Hopefully I can log in later and try some testing, though it'll be much easier if this is already known.
Basically, as I understand it, most damaging statuses scale from either 50% or 30%c of the base-damage portion inflicted damage, where inflicted damage is raw damage reduced by health/armour/buff-debuff effects.
So for instance, I've always had CP on Equinox, rather than GP, as her Maim deals 1 instance of damage that always procs bleeding and I assume it'll scale higher if that packet of damage is reduced less by armour, as oppose to made a little bigger. (Though obviously CP now does far less on it's own that it used to.)
I'm thinking of of adding Elemental_Ward to Equinox, but that gives me two choices:
Heat will push out small raw damage and a proc chance to reduce amour by 50%, after which all new damage will face less reduction, though I assume all existing procs will keep inflicting the same DoT values(?).
Toxin will deal no damage and inflict a proc for 5% of an enemy's Maximum health as toxin damage over 7 seconds. I don't know if this will deal 6 instances of 5% damage over 7s, or 6 instance of 1.67% damage over 7s. I assume that in either case the amour at the point of procing will reduce all damage for the duration.
I'm hoping that someone can both clarify the toxic ward's damage to me and confirm that all the damage will be effected by armour.
Depending on how toxic works, it could either be better against all enemies, or worse against all enemies.
Roar is also an option of course, but Rage's augment could it less less beneficial? Also, again, will Roar/Rage's effect be dynamic, or only effect subsequent procs?
Is it worth running Energy_Transfer, to reapply maim proc after armour reductions and will old applications persist, or be removed when we switch form.
(This means giving up Rage/Provoke instead of Metamorphosis.)
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TheArcSet
Hopefully I can log in later and try some testing, though it'll be much easier if this is already known.
Basically, as I understand it, most damaging statuses scale from either 50% or 30%c of the base-damage portion inflicted damage, where inflicted damage is raw damage reduced by health/armour/buff-debuff effects.
So for instance, I've always had CP on Equinox, rather than GP, as her Maim deals 1 instance of damage that always procs bleeding and I assume it'll scale higher if that packet of damage is reduced less by armour, as oppose to made a little bigger. (Though obviously CP now does far less on it's own that it used to.)
I'm thinking of of adding Elemental_Ward to Equinox, but that gives me two choices:
I'm hoping that someone can both clarify the toxic ward's damage to me and confirm that all the damage will be effected by armour.
Depending on how toxic works, it could either be better against all enemies, or worse against all enemies.
Roar is also an option of course, but Rage's augment could it less less beneficial? Also, again, will Roar/Rage's effect be dynamic, or only effect subsequent procs?
Is it worth running Energy_Transfer, to reapply maim proc after armour reductions and will old applications persist, or be removed when we switch form.
(This means giving up Rage/Provoke instead of Metamorphosis.)
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