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A solution to Exalted Weapon and Stat Sticks Scaling and consistency.


keikogi

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Posted

It´s no secret that quite a few exalted weapons suck quite a bit. Some of them were just born meh (Bale Fire launcher) , others suffers the brunt of power creep or system wide reworks ( monkey stick went from one of the best melee weapons to one of the worst ones ). I also want to future proof this idea by rolling in the “stat” stick warframe into the “exalted slot “

What is a exalted slot? Well it is a reframing of how the power works , for example Excalibut sword beam as it is right now are a property of the sword , under my exalted slot idea it is just a thing he can do with any sword he gets his hand into. Same goes for Ivara, the multishot thing is just something she can do with any bow not anything to do with her default bow (Artemis Bow).

How it will be displayed to the player?

Well it will appear as an extra slot for the build on the same exalted weapons are displayed right now but they will have a different border. The frame comes with his standard weapon equipped on the slot (Desert wind for Baruuk , dex pixia for Titania , Valkyr Talons for valkir and so on). The player may equip another weapon on the same category on this slot.

Any melee weapon equipped on a melee slot will automatically equip the corresponding exalted weapon stance, that stance also grants unique properties associated with the frame

Any ranged weapon (primary or secondary) will have a unique mod automatically equipped into their slot (even if the slot has not been unlocked) to grant the unique properties associated to that frame

This idea tries to make sure these damage skill will keep up with the march of power creep by tying their power to the power level on a weapon category so as long as there is at least 1 good weapon on that category the skill will be good.

 

Here how it is going to work

 

Excalibur (Exalted slot compatible with all Swords.)(minor rework )

Spoiler

Slash Dash

Base damage is equal to the equipped weapon base damage and scales with power strength

Has 400% combo count

Emits exalted Blade waves even if the exated blade is not currently equipped

Exalted Blade

Forces the weapon to equip the Exalted Blade as a stance.

Power Strength increases the weapon base damage

The weapon will Emit energy waves

 

Valkyr Talon (Exalted slot compatible with all Claws)

Spoiler

 

Forces the weapon to equip the Hysteria Stance.

Power Strength increases the weapon base damage

The weapon gives the user invulnerability and life steal while in use.

 

Wukong Iron Staff (Exalted slot compatible with all Staffs)

Spoiler

 

Forces the weapon to equip Primal Fury as a stance

Power Strength increases the weapon base damage

The weapon increases ranges with combo counter (reinstated)

 

Baruuck (Exalted slot compatible with all Sparing Weapons)

Spoiler

 

Forces the weapon to equip Desert Wind as a stance.

Power Strength increases the weapon base damage

The weapon will Emit energy waves

 

Hildryn (Exalted slot compatible with all Wrist Mounted Secondaries)

Spoiler

 

Equips the mod “shield battery" into the exilus slot allowing the weapon to work during Aegis Strom

Power Strength increases the weapon base damage

Cost Shields Instead of Ammo to fire

 

Ivara (Exalted slot compatible with all Bows) (minor rework )

Spoiler

 

Artemis Bow

Equips the Mod "Artemis Pupil´s " into the exilus slot of the bow giving an Innate Split Flights effect to the weapon (weapon incompatible with this mods will not be affected)

Power Strength increases the weapon base damage

Cost energy to fire

Navigator (reworked and renamed to Called Shot )

Ivara calls where her next shot will land

Tap

Marks a position (on an enemy or ground ), all projectiles launched when Ivara launches her next projectile will attempt to land on that spot ( applies the damage buff old navigor had too)

Hold

Old Navigator

 

Titania (Exalted Slot compatible with Dual Secondaries and Melee)

Spoiler

 

Dex Pixia

Compatible with all Dual Secondaries

Power strength increases the weapon base damage

Equips the Mod Faery Craft into the weapon exilus slot giving a “Pax Charge “effect

Diwata

It´s there I guess

 

Mesa (Compatible with all hitscan secondaries.) (heavily reworked)

Spoiler

 

No Longer has an aim bot or movement restriction. (rework)

Cost per second reduced (rework)

Equips Dead Eye into the weapon Exilus slot.Dead Eye has the fallowing effect 

Hitting enemies builds up dead eye buff. Dead eye increases mesa damage and firing speed and reload speed. Hitting head shots generates five times as much Dead Eye.

Holstering this weapon will active Dead Eye and Mesa will fire the weapon once per dead eye stack until there no targets left. She enters a stance Similar to “Death Blossom “ (Reaper Overwatch ) while firing in this manner.

 

Atlas (Compatible with all Fist weapons)

Spoiler

 

Tapping 1 will use the weapon equipped on the exalted slot to strike once with overwhelming power.

Has its own stance (the dash thing is now just a unique melee hit, has the same properties that it has now but technically speaking it is part of stance)

The weapon receives base damage based on the player power strength

This stance has a massive damage per hit stance multiplier

This stance has its own combo counter  

Has its own stance (the dash thing is now just a unique melee hit, has the same properties that it has now but technically speaking it is part of stance)

 

Khorra (Compatible with all Whips)

Spoiler

 

Tapping 1 will use the weapon equipped on the exalted slot to strike once with overwhelming power.

Has its own stance (the dash thing is now just a unique melee hit, has the same properties that it has now but technically speaking it is part of stance)

The weapon receives base damage based on the player power strength

This stance has a massive damage per hit stance multiplier

 

Gara (Compatible with all Heavy Blades)

Spoiler

 

Tapping 1 will use the weapon equipped on the exalted slot to strike once with overwhelming power. Tap to send it as spear, hold to swipe.

Has its own stance (the dash thing is now just a unique melee hit, has the same properties that it has now but technically speaking it is part of stance)

The weapon receives base damage based on the player power strength

This stance has a massive damage per hit stance multiplier

 

 

Additionally

All currently availed exalted weapons will be grandfathered into the new system as a unique weapon available only to the correspondent frame and slot (works similar to Garuda´s claw), these “default “ weapon will make the reworked skill have the same stats and properties they have right now. Any weapon equipped in this slot can equip the “exalted weapon” skin. Exalted weapon can equip set mods and acolyte mods. The set mods effects are only active when the exalted weapon is in use ( the set mods on the “normal “ weapon of the same slot (melee, secondary or primary ) will be disabled while the exalted weapon is active). Riven mods will be available to weapons equipped on the exalted slot.

In this framework all exalted weapons will be viable as long as there is single good choice o the weapon category of choice.

The TL;DR is

Remove the weapon, keep the effect. What I mean by this: substitute the exalted weapon with an exalted slot. This “exalted slot” improves the weapon by giving it unique properties (base damage affected by power strength plus a unique passive) but this slot is only compatible with a few weapon types depending on the frame.

Archived

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