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Please make 'Sinister Reach' and 'Ruinous Extension' into EXILUS Mods


RenzorTheRed

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Posted

Please make 'Sinister Reach' and 'Ruinous Extension' into EXILUS Mods. They're utility mods with really low mod capacity cost that feel like they should be there. Would be a lot more convenient.

Posted

In the unlikely event DE reads this and decides to go along with this suggestion, I would also like to include two related requests.

  1. Add "Damage Falloff" "Beam Range" "Point of No Return" (or whatever name DE sees fit) stat in the Arsenal and also in Kitgun parts viewer, so we can see the beam range of the weapons and also for Kitguns before we build them. Naturally, make this stat be affected by the current mod selection as well. You may think I didn't have to spell this out, but this is DE we're talking about, so it's better to be safe than sorry.
  2. Change the related mods description to show how many meters or whatever fridges per cheesburger units that USA uses are added with the mod instead of the mysterious +Range. Seeing the added length in a measurable units like +12 meters or +0.13 football fields, for the folks in the USA, looks a lot better, more threatening, and gives you a better idea of what the mods does for you.

latest?cb=20171007154234

Posted
8 hours ago, NinjaZeku said:

And speaking of enhancing range, +Blast Radius Mods should likewise be Exilus.

Really no, that would increase damage potential on more enemies, which is not a utility at that point.

Posted
7 hours ago, (XB1)Rez090 said:

Really no, that would increase damage potential on more enemies, which is not a utility at that point.

+Flight Speed already does that. Shotguns become more deadly at range, Catchmoon & co reach further.

+Beam Range / +Blast Radius would do the corresponding thing for Beam / AoE weapons, it'd be only fair.

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