(PSN)Hopper_Orouk Posted September 6, 2020 Posted September 6, 2020 Pulverize is supposed to be a DPS CC ability, it scales with enemy level and amount of enemies in your gut. against enemies inside, it absolutely demolish them, due to the armor strip, the constant bouncing and nourish strike's buffs, and if they still didn't die, a simple feast puke will finish them off For enemies outside, the collision damage on paper is very powerful, 4000 base damage is not a joke, and it does indeed kill some high level fodder enemies and sometimes a heavy gunner with consistent impact with the target But it's impact and toxin damage, and most enemies nowadays have layers upon layers of DR and effective health A simple buff for the ability is to remove the COLLISION damage Cap for the amount of enemies in your gut, while maintaining the SHOCKWAVE damage cap of up to 10 enemies in your gut The shockwave damage already does it's job effectively at killing enemies inside your gut, so it's doesn't need a buff. The collision damage however needs to have its damage cap removed and scale infinitely off of enemies inside your gut, similar to how feast scales, that way you'll have a consistent DPS ability that rivals feast
(PSN)ForNoPurpose Posted September 7, 2020 Posted September 7, 2020 Would be nice if grendels pinball of map nuking doom scaled its damage for number of enemies past 10. Given the energy costs involved its got balance built in.
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