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On 2020-09-28 at 12:57 PM, ALIONATED said:

For anybody that thinks Xaku is weak. 
 

 

I mean, you did see the Mag he brought along for the ride, right? I'm not saying Grasp of Lohk is a bad ability, it's just boring. Yeah, Xaku is much more capable now, but the actual gameplay is kind of dull. They're great if you don't feel like using your guns, or even really paying attention.

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1 hour ago, (NSW)Electropuncher said:

I mean, you did see the Mag he brought along for the ride, right? I'm not saying Grasp of Lohk is a bad ability, it's just boring. Yeah, Xaku is much more capable now, but the actual gameplay is kind of dull. They're great if you don't feel like using your guns, or even really paying attention.

Most people focus on auto-aim bot aspect of Grasp of Lohk, disregarding "disarming" aspect of 1st & 2nd. So it's obvious that they make boring builds. Same with Mesa's guns. It gets me through bounties for the Revenant but it was boring games.
You can focus more on disarming aspects (1st & 2nd ability) and 3rd from time to time. Sure... you can skip this add... it might be not the most powerful build but it's very dynamic.

1 hour ago, (XB1)GearsMatrix301 said:
3 hours ago, quxier said:

 

Usually just small stuff like finding a room to camp in.

I haven't watched whole stuffs but I see him moving.

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5 hours ago, quxier said:

Most people focus on auto-aim bot aspect of Grasp of Lohk, disregarding "disarming" aspect of 1st & 2nd. So it's obvious that they make boring builds. Same with Mesa's guns. It gets me through bounties for the Revenant but it was boring games.
You can focus more on disarming aspects (1st & 2nd ability) and 3rd from time to time. Sure... you can skip this add... it might be not the most powerful build but it's very dynamic.

The disarm is pretty okay, and the guns themselves are really short range, so it kind works.The real problem is how a lot of changes are being denied (heh) because the devs want to avoid a passive playstyle, while making changes that allow for an even more passive playstyle. Case in point "making Grasp of Lohk shoot more than 8m away would make playing them too easy because you'll shoot everything too fast," versus "The Vast Untime freezes your ability timers, and with a skilled enough hand, this means you literally multiply your ability uptime by like 30. Oh also, you have a 50% damage buff, a mass disarm/gun satellite generator, a better Chaos (that you're currently stuck with what you get from the first cast if you're on console lol), and a defense strip zone that are affected by this.

As for the video, he does jump around a lot, but my point was that Mag also strips defenses and also does a massive amount of CC. If anything, this just highlights how OP Grasp and TVU are.

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17 hours ago, (NSW)Electropuncher said:

As for the video, he does jump around a lot, but my point was that Mag also strips defenses and also does a massive amount of CC. If anything, this just highlights how OP Grasp and TVU are.

But couldn't Gaze do the same as for armor stripping?

 

17 hours ago, (NSW)Electropuncher said:

better Chaos (that you're currently stuck with what you get from the first cast if you're on console lol)

I wonder why it's good on console.

17 hours ago, (NSW)Electropuncher said:

The real problem is how a lot of changes are being denied (heh) because the devs want to avoid a passive playstyle, while making changes that allow for an even more passive playstyle

People wanted, as fair I remember, duration for some abilities and they were complaining that the Vast Untime is useless (high energy costs, not enough speed boost, void damage de-buff were small etc).
Then somewhere one person said something about "Untime" should freeze time. There you go... this will "fix" 2 things with the easiest method. The same happened with Protea. Simple +X to stats.

Sure. With high duration you can keep Gaze/Grasp of Lohk active for a long time. However you need to spend 100 (or more) energy. Not sure if that style needs things like Equilibrum or Arcane energize. If yes then this build would require some effort, hence it would be "okeish".

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  • 4 weeks later...

 

This is after 7 formas and use since console release.

"Neither he nor she, Xaku is a composite... a Warframe assembly made of others lost in the early Entrati Void expeditions.Xaku has mastered this power of the Void to terrify and bewilder their adversaries.

Forged from the remnants of lost Warframes, they channel the spirits of the Void. This is Xaku, the fragmented, the restored.

In the concert of mayhem, Xaku is a law unto themselves, Tenno."

                                                                                                        Passive                                                                                                         

  • Xaku has a 25% chance to cause incoming enemy projectiles to harmlessly phase through themselves. Every time this passive is activated Xaku receives 75energy. (not effected by mods, drops down to 19 energy per activation when using Vast Untime)
  • The effectiveness of Xaku's damage to an Eidolon's shields is based on Xata's whispers damage %. For example: 50% will only cause an Eidolon to take 50% of your overall damage to their shields. Put a cap on the overall damage bypass if it becomes an issue you can keep it capped at 50% but the Void frame that has mastered the void yet is unable to so much as tickle and Eidolon doesnt make sense.
  • Xaku's Void abilities working on Void required objects such as the gas city doors, the Diemos Obelisk, Otak/loid void healing, Eidolon, Murex walls, Profit taker shields and ect.

 

                                                                                                      Xata's Whisper                                                                                               

"Whispers from the Void infuse Xaku with untold power, by expending 25 Energy, to grant them a 17% / 23% / 23% / 26% VoidTearIcon bVoid damage bonus with a 100% chance to reset Sentients damage resistance on all equipped weapons, lasting for 20 / 30 / 30 / 35 seconds. "

Changes needed:

  • Works with every weapon in game, including melee weapons projectiles and spawns. As well as Javelins pulse damage. (still does not work with all weapons and wont reset sentients with some weapons since the void status will not proc.)
  • Void procs having there status count and show over affected targets heads. Condition overload and similar mods currently doesn't benefit from this status effect.
  • Has synergy with Grasp of lokh and The Lost's Deny. (why not have void damage proc void status? why?)
  • When subsumed, does not grant damage to Eidolons.
  • When subsumed, does not grant Void damage to other abilities on other warframes.
  • No longer damages Xaku or Allies that are in or near the void proc bubbles. ?(this may have been fixed last patch still needs testing)
  • Proc bubble is relative to the size of the target. (on larger targets the bubble is often inside the body making it useless, making the bubble scale in size with the target removes that issue of ineffectiveness.)

The potential of Void damage against none sentient factions is huge in that the proc Bullet Attractor redirects all projectiles back to the targets affected by the proc. If the changes above are made this would boost not only Xaku's damage but survival as well, as targets effected by the proc wont be able to shoot Xaku nor their allies. With that comes the damage they inflict on themselves which seems to gain a punch through for double and triple damage per shot(excluding explosives which seem to only deal one tick of damage). this also effects targets that get too close to proced targets as they will also take damage from any projectiles caught with in Bullet Attractor.  The bonus damage will make those hits caught with in bullet attractor count as each buffed hit will get at least 2 ticks of damage.

The synergy will allow Xaku to truly "wield the power of the Void" as their Void guns that shoot Void beams will now have the option to utilize the void proc when ever players choose its needed. this can provide a potential 360`of protection with the 3s Void proc.  With the Lost, using Xata's whisper then using deny on a target will apply the Void proc on them while they are lifted.

                                                                                                          Grasp Of Lokh                                                                                            

  • AI tweak to stop guns from focusing on targets trapped in gaze or other trap like abilities i.e. Blood alter, Lantern.[this was stated to come with the next change so im very happy about this being included, thank you]
  • Can damage targets that are banished to the rift. (Lore wise, the rift is between the void and the normal plane, the void has no issue passing this threshold to reach the normal plane and affect it. Therefore it should have no issues when dealing with Limbos banished targets.).
  • No longer consumes energy if no guns are taken.
  • guns can be taken from corpses as well. (allies that kill your targets while you take your time calling the void leaves you with 1 or no guns and less health, also there are times where bug/lag comes in and you get nothing anyway.) [This also seems to have been fixed in the previous changes and i appreciate it very much.]
  • Increase gun's base range to 10m.
  • Increase disarm base radius to 10m, affected by range mods. [This is already being looked at so im happy about it as well.]
  • Synergizes with Xata's Whisper gaining the % damage buff as well as the same % for the void proc chance. This can all be based on Strength. [It makes no sense to not have abilities synergize with each other in a cost effective way with Xaku. the change to Deny and this ability only means more energy cost to make one ability slightly less useless. utilize if for yourself in your play through on lvl 40 and up and tell us how useful GOL and Deny combo really is in live combat. Just add the synergy with Xata's Whisper]

 

                                                                                                         The Lost's Accuse                                                                                        

  • Enemies caught in Accuse give Xaku an emergency buffer to prevent death whenever Xaku drops to 2 health. This means that when Xaku drops below 2 hp while accused has at least 1 target the Accused shall suffer the penalty of death instead of Xaku, dealing the damage to one of the accused per lethal damage. If a single attack is sufficiently strong enough to kill in one strike (i.e. damage value in excess of the total available health after armor damage reduction) then the excess damage will transfer over to the next accused. This could potentially kill more than one accused at a time but, provide Squishy Xaku with time to retreat from a one shot kill.
  • there is no invulnerability in between the emergency buffer effect which means that while Xaku remains at 2hp they will continue to lose those they accused and will take damage as normal.
  • Accused targets do not give refund energy nor health to Xaku, maybe with a future augment.
  • Does not work on enemies caught in Gaze and invulnerability type abilities nor within the range of Gaze. This includes abilities from frames like Nidus and Titania. Lets just remove that exploit ahead of time shall we?
  • The recast can still be an effect since proper management of energy will be needed.
  • Damage abilities from warframes don't seem to affect Accused targets currently, this change would benefit from that. Though all weapons still kill targets and that's fine for dealing with hard to kill targets or trying to revive a squad member, pet, or protected target. Overall providing a level of control over the fight for Xaku users.
  • Add a color to each ability on the wheel while also adding a number to how many targets are affected to help keep track.
  • If possible change the select and execute triggers via the buttons to the trigger alone activating the current ability and the trigger plus the ability being the change in the wheel. For ex: PS players have R1 and O for the lost, pressing R1 will change the ability selection instead of just executing the ability making you have to hold both R1 and O to execute the ability which decreases reaction time and opens up for mistakes. so to be clear im asking that R1 alone will execute the gaze ability if its selected on the wheel and then holding R1 and tapping O will change the wheel selection. the R1 and holding O can remain to provide quick access while cycling. I really hope that makes sense.

Just about every summons/possession abilities that other warframes have will have an additional function for EX:

Nidus: Spawns 9 Maggots that seek out nearby enemies to feast upon. Once enemies are detected, Maggots frenzy with increased movement speed and leap toward their prey to latch onto them. While attached to an enemy, each Maggot will continuously stun its target and inflict 10 Toxin damage per second until the target dies or Maggot expires. They can also give blast damage upon death reducing the targets accuracy should they survive.

Nekros: Shadows of enemies that summon additional units, like Drahk Masters, can summon Shadows of their respective minions. These can exceed the number of Shadows Nekros can normally summon, and will be reflected in the number on the ability icon. They also contribute extra damage reduction when  Shield of Shadows is equipped. Also Shadow copies have aggro, causing enemies to prioritize attacking copies over players.

Revenant: On death, thralls leave behind an Eidolon energy pillar that lasts for 10 seconds. Energy pillar continuously inflicts 250 / 500 / 750 / 1,000 Puncture damage per second to all enemies within a 0.5 / 1 / 1.5 / 2 meter radius; additionally, pillars generate homing energy projectiles that seek out nearby enemies within a range of x meters, dealing 250 / 500 / 750 / 1,000 Impact damage with a 100% status chance. Enthrall costs no energy when used on an enemy stunned by Mesmer Skin. Reave steals shields and health 5 times more from thralls.Thralls killed by Danse Macabre leave behind pickups that grant 50 Over shields for Revenant and his allies.Energy pillars explode to disperse damage radially when struck by Danse Macabre lasers.

NYX: The mind-controlled target is immune to damage from all sources, but is still susceptible to negative Status Effects. During Mind Control, all damage dealt by Nyx and her allies on the target will be stored and inflicted in full once the ability ends. Damage dealt by enemies on the target is only nullified and not stored. The damage bonus percentage from converted damage is displayed in the HUD beside Nyx's shield and health indicators.

XAKU: Distorting reality with Accuse, Xaku manifests a Void fissure at the targeted location on the aiming reticle over unrestricted range. Up to 5 / 6 / 7 / 8 enemies within 5 / 7 / 9 / 11 meters from the fissure become corrupted by Void energy for 4 / 8 / 12 / 16 seconds, stunning them in place then causing them to fight for Xaku and turn on their former allies.

0 synergy with other abilities, no secondary effects from possession, no boost to the possessed abilities. why waste energy on this when you can use radiation?

                                                                                                             The Lost's Deny                                                                                       

  • Enemies lifted by deny have the Vome Obelisk effect applied to them, tethering enemies and pulling them within 15m and preventing them from leaving its 10m holding range.
  • Multiple Xakus can not Deny the same targets.
  • Deny works on Invulnerable targets i.e. Gaze and ect.
  • Deny will work on Accused targets and Accuse and Gaze will work on Denied targets for complete synergy.
  • Synergizes with Xata's Whisper gaining the % damage buff as well as the same % for the void proc chance.
  • To be clear, the tether does not deal damage nor drop extra loot.
  • The tether is not effected by ranged mods.
  • The amount of targets effected is 5 per lifted target which is affected by the duration of Deny.
  • In order to tether more targets Deny must be recast.
  • Tethers work on Sentients.
  • Do note that the Tether will work on spawned enemies which may allow nemesis to bypass the tether with their spawns (i.e. spawned leeches, Boiler spawns, Hyekka kavats and ect.). Making this ability well suited for Veteran and high MR players that utilize effective tactics in mission.

This Denies the targets of their freedom to move as they would like, restraining and restricting the movements of those who survive the initial "Void beam".

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