-Mr.K- Posted September 17, 2020 Share Posted September 17, 2020 Thanks so much for the fixes! Link to comment Share on other sites More sharing options...
Helmed Posted September 17, 2020 Share Posted September 17, 2020 When can we get necramechs in regular missions? Also sword necramech? Link to comment Share on other sites More sharing options...
Ndosbeos Posted September 17, 2020 Share Posted September 17, 2020 1 minute ago, TeaHawk said: I don't understand, Eidolons have currently 100% resistance to this ability damage? Amps also do void damage, same with paracesis iirc. So those changes not made to eidolons were for weapons other than xaku's abilities that have void damage. Link to comment Share on other sites More sharing options...
Ragow Posted September 17, 2020 Share Posted September 17, 2020 Tennogen round 19 when? Link to comment Share on other sites More sharing options...
Vyra Posted September 17, 2020 Share Posted September 17, 2020 What about this? Old Bug reports not being fixed before new ones? Can we at least trade back teh stuff to get the platin back? i mean i cant use it like this... Link to comment Share on other sites More sharing options...
HeliosHunter Posted September 17, 2020 Share Posted September 17, 2020 Tennogen ETA? Link to comment Share on other sites More sharing options...
_Eclips3_ Posted September 17, 2020 Share Posted September 17, 2020 #GoodbyeMarkedForDeath Link to comment Share on other sites More sharing options...
De-Synch Posted September 17, 2020 Share Posted September 17, 2020 I second everyone here, when is the next round of Tennogen skins. Would be nice to get an ETA. Link to comment Share on other sites More sharing options...
Duality52 Posted September 17, 2020 Share Posted September 17, 2020 1 minute ago, Helmed said: When can we get necramechs in regular missions? Also sword necramech? Your answers can be found here: Link to comment Share on other sites More sharing options...
Portlalaland Posted September 17, 2020 Share Posted September 17, 2020 Mark For Death just marked itself. Link to comment Share on other sites More sharing options...
Sp4c3Mahn Posted September 17, 2020 Share Posted September 17, 2020 Still waiting for ESCAPE bug to be fixed for Fortuna. Only been > 1 year.... Link to comment Share on other sites More sharing options...
BansheePrime Posted September 17, 2020 Share Posted September 17, 2020 3 minutes ago, Autumnatopoeia said: Why? Why do this? This is how they SHOULD interact based on their mechanics. Making arbitrary exceptions for cool synergies players find is terrible for the game and terrible for the community. Should it though? Only one instance of a finisher attack. The rest are damage from an ability. Link to comment Share on other sites More sharing options...
psychomallow Posted September 17, 2020 Share Posted September 17, 2020 cries @ marked for death changes Link to comment Share on other sites More sharing options...
S.Dust Posted September 17, 2020 Share Posted September 17, 2020 No changes to helmith cost I see Link to comment Share on other sites More sharing options...
JazaJ Posted September 17, 2020 Share Posted September 17, 2020 What a joke. Link to comment Share on other sites More sharing options...
deyuaru Posted September 17, 2020 Share Posted September 17, 2020 Bile issue is still not address? Why? Link to comment Share on other sites More sharing options...
Steel_Sentry Posted September 17, 2020 Share Posted September 17, 2020 Still no tennogen round 19.... Link to comment Share on other sites More sharing options...
Steel_Rook Posted September 17, 2020 Share Posted September 17, 2020 I was hoping for further improvements to Conservation, such as some means of actually finding whatever animal the Tranq Rifle is detecting. I was also hoping for fixes to animal trails not respawning until a map load, or how the Rare and Common Velocipods seem to be swapped around. Link to comment Share on other sites More sharing options...
Okayane Posted September 17, 2020 Share Posted September 17, 2020 il y a 17 minutes, [DE]Megan a dit : SNAKE VOIDRIG SKIN Rusty but trusty. This skin revives the glory of the legendary Old War Necramech, Snake. *Find both the Snake Necramech Sigil and the Snake Voidrig Skin with the Necraloid Syndicate for Platinum in the Necralisk! il y a 18 minutes, [DE]Megan a dit : VELOCIPOD K-DRIVE SKINS Transform your K-Drive into a Velocipod! You can choose Purple, Green, and White Velocipod variants - you can color customize the bodies to suit your liking of course, the difference between them being their unique eye designs! *Find the Velocipod K-Drive Skins from Son’s Offerings for Standing in the Necralisk! Why just not making snake cosmetics a standing offerings like the k-drive skin ? is that too expansive to ask for ? Link to comment Share on other sites More sharing options...
--.Ophelia.nVbs.-- Posted September 17, 2020 Share Posted September 17, 2020 oh yea Link to comment Share on other sites More sharing options...
enemystand Posted September 17, 2020 Share Posted September 17, 2020 all these changes to marked for death and none of them mentions that it never affected enemies that are a bit up from your position or a bit down from your position and random geometry blocking the skill, anyways the thing is more than death now so there is no point on fixing that Link to comment Share on other sites More sharing options...
TsukiMiyaRinna Posted September 17, 2020 Share Posted September 17, 2020 39 minutes ago, Hallowieners said: Mark of death was already super conditional. Now you need: Tanky enemy Said enemy has to be in middle of the group Enemy cannot be attacked by any other attack until mark damage procs. It's really clunky to use now, and definitely not worth it with damage being capped to marked enemy health. Totally agree with this. I think DE noticed that this ability has been used to combine with finisher damage (usually a lethal teleport Ash) and the damage bumps up very very high (like 8 mil or so), tho the so called "nuking effect" is not that big actually. It cannot go through walls, terrains can block it, explosion range is not big even with 280% range... removing critical chance is...well..fine I think, but the damage cap is just...why? EDIT: just re-log in and test for the ability with 8 100lv heavygunner, its trash now, can only reduce 75% of remaining health maximum. What a joke. Link to comment Share on other sites More sharing options...
Lus4812 Posted September 17, 2020 Share Posted September 17, 2020 When I went to update my antivirus flaged the launcher as infected with a IDP generic virus whats that about hmmm DE? Link to comment Share on other sites More sharing options...
Lycceto Posted September 17, 2020 Share Posted September 17, 2020 could those skins be more... universal? because they're gorgeous but who uses lato or skana also, universal rifle would be super nice and dual wielding all the pistol skins and- Link to comment Share on other sites More sharing options...
Bergama Posted September 17, 2020 Share Posted September 17, 2020 Thanks. As someone who's been playing Xaku (3 forma so far), I do appreciate these changes. Link to comment Share on other sites More sharing options...
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