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I just thought a a good way to make atlas little bit better. The landslide should change its damage based on what status effect is on melee weapon so that landslide can be versatile. And rubblers can either stay the same with more damage or change it so that atlas’s rumbler also benifits for the melee weapon changing the damage allowing them to scale and maybe give them defense abilities like if you have impact on the rubblers do more damage, slash will cause damage done to rubbles get sent back to enemies and cause bleed proc and etc. this can even work with tectonics can also benefit from this too so that if like have heat on melee the wall will burn them. What y’all think?

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