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Botany 2.0 when?


MercuryDoll

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Posted

Snapping photographs of plants to get copies of them for crafting is not only un-immersive, it feels really weird and kinda un-intuitive. Why can't we pick up Frostleaf and Sunlight Threshcones just like how we pick up Ayatan Stars and Granum Coins?

While we're at it, it would be nice if we could get planters for our orbiters in which we can grow some of them ourselves. Partly for farming reasons, partly because they'd also incidentally make nice decorations.

And if there's still time, a look at old items and giving them a new purpose would be nice. Those useless stockpiles of Amethyst and Beryl Antitoxins could be turned into restoratives. Or maybe used in aforementioned planters as fertilizers.

Posted

You can still use the antitoxin's on that...earth tileset defense mission I do believe? And you get lil extra reward? But beyond that...yeah IMO it should get...updated.

Posted
1 hour ago, MercuryDoll said:

Snapping photographs of plants to get copies of them for crafting is not only un-immersive, it feels really weird and kinda un-intuitive. Why can't we pick up Frostleaf and Sunlight Threshcones just like how we pick up Ayatan Stars and Granum Coins?

 

Now I don't claim to know DE's reasons for this, but I think it's because we scan them for their genomes and whatnot, to then replicate them once. It's probably the inevitable corruption of data when using it that makes us able to use the scanned item only once. Remember kavat genetic codes are also scanned.

I'm not gonna say I particularly enjoy scanning the plants, but I'd still rather scan them than pick them up from their natural habitat and put them in my collection of supposed-to-be dead things, as dead. Because I think plants are sentient and know suffering and anguish just like we do.

But, maybe we could give Oxylus sentinel or some other companion a mod that makes them automatically scan surrounding plants, and that that scanner would have, lets say a 10 meter punchthrough, just so that it'd get things actually done too. And it'd better give two plants instead of one, or else those of us who care end up using simaris scanner instead due to its widget.

Posted

I wouldn't mind the scans of the vegetation giving a fragment and needing x amount of fragments to craft a permanent reusable sapling blueprint of the appropriate vegetation (And possibly hybrid plants?) and then grow a consistent supply of them to avoid having to constantly farm for scans. Would go well in the helminth room, and you could even add an option to create plant decorations instead of keeping the resource when grown. 

Posted
On 2020-09-13 at 11:28 PM, SolitaryMan7 said:

Now I don't claim to know DE's reasons for this, but I think it's because we scan them for their genomes and whatnot, to then replicate them once. It's probably the inevitable corruption of data when using it that makes us able to use the scanned item only once. Remember kavat genetic codes are also scanned.

I'm not gonna say I particularly enjoy scanning the plants, but I'd still rather scan them than pick them up from their natural habitat and put them in my collection of supposed-to-be dead things, as dead. Because I think plants are sentient and know suffering and anguish just like we do.

But, maybe we could give Oxylus sentinel or some other companion a mod that makes them automatically scan surrounding plants, and that that scanner would have, lets say a 10 meter punchthrough, just so that it'd get things actually done too. And it'd better give two plants instead of one, or else those of us who care end up using simaris scanner instead due to its widget.

Wow, that's actually pretty cool 

Posted

My uninformed guess is that plants on Earth are some kind of archaic outdated mechanic that DE pioneered like 5 years ago and never updated - rather like Trinity's Well of Life. "We don't want players accidentally killing the Well of Life, so let's multiply its health by *10." Then, in a recent patch, they updated that to more modern mechanics of making the target immune but storing up damage and delivering it when the ability expires. I'd bet money DE came up with this plants crap and 4-hour day/night cycle crap years ago, then came up with a much better implementation with Cetus, then just never went back to implement the new system to old content.

Long story short - just turn the plants into breakable containers that drop the actual plant as loot. Simple as that.

Posted
15 hours ago, Steel_Rook said:

My uninformed guess is that plants on Earth are some kind of archaic outdated mechanic that DE pioneered like 5 years ago and never updated - rather like Trinity's Well of Life. "We don't want players accidentally killing the Well of Life, so let's multiply its health by *10." Then, in a recent patch, they updated that to more modern mechanics of making the target immune but storing up damage and delivering it when the ability expires. I'd bet money DE came up with this plants crap and 4-hour day/night cycle crap years ago, then came up with a much better implementation with Cetus, then just never went back to implement the new system to old content.

Long story short - just turn the plants into breakable containers that drop the actual plant as loot. Simple as that.

It was part of an early operation, hence you wind up scanning plants.

Posted
On 2020-09-13 at 3:12 PM, Hixlysss said:

You can still use the antitoxin's on that...earth tileset defense mission I do believe? And you get lil extra reward? But beyond that...yeah IMO it should get...updated.

Or just add it to helminth resources.

Posted
1 hour ago, (PS4)ForNoPurpose said:

Or just add it to helminth resources.

GOD yes.  The fact Helminth doesn't eat ANY of the open world fish/ores/gems annoys me to no end.

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