(PSN)Medi-DragonXIII Posted September 14, 2020 Posted September 14, 2020 First, I would like to say I find Deimos interesting as a whole. That being said, however, there are some rather glaring issues. Isolation vaults in particular. Sometimes, when restarting a vault run from the open world it will bypass the door bait phase. This will result in one of two outcomes. 1) The toxicity rises at an alarming rate, going from 0 to 100 in seconds at times. Or 2) The vault itself does not reset, making the door stay open and, thus, the mission cannot be completed. Or 3) The vault shows the same symbol for each slot on the lock. Other times, after doing the basic difficulty, the higher tier difficulties will not occur, often leading to one of the previous two issues. Lastly, and rarest but worth mentioning, sometimes the enemies needed to reduce toxicity spawn so far outside of the vaults, often back entirely on the surface, that the toxicity can't be effectively reduced in time to prevent failure. These have all happened to me and the squads I have been in multiple times over the last several days. These break the game in temporary but impactful ways and reduce the fun of playing. I don't mind failing if I screw up, but when it's due to bugs then that gets under my skin, and the skins of many others. I genuinely hope the team looks into these issues soon and figure out what the hell is going awry and it can be fixed. As always, thank you for making an overall enjoyable experience. I look forward to what's to come in the future.
(PSN)AbBaNdOn_ Posted September 16, 2020 Posted September 16, 2020 I consider myself a veteran of Iso Vaults now. Im maxed in Necroaloid and have buttloads of matrix's. Would have solo'd the vaults if a stupid infested hadnt one shot me after I killed the 3 mechs =(. But yeah I would agree with a couple of the above things. I think you guys over corrected on toxicity phase. I never fail it but I cant have fun or goof around either because I cant depend on others to take out the anti-tox infested. I have seen where all 4 pedestals have the same symbols. But I wanna emphasize that bug where you do the first vault, and then you start the second and it acts like your doing the first. I was host, I used the right mother, we were zipping through and had tons of time to spare. But when we entered the second vault there was only 1 mech. When I went to the 3rd mother she was only 4 star. There was no host migrations, wrong mothers, change of day. The vaults just failed to progress in sequence. I also gave solo a whirl like I said above.... When I went into the 2nd tunnels for the tox phase, only the anti-tox infested spawned. None of the other infested lol. I dont remember what happened at the mechs, if the infested showed up.... but when I got to the 3rd tunnel/tox phase everything was back to normal. There were anti-tox infested and normal infested. And unfortunately the infested were around for my 3 mech fight....where I actually beat them...but was then killed immedeately by infested.
(PSN)VariantX7 Posted September 23, 2020 Posted September 23, 2020 Upon opening the vault, I consistently get kicked out of it as if I went out of bounds. And I don't know how to reproduce it but it almost happens to me 100% of the time now. The only way I can get into the iso vault is to roll into it at max speed or it'll go to a black screen and kick me out.
(PSN)MagicTony31 Posted September 23, 2020 Posted September 23, 2020 Hello, I try the vault with different frames and when i finish the first round, I Don't have the next level at the Mother ...
(PSN)Tradesman2 Posted September 23, 2020 Posted September 23, 2020 Yes, the vaults not indexing properly has been the most frequent bug I have encountered probably 95% of my isolation vault runs in the last 2 weeks. It is not only the most prevalent, but the most detrimental to the whole experience since it locks players out of most of the bounty rewards, new mods and all the new reputation items required for ranking up in the necroloid syndicate. I have seen other bugs including: 1) vaults staying open, not reset and thus never able to finish the bounty. 2) In the toxic phase, having the marked infested spawn up to 300m away out on the surface even though the whole sqaud is in the cave. (as of my last run Monday 9/21) This happens usually near the end when its pretty crucial to get their drops. 3) Still being reset as if falling out of bounds 2-4 times upon opening a vault and trying to enter vault, (as of my latest run 9/21) 4) sometimes to infested door doesn't open when you throw the bait. 5) sometimes the only infested that spawn in the toxic tunnel are the marked ones. idk if its a bug or not but I also had one time when the mechs were stacked up in the infested tunnels leading to the vault just behind the toxic door and boy that was a wall of pain to kill the three all at the same time in a tiny tight area.
(PSN)VariantX7 Posted September 29, 2020 Posted September 29, 2020 Heres one that literally just happened to me. You complete the vault...but all the symbols hovering over the reaction crystals are the same. I was lucky that it didn't bug out for the other guy in my squad or I would have essentially wasted my time doing the vaults at all.
(PSN)Tradesman2 Posted September 30, 2020 Posted September 30, 2020 12 hours ago, (PS4)VariantX7 said: Heres one that literally just happened to me. You complete the vault...but all the symbols hovering over the reaction crystals are the same. I was lucky that it didn't bug out for the other guy in my squad or I would have essentially wasted my time doing the vaults at all. True, I also saw that very recently. I had the crystal symbols all look like the one I call a football (Fass). Additionally the door itself can have 1 or more blanks that look like an empty glyph panel ( just looks like scanlines) or identical symbols (usually Fass) all the way down the door.
(PSN)Piano_Man1234 Posted October 2, 2020 Posted October 2, 2020 yea the toxicity is really a problem especially when solo, also sup medi fancy seeing you here
(PSN)shiwan8 Posted October 3, 2020 Posted October 3, 2020 The drop rates are frankly bs for some things and today I got killed once and it gave me the perma death prompt to leave the mission. this is not fun.
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