RS219 Posted September 10, 2020 Share Posted September 10, 2020 Welp. Since the 9th slot is removed, what's better for Arquebex: +60% multishot or +60% fire rate? Link to comment Share on other sites More sharing options...
motorfirebox Posted September 10, 2020 Share Posted September 10, 2020 16 minutes ago, Cmdr-A said: Since I don't see any bug fix here about the fishing spear one getting stuck and unable to move. This really, REALLY needs to be fixed. Link to comment Share on other sites More sharing options...
Tiny_Desk_Engineer Posted September 10, 2020 Share Posted September 10, 2020 Great hotfix. Any news on necramechs being allowed on normal missions? Link to comment Share on other sites More sharing options...
FaridRLz Posted September 10, 2020 Share Posted September 10, 2020 Not being able to link any riven mod Link to comment Share on other sites More sharing options...
Brick Posted September 10, 2020 Share Posted September 10, 2020 Sweet, some much needed changes/fixes. Now we sit and wait for a balance pass on the resource requirements to feed the Helminth, especially railjack resources. Link to comment Share on other sites More sharing options...
Skaleek Posted September 10, 2020 Share Posted September 10, 2020 7 minutes ago, vegetosayajin said: mech streamline got from 0.2% to 2% still terrible odds ... No its still 0.2% Link to comment Share on other sites More sharing options...
.Raf Posted September 10, 2020 Share Posted September 10, 2020 It appears you broke the ability to link any rivens in chat. Link to comment Share on other sites More sharing options...
Duality52 Posted September 10, 2020 Share Posted September 10, 2020 17 minutes ago, [DE]Megan said: Necramech Changes & Fixes: Need more: Player Necramechs should have innate health and Energy regeneration. Player Necramechs should not prevent Companion Precepts/Mods (i.e Animal Instinct, Vacuum/Fetch) from functioning. Hostile Necramechs should have a cooldown and a start-up animation for their Storm Shroud. Adjust the modding for player Necramechs. It needs around 7 Formas to slot the necessary 11 mods. 19 minutes ago, [DE]Megan said: General Weapon Changes: The Sepulcrum's lock-on alt-fire needs to be faster and more generous. By the time you lock on with a team, they're already dead. 20 minutes ago, [DE]Megan said: Fixed a case where Latrox Une wouldn’t spawn if Garv’s encounter happened before it, and Garv was still around. Off-topic, but can they hang around inside the Necralisk? Makes the place less deserted and more of a proper safe haven from the Cambion Drift. Link to comment Share on other sites More sharing options...
Skaleek Posted September 10, 2020 Share Posted September 10, 2020 7 minutes ago, -JT-_-R3W1ND said: Do you understood 2% of 10% is 0.02%? Otherworldly this is 500 kills. It's fine for a mob you can kill bulk, but not for a 30 min run. 300 hours! No, its 0,2%. Still terrible odds, but lets not go crazy. Link to comment Share on other sites More sharing options...
Darazio Posted September 10, 2020 Share Posted September 10, 2020 3 hours ago, [DE]Megan said: Heart of Deimos: Hotfix 29.0.8 Fixed Clients always hitting a fade-to-black teleport volume when entering the Isolation Vault. Ahh! Thank you so much for fixing this. You have no clue how annoying that bug was for me. Link to comment Share on other sites More sharing options...
Deridious Posted September 10, 2020 Share Posted September 10, 2020 20 minutes ago, [DE]Megan said: Improvements towards Operator eye textures and shading to look less flat. Look, look with your special eyes! Thank you for this! I can finally play this game! Until now it was just unplayable. Luckily this is the only game-breaking issue there was to address. Awesome stuff right there. Link to comment Share on other sites More sharing options...
Cade.V Posted September 10, 2020 Share Posted September 10, 2020 I accidentally clicked cancel when I was given the chance to rename my Helminth. Now I can't do it anymore. Please fix this! Link to comment Share on other sites More sharing options...
vegetosayajin Posted September 10, 2020 Share Posted September 10, 2020 1 minute ago, Skaleek said: No its still 0.2% Necramech Streamline Rare (2.01%) Link to comment Share on other sites More sharing options...
Skaleek Posted September 10, 2020 Share Posted September 10, 2020 Just now, vegetosayajin said: Necramech Streamline Rare (2.01%) Mod drop chance 10%. Link to comment Share on other sites More sharing options...
Crackensan Posted September 10, 2020 Share Posted September 10, 2020 Still no Necramech Affinity bugfixes? Link to comment Share on other sites More sharing options...
fr4gb4ll Posted September 10, 2020 Share Posted September 10, 2020 22 minutes ago, [DE]Megan said: Fixed the Arquebex having an unintended 9th Mod Slot. i wonder how that happened... were you playing around with more slots? would be nice to have them ^^) Link to comment Share on other sites More sharing options...
OnceADrog Posted September 10, 2020 Share Posted September 10, 2020 Still no fix for necramech lost bonus affinity on leaving squad? So we remain at mercy of host for evac, and if they leave squad we lose it too... VERY disappointing! Especially after the 7 day wait for this hotfix... Link to comment Share on other sites More sharing options...
Ceryk Posted September 10, 2020 Share Posted September 10, 2020 19 minutes ago, Skaleek said: Yeah but this is still garbage. You know we can only kill a few necramechs every 30m right? 0.2% drop rates on mobs that die at a rate of 2-6 per hour is insane. Yeah. I mean I'll give it a try and see if this helps, but on such a rare enemy, mod drops should be a minimum of like 25% chance. 10% chance still doesn't feel like it will cut it... Link to comment Share on other sites More sharing options...
T-Hodge Posted September 10, 2020 Share Posted September 10, 2020 23 minutes ago, Deminisis said: Will there be anything of value for reaching Rank 5 Entrati in the future? A fish trophy and a captura scene is all that is available. Necraloid is looking just as bad, despite adding mods to purchase. I'm really worried about the replay value of this open world if we have nothing left to spend standing on after the one time purchase of blueprints, mods, and weapons. we know we're getting necralisk kitgun parts, i assume some of these will require rank 5 Link to comment Share on other sites More sharing options...
PookieNumnums Posted September 10, 2020 Share Posted September 10, 2020 Still no fix for being locked in operator if warframe is killed while in necramech? Or was that fixed already? Ill test it later if no one can confirm. Link to comment Share on other sites More sharing options...
JeweledWeevil13 Posted September 10, 2020 Share Posted September 10, 2020 2 minutes ago, Cade.V said: I accidentally clicked cancel when I was given the chance to rename my Helminth. Now I can't do it anymore. Please fix this! There is a little console near the doorway as you go to exit the infested room. You can change the name there Link to comment Share on other sites More sharing options...
BattledroidPrime Posted September 10, 2020 Share Posted September 10, 2020 Still waiting for the protea shrapnel grenade fix over Exocrine and various other points on Cambion where there seems to be collision mesh in open space. Link to comment Share on other sites More sharing options...
Alpha_Tango Posted September 10, 2020 Share Posted September 10, 2020 Fixed Ash’s Shuriken ability not being affected by Power Strength Mods. ... i knew soemthing smells fishy.😠 Link to comment Share on other sites More sharing options...
RoarinTides Posted September 10, 2020 Share Posted September 10, 2020 Thank you for the hotfix and keep up the good work! Although the 10% mod chance on the first necramech still feels steep if you ask me. Necramech Redirection Very Common (75.88%) Necramech Steel Fiber Uncommon (22.11%) Necramech Thrusters Rare (2.01%) These numbers (based on the 10% chance for the mod dropping in the first place) would be 7.588%, 2.211%, 0.201% in a single instance of beating a T1 necramech. So I went to https://xplainthegame.com/dropchance-calculator/ and put in the Thruster chance for the single instance and it's pretty sucky. Spoiler I would say it still needs a base raise from the mod drop chance from 10% to something a bit more reasonable for a single boss-like entity. Still THANK YOU FOR THE HOTFIX I CANNOT STRESS THAT ENOUGH! Praise Redimus Textimus Link to comment Share on other sites More sharing options...
VoidArkhangel Posted September 10, 2020 Share Posted September 10, 2020 And the fishing fixes? Deimos fishes clip through the ground more often than the other ones Cortege and necramech's mods droprate changes? It feels like farming the saturn six mask per pieces Carrion drone purchasable with plat when? << please? Link to comment Share on other sites More sharing options...
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