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Next up: an option to get textures at a higher resolution and say "screw disk space"?? 

 

Cool stuff though, I go through days of effort to shave MBs off of docker images, so saving this much will be a great benefit for players and your CDN, I'm sure.

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4 minutes ago, D1videdByZer0 said:

Could also lead to FPS increases across the board, hopefully.

Probably not, the textures are being compressed but are remaining the same resolution, meaning the graphics API is still having to process the same amount of pixels when it loads textures into VRAM or manipulates the texture.

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Sometimes you need to make a choice to lower the size of a game:
- The hard way : Optimize the game
- Or the easy way : Remove content (like planets for example) 😉😉

Great job DE !

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1 hour ago, [DE]Glen said:

In this first update we’re going to change our Lightmaps

is this going to improve how effective and responsive Mirage's Eclipse is to the light/shadow in game? It is so wonky at the moment that some shadows are triggering damage buffs, and some really really super duper bright areas are not registering any light at all. Hydron is an easy example.  Right up on the defense pod. One second youre in the light... one step over youre in the dark... but no visible change in shadows on the floor, on your character, or anywhere...

Edited by PookieNumnums
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20 minutes ago, PookieNumnums said:

is this going to improve how effective and responsive Mirage's Eclipse is to the light/shadow in game? It is so wonky at the moment that some shadows are triggering damage buffs, and some really really super duper bright areas are not registering any light at all. Hydron is an easy example.  Right up on the defense pod. One second youre in the light... one step over youre in the dark... but no visible change in shadows on the floor, on your character, or anywhere...

No because Eclipse doesn't sample from the lightmaps.

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40 minutes ago, tarfeef101 said:

Next up: an option to get textures at a higher resolution and say "screw disk space"?? 

I second this, please. I love the game artstyle but sometimes the differences across Warframes themselves are a bit too much: You can get super clean textures like with current Mesa Prime, and sometimes the textures will look squarey (ie: the tintmask on Excalibur Umbra or Chroma Prime), which hits a bit visually...

Also, I need to ask (mainly to understand), I see in the normal maps a difference in the "black spots" where they are less accentuated, why is that?

Thanks for the comprehensive and detailed explanation as well, Glen 🙂

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6 minutes ago, Draakon0 said:

Could you go into detail why release it in 3 different parts instead of 1 big one? Like what is making it "more painful" for us as players if it comes in 1 big part.

Some people have to work with bandwidth quotas so by spacing it out over multiple months we can try to help people keep under their limit.

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