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Performance issues makes fire rate-based weapons weaker

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I main a lot of bullets hose weapons (like Imperator Vandal) and I hate when I don't make almost damage because I have FPS drops (in open worlds that happens like 95% of the times) because the fire rate drops with them.

I know that having a good frame rate in open worlds is hard to achieve, but it will be cool if, for example, this type of weapons increase their damage with the time between frames or something like that, maybe it won't be the same but at least we could make damage.

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