get to phobos, its a vicous circle and no one will taxi me. FFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUU What does this have to do with the update... You'd probably have better luck asking this on the appropriate page. Link to comment Share on other sites More sharing options...
ScabReaper Posted September 3, 2020 Share Posted September 3, 2020 1 hour ago, Pegasy said: Mr 30 test when? When you get the extra 58k you're missing xD Link to comment Share on other sites More sharing options...
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