Kontrollo Posted September 7, 2020 Share Posted September 7, 2020 TL;DR: Parazon Mercy Finishers are by design already heavily conditional Stuns from Electricity and Heat procs -- and possibly other animations -- prevent me from doing a Parazon Mercy Finisher on a target => Please make it so Parazon Finishers can always be used on eligible targets, and maybe improve them in other ways, as well Recently, I've been asking myself if there's a way to make Impact procs useful. So I've been playing around with Gorgons, and they're ideally suited for a certain combo: Impact Procs to trigger Parazon Finishers to replenish the magazine of the gun with Blood For Ammo. The idea here is -- especially with Gorgon Wraith -- to improve the mediocre perfomance (low-ish damage, high ammo consumption, Impact heavy damage distribution) by focussing on high status chance and capitalising on the accumulating Impact procs. Which would mean free ammo and less time wasted on reloading (Parazon vs. Gorgons' high reload animation time). Sadly, in reality that doesn't quite work out. If the target gets stunned by a Heat or Electricity proc (and possibly other animations), it's impossible to use the Parazon until that wears off. Not only do you have to wait in proximity of an enemy -- which is usually quite exposed -- very often they also have some DoT on them (Heat, Electricity, Slash) which kills them before you can use the Finisher. Example: Spoiler It's not that easy to show in a screenshot, but here's I played with a Prisma Gorgon against a Grineer who would be open to a Parazon Finisher, but he has several DoT procs on him (Electricty, Slash from Hunter Munitions). Because he was stunned by an Electricity proc, it was impossible to replenish the magazine of the gun before he died, Note: even if it were possible to use the Parazon Finisher in all circumstances, it's still a lackluster move in general gameplay: Triggers only on very low health Trigger is random Even when actively trying to perform these, "overkill damage" and DoTs often kill a target before one can reach them and do the Finisher Relatively high animation time which could be used to kill more enemies Enemies stop targetting you, but it's still possible to die during the animation Requires very close range to the target Doesn't work on all enemy types, anyway Link to comment Share on other sites More sharing options...
Kontrollo Posted September 7, 2020 Author Share Posted September 7, 2020 Only tangentially related: Come to think of it, if Impact (with Mercy) is supposed to be the utility status, then how about a Blood For Life Support mod? Link to comment Share on other sites More sharing options...
Kontrollo Posted July 12, 2021 Author Share Posted July 12, 2021 Bumping this because I noticed that the Parazon rework didn't address it. In the following screenshot, notice the absence of the 'Mercy' tooltip, which appears on eligible enemies in addition to the overhead marker: It's because that Corrupted Heavy Gunner is in the on-fire animation, and it's not the only one preventing Parazon finishers. Link to comment Share on other sites More sharing options...
Xikto Posted August 5, 2021 Share Posted August 5, 2021 On 2021-07-13 at 3:52 AM, Kontrollo said: It's because that Corrupted Heavy Gunner is in the on-fire animation, and it's not the only one preventing Parazon finishers. Despite the fact that we got a Parazon rework, this is still an issue. Link to comment Share on other sites More sharing options...
Kontrollo Posted August 11, 2021 Author Share Posted August 11, 2021 I rarely play Revenant, but here's another case. His Mesmer Skin prevents finishing enemies, as well: This one is even more annoying than the status effects, because it can last for a very long time. Link to comment Share on other sites More sharing options...
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