Imppuccino 36 Posted September 17, 2020 Share Posted September 17, 2020 Meanwhile, Khora can nuke the entire solar system with one button press. Sure. 12 Link to post Share on other sites
0meg4x 299 Posted September 17, 2020 Share Posted September 17, 2020 2 hours ago, [DE]Megan said: Necramech Changes & Fixes: Huh, No Fix for the Necramech jumping 100m backwards to the same spot where it started Sliding? This one is so random I've only seen it happen 3 times and I've been using the Necramechs since day ~5. It happens when you try to Tap Slide and Jump for the extra mobility, At one point you can't jump while charging then when you stop, The Necramech jumps back to the Slide starting point lol Link to post Share on other sites
-Ironheade- 114 Posted September 17, 2020 Share Posted September 17, 2020 1 minute ago, Imppuccino said: Meanwhile, Khora can nuke the entire solar system with one button press. Sure. M4D has double the range of Whipclaw though. Link to post Share on other sites
LT-ZERO. 2 Posted September 17, 2020 Share Posted September 17, 2020 200 KB/s download speed, file size 6.1 GB. Very Nice. 5 hours or more updating Link to post Share on other sites
brimiste 67 Posted September 17, 2020 Share Posted September 17, 2020 Two hours of trying, three updates failing... Would it be possible to save at least part of the progression on the DL, and not restarting from scrach each time? Link to post Share on other sites
Ikyr0 1,743 Posted September 17, 2020 Share Posted September 17, 2020 10 minutes ago, Isokaze_BestKaze said: No it wasn't fine lol. When you can nuke entire room simply because you use Savage Silence or Fatal Teleport combined with MFD, the ability wasn't "fine" by any means. When one guy can hog all the damage and kill of his team by simply pressing two buttons and not letting anyone else play, you can't call that "fine". Ash with a Fatal Teleport build can already one-shot for 1m+ damage any enemy if your melee is built for it. The addition of MFD on top was ridiculous. Overnerfed ? Maybe. But the nerf was OBVIOUS and you really really need to be blind to not have seen it coming. Stop lying to yourself. Also, friendly reminder that both Breach Surge and Tesla Bank could do the same thing. Except with more limitation. as i said, it was balanced by it needing range and efficiency. Regarding "nuking entire rooms", welcome to Warframe. Saryn nukes the entire tileset while humping a corner. My Baruuk nukes a room in two swipes. Mesa, same. 9 Link to post Share on other sites
Nalfy 45 Posted September 17, 2020 Share Posted September 17, 2020 Nice to see Sepulcrum get some love but the homing rockets are still mostly useless, just tried and half of the rockets just randomly fly away same as before. Cortege really needs a look, for the farm its very underwhelming and that alt fire delay is just the worst feeling thing, waiting with no indication of when you can fire again and for seemingly no reason :( You went hard on that M4D nerf, that one was one the few fun helminth abilities and now we lost that too? Helminth feels more like a roar / Larva machine more than before now. 1 Link to post Share on other sites
erickskrt 4 Posted September 17, 2020 Share Posted September 17, 2020 3 minutes ago, LT-ZERO. said: 200 KB/s download speed, file size 6.1 GB. Very Nice. 5 hours or more updating Same here Link to post Share on other sites
Tsoe 4,656 Posted September 17, 2020 Share Posted September 17, 2020 3 minutes ago, Nalfy said: Nice to see Sepulcrum get some love but the homing rockets are still mostly useless, just tried and half of the rockets just randomly fly away same as before. Cortege really needs a look, for the farm its very underwhelming and that alt fire delay is just the worst feeling thing, waiting with no indication of when you can fire again and for seemingly no reason :( You went hard on that M4D nerf, that one was one the few fun helminth abilities and now we lost that too? Helminth feels more like a roar / Larva machine more than before now. i agree m4d was the only fun thing hellminth had by itself pretty sad they could at least add some utilitie too the skill but nope just hard nerf lol 2 Link to post Share on other sites
renaldiftama 0 Posted September 17, 2020 Share Posted September 17, 2020 Marked for Death on Excalibur was hella fun, it was my dream build too. Its shattered now. Ah well time to search other active skill i guess. Link to post Share on other sites
Zeniistar 353 Posted September 17, 2020 Share Posted September 17, 2020 vor 17 Minuten schrieb DSAUSAGE: dont't worry, I have same issue and after 20 times re-download it will fix somehow. XD I dont want to reinstall Steam version knowing it will delete Warframe again and there is nothing I can do about Link to post Share on other sites
Spectre-8 868 Posted September 17, 2020 Share Posted September 17, 2020 Path of Exile just had a similar storage space reduction (+ some improvements for HDD users ) patch , good stuff . Link to post Share on other sites
Isokaze_BestKaze 323 Posted September 17, 2020 Share Posted September 17, 2020 il y a 1 minute, Ikyr0 a dit : as i said, it was balanced by it needing range and efficiency. Regarding "nuking entire rooms", welcome to Warframe. Saryn nukes the entire tileset while humping a corner. My Baruuk nukes a room in two swipes. Mesa, same. Yet Ash could utterly trivialize Disruption with MFD. Mark a mook, fatal teleport, everything die including the disruption target. And Saryn/Mesa were lightyears behind that build. Lightyears. It was completely and utterly broken. Even Khora requires you to build your whipclaws and combo for her 1. Seriously, the simple fact that Tesla Bank was the same ability, but weaker and requiring an augment should have rang alarm bells in your heads. MFD was too strong. 1 Link to post Share on other sites
Byfe 38 Posted September 17, 2020 Share Posted September 17, 2020 various skins and fixes that are all great. but i just dont agree with one Marked for death change. Radial damage was never meant to exceed the target’s Health and this was our bad why? MfD had radius had issue hitting enemies within range with any height difference to begin with and it has base 35 cost. sure fatal teleport ash and MfD combo would hit hard but so does khora's whip and at much less work and less cost. and its not just ash. as example MfD coupled with sniper rifles was able to provide great aoe capability to any frames that lacked direct aoe dmg. if "it killed too big of a crowd" was an issue, nerfing the damaging range and reducing the energy cost a bit would have been a better change. Link to post Share on other sites
warpLightning 5 Posted September 17, 2020 Share Posted September 17, 2020 Any fixes towards incorrect crit chance calculation for clients? Link to post Share on other sites
Gokuofuin 238 Posted September 17, 2020 Share Posted September 17, 2020 Please can we get a button to turn off the flashlight..... PLEASE..... 1 Link to post Share on other sites
Deminisis 1,028 Posted September 17, 2020 Share Posted September 17, 2020 4 minutes ago, -Ironheade- said: M4D has double the range of Whipclaw though. Whipclaw is Spammable. Works through walls. Easy upkeep with naramon. Doesn't use some gimmick to set up. Teammates cannot mess up your cast. Uses less energy. 7 Link to post Share on other sites
TheKurtiStryke 1,341 Posted September 17, 2020 Share Posted September 17, 2020 -Grasp of Lohk damage output is still bad -no necramech vacuum - the necramech STILL CONSUMES STAMINA if you start running! Link to post Share on other sites
bulletsearl 79 Posted September 17, 2020 Share Posted September 17, 2020 (edited) Huh simply removing Marked For Death and returning the costs would have had the exact same effect for much less effort. Not kidding. Just why not doubling the cost and reducing the range? Why making it utterly useless? Edited September 17, 2020 by bulletsearl 2 Link to post Share on other sites
ESYLD 180 Posted September 17, 2020 Share Posted September 17, 2020 So the Oscira Rifle skin is not "really" universal. I cannot use it on my Ignis or Hind (haven't tested everything yet). The term "universal" implies it can be used on any rifle. 6 Link to post Share on other sites
Alrescha 2 Posted September 17, 2020 Share Posted September 17, 2020 vor 2 Stunden schrieb arkadikos213: Wait ?! Why there is no fix to endless bounties on deimos? Excavators don't give criotyk or anything else and there is no bonus reward after doing 1 round perfect (6 excavators survive). After doing it 12-15 round reward aren't granted. And amber star have 50% drop chance nothing else have 50% drop chance every round. There is no reason to have 50% chance on amber star, we have blueprint from arbitrations, requim relics and normal missions as source of amber stars. Unless we get something to create from those amber stars, but right now it just sad :( Agreed. Please remove them from all Deimos Loot tables or give us a reason to use them otherwise than filling Ayatan sculptures or selling for Endo. I mean, we get good amounts of Endo on Deimos anyway :) Link to post Share on other sites
LixSin 109 Posted September 17, 2020 Share Posted September 17, 2020 2 minutes ago, ESYLD said: So the Oscira Rifle skin is not "really" universal. I cannot use it on my Ignis or Hind (haven't tested everything yet). The term "universal" implies it can be used on any rifle. Just like the name "Universal Medaillon" and it's description implies that you can use it with all the syndicates, but alas ... 4 Link to post Share on other sites
Hyohakusha 1,308 Posted September 17, 2020 Share Posted September 17, 2020 Welp, now I've got no reason to bother with the Helminth System. Thanks for saving me a bunch of time and resources. The Necramech fixes are nice, but this anti-vaccum, anti-radar, anti-QoL stuff needs to stop. Just make them inherit our companions Vaccum/ Fetch and Animal Instinct. 1 Link to post Share on other sites
Javrendei 145 Posted September 17, 2020 Share Posted September 17, 2020 (edited) @[DE]Megan perhaps it was lost from patchnotes, but it looks like Primary Kitguns are giving MR now? Or at least they now listed in the profile. I happened to max out gilded Tombfinger after patch and it counted as completed in that list (haven't checked if MR was actually gained). Can you please clarify on that? Edited September 17, 2020 by Javrendei 2 Link to post Share on other sites
Dometrix 14 Posted September 17, 2020 Share Posted September 17, 2020 Just noticed Xaku's "Xata's Whisper" still drains in duration even though "Untime" is on Link to post Share on other sites
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