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Heart of Deimos: Hotfix 29.1.1


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21 hours ago, .Command said:

Make Riven slivers actually usable... I currently have like 1000 of them, its going to take me years to unlock all those from whats her face in iron blah blah blah

If we could take like lets say 10 riven slivers and grind them up to make like 5k kuva, thatd be amazing.  OR alternatively you guys/gals could shorten the cooldown from ya-gurl by like 3 days, make it a 1 day cool down.    Help out those of us that actually enjoy unlocking rivens.    Anywhoozle just wanted to say that riven slivers were a mistake, thanks/have a good day.  Chicken Mocking GIF by swerk

The cooldown on buying rivens is ridiculous. 1-day is PLENTY of cooldown. Rivens are already gated by crazy RNG... Don't reinforce their rarity and price gouging behavior by making them even more arbitrarily rare.

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List of bugs that I have found or that are still persisting or stuff that needs work:


Occasionally, a laggy host will cause me to fall through the map. Unsure how to recreate this other than the host being laggy. 

Xaku feels a lot better, smoother and getting to a place where I can say okay this is interesting and you have my attention. However, the damage is still not there. I dont know if I need even more power strength but doing sort at some points 250% power doesn't cut it. The 1 ability damage increase changed to true neutral is nice, however its just not big enough. 2 ability range increase is nice but the damage scaling even with Deny still is not that good, 3 ability has a lot of issues due to the changes with 4 ability, you will not be able to recast them even if the target isnt alive when you cast or when the target dies or all targets die the timer does not reset, DE that's irritating, I need to hop out of my 4 just to be able to reset those abilities to be able to use them and by the time they have reset, I would have been a waste to my time and would rather be playing any other frame. 4 ability feels good and I am happy with the changes but the interactions with 3 still need to be fixed.

Necramech has way too many issues now. If you are leveling a necramech and it dies, you don't get any affinity. If you die and you have had previous levels on your necramech, you will lose some of those levels. I don't have the screen shots but in four instances of testing, a friend had enough levels to use the 2 ability on necramech, they died trying to heal necramech and when they respawned they were only about to use the 1 ability and the 2 ability was locked visually with a lock and with max energy was not able to be casted. Keep in mind they had come into the mission with a high enough level on the necramech to use the 2 ability. Archwing still has issues with necramech. It still seems iffy on whether or not I will be able to use an archwing in open world if I called in a necramech. DE, I am MR 26 and I am here to help the people in my game and new players, not make them wait at extraction as I slowly cross 1,300m to extraction taking up a chunk of time and pissing people off. Necramech simply isn't worth the time of day to level and even if you have 12 mod slots you cant slot 12 mods in. Go figure.

In the Profit Taker boss fight, Trumna alt fire does not deal any damage to Profit Taker when the damage types are matching. Tested 5 times. I have a viral +fire build and it did not deal damage on viral or fire when I used alt fire. 

Also on the Profit taker boss fight, Archgun wielding corpus were not dropping archgun ammo when 4 beacons were up. I got ammo every 3 or 4 kills on corpus wielding archgun. Solution, make ammo pads also give archgun ammo and fix this issue or supplement people's losses and give people the toroids and other stuff they need from this boss fight. 

Solo Exploiter Orb is not scaled properly. Why do I have to stack 30 canisters of diluted thermia just so I know the Orb Mother's core will overheat. Fix the canisters actually registering or figure out a different way to implement this. Clearly the info packets are being lost when you throw things. Maybe, take me up on my idea in more than one place *cough* Isolation vault doors *cough* and just let us feed the damn door the stupid bait instead of running the defense 3 times or 6 times until it inevitably bugs out and we have to fail it and restart the bounty. I dont care if you make it mounted machine guns and the diluted thermia is ammo canisters. If people are not farming out frames and just buying them like Grendel, then clearly the boss fight created for it is not fun. It does not take 8 months or a year to figure out something isn't. I do believe you have unfinished business repaying Garuda users for the Gladiator mod set combo not working on her claws.

Profit Taker can put up her adaptive shielding during her body damage phase (not leg damage phase). This happened twice where I took out all 4 of her legs and she for some reason put up her adaptive shielding. It wasn't like she put up some shielding, she put up all her shielding like she finished the damage phase. Upon switching weapons to her weak damage type, she took no damage. That needs a fix. On the second time she didn't leave that mode and it bugged out my game on 2nd damage phase and I had to restart.

 

There are a handful of things that are not quite bugs or that include bugs and aren't entirely really okay or are just plain garbage. Let me start out by saying yes, I am indeed frustrated. I have long since given up on leveling my necramech or getting a Deimos pet. I prefer my sanity over idiotic head bashing against things that are not fun and don't work. That being said, I give DE a pat on the back. In comparison to other Free to Play games I have seen and compared it too, DE listens and implements the community a lot (which I think they should do more as well as other companies and their games) so I am impressed. If you wanted the one nice thing in what I said, there you go. If you want to continue reading the breakdown of the big issues (in my eyes) please continue.

To start things off, I'll begin with Deimos since it is the current meat of the problems. I have spoken before about how irked I was with a garbage dialogue and disappointing fish trophy I got for leveling up but I am sorry to say it isn't the only thing. Allow me to be specific. At first, DE had oddly weird expectations for ranking up Deimos reputation. It wasn't just the absurd amount of crap u needed to get but how buggy it was. I am honestly surprised I didn't see devs falling through the map when they demoed Deimos for us at tennocon. What happened between launch and tennocon I do not no but it seems evil Titania pixie demon things did something or poor choices were made. Poor choices is an understatement for what we got. Vendors apparently don't have all their wares and they come later, more vendors become useless, so much waiting on when will we get actual good rewards from ranking up. I get good things take time, but lies and dodging the issues and questions that need fixing and answering are not something anybody should sit and wait for. I have been waiting for DE to admit their wrong doings with the implementations of certain systems and ideas that cause players a lot of strife i.e. throwing stuff to make things open or work. Cool, that looks cool but it just looks cool when it works. I shouldn't feel this much anxiety in hoping something works in a game that should be something simple. Opening Isolation vault doors gives me so much pain to do because it doesn't work... a lot of the time... I understand we want things to look good but the balance of functional vs. aesthetic must be addressed. I something looks amazing and performs below the baseline, then irritation and annoyance lead to boycotting and content untouched and when necessary to do so, it becomes a chore and a pain. Out of all my friends, I am the only one who got Grendel without purchasing it. I don't know anybody who can tell me with a straight face that the mission to get Grendel's parts was fun. Hard - yes, Fun - No, want to do it - non existent. 

If you have seen the most recent Dev stream, tell me one thing that was intriguing besides the Glass maker sword. If you have not seen it, don't bother watching it. Nothing all that important was covered other than Bile in the Helminth system (that should not be for Mastery Rank 8 players) is getting reworked. The outlying bugs, were not addressed. Instead they showed me Gara deluxe and told me that her glass armor and affects were cool but at max settings on the stream I could barely tell what the heck I was looking at. Cool, new necramech, I cant wait for it to bug out like the la- oh my it bugged out on stream oh no oh no oh its... its.. its... gone.... okay.... maybe DE you should read what I said about Necramechs. Work on the first necramech, make it feel good, work well, and be balanced. I need big changes and huge bug fixes before I even think about touching that necramech again aside from coloring it which in itself is a nightmare. It's armor, trash, DE thought just having lots of health and shields makes up for it. I hate to break it to you but crappy armor values and high health and shields are not tanky. Necramech is big, like really big so its easy to hit. That being said, the armor you get from you 2 ability is not exactly outstanding. For people who don't have it, allow me to explain; it's just a more garbage form on rhino skin than is like coating yourself in seran wrap and then asking Lich Krill to slam his hammer over your head to see if it hurts. Let me do you a solid and say, "It   sucks" and by the way that's your only defensive ability. The cost of crowd controling with your 1 isn't worth it. In a game where crowd controlling is simply not good enough, crowd control abilities must stand out in some way. Armor strip + cc, Damage vulnerability or damage multiplier + CC, Buffing damage abilities deal + cc, healing or giving energy + CC you get the point. Your 1 is just an aoe of valkyre. That's it. It doesn't freeze the targets, it doesn't armor strip them, it doesn't make them more vulnerable to damage, it doesn't benefit you in anyway. With the nerf to the exhaulted weapon which is your 4th ability, I would like to point out that DE's wording was horrible. Their phrasing basically said its not their fault, we are not allowed to complain, and we won something. I believe losing around 82,000 damage is not a win and removing a mod slot that has a polarity and not giving us a mod slot isn't okay. With the current state of necramechs, leveling it is not possible nor fun. Let me also note, necramech streamline is not easy to get and last time I saw the loot tables for the mod (don't quote me on this %) it was under a 1% drop chance. I don't care that there are 3 necramechs in the last vault. If it takes me 30 mins to get to the final vault and Isolation vaults are buggy beyond all hell, I cannot get streamline unless I pay someone else plat for it. Something else to note is that Warframe is a heavy tempo/movement based game. Allow me to explain. Before Nezha's rework, he was very clunky and to use his abilities you lost all momentum in movement to cast this or you would awkwardly keep sliding in a buggy way as you made a slow cast. Feel free to look at the gifs from so long ago of the before an after of Nezha. It is night and day differences. Necramech has its huge size and lower armor value going against it ontop of it already being slow. I would say polarize all 12 slots and make sure u get slipstream in and refuel but hey umm... that's bugged too... you can't fill all 12 mod slots even if they are polarized.... yea its trash. Being stationary in 4 and just firing mortar shells on anything that isnt allied with the tenno is pretty hilarious, till you realized you are just a worse Bastion (the one from Overwatch). See, Bastion gets a damn good damage reduction when in his sentry form. You however still have what is left of your seran wrap crappy rhino skin if you even have any left, your lower armor value, your enormous size, you do not move, you cannot RECAST YOUR DEFENSIVE ABILITIES, and this ability costs a ton of energy to use (i don't have necramech streamline so I don't know what that life is like yet. Will wait for 2 years before DE actually makes decent drop rates for that stuff). Also if you have used this ability before, then you know what I say about it being a commitment. A slow cast followed by seconds of not being able to fire. This goes for going into your sentry mode and out of it. It feels like a solid 8 seconds of down time of vulnerable to every projectile in the game but someone will probably tell me its 5.89004572115 seconds and I'd be asking if you have a spare refrigerator just for your eggs. To top it all off, Necramech doesn't have vacuum... let me say that again. Necramech does not have vacuum. 

I did say in an earlier post of how I was worried with DE's road map of things to do and how the current state of things are extremely bumpy and I feel cosmetics or a second necramech will get in the way but I will try to remain optimistic as should you all. Sure there was other things about Deimos I wish to cover more but I'll just wait semi optimistically as my hope of things working slowly gets crushed while big issues are still not fixed. Hopefully they fix them. Hopefully.... 

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Fix companion survivability.  They shouldn't be getting 1 shotted by anything, EVER, since you claim shield gating is a thing.  (And the ones being 1 shotted most of the time, are companions that can use Link Armor/Shield/Health, maxed out on frames that can utilize their respective mods)  Companions are way too weak, and always have been in terms of surviving more than a few hits.

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Would it be possible for the Helminth search bar to bring up the correct subsumed ability when simply typing "Ember" for example? It's a drag to remember all the names of the individual abilities instead of 'Saryn's 2' or 'Nova's 1'.

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On 2020-09-19 at 12:49 AM, [DE]Megan said:

Heart of Deimos: Hotfix 29.1.1
 

 

Changes:

  • Respective Rifle/Shotgun Skins can now be equipped on Primary Kitguns - including Deluxe Shotgun Skins!

    • Tombfinger and Rattleguts are Rifles, and Catchmoon is a Shotgun. (Gaze is neither as it’s classified as a Beam weapon)

Optimizations:

  • Optimized initial installs.

  • Fixed a crash in the cache optimizer that would occur if something interfered with updating files.

 

Fishing Fixes:

  • Fixed Fish Bait falling through the water in the cave during ‘Fish For Clues Phase 1 of the Profit-Taker Heist.

  • Fixed a case where Clients might take out the Fishing Spear but not be able to catch Fish.

  • Fixed a script error when Fishing in a Free Roam mission and a Host migration occurred. 

  • Fixed a script error when leaving Orb Vallis or Plains of Eidolon when you never took out the Fishing spear.

  • Fixed a script error when equipping the Fishing Spear in a non-Fishing mission.

Fixes:

  • Fixed clipping through the wall when switching between Titania’s Razorwing and Operator.

  • Fixed ability to enter a closed Isolation Vault via Necramech without getting teleported out. Included in this are fixes towards preventing Summoning the Necramech outside valid boundaries.

  • Fixed Helminth ability ‘Perspicacity’ not functioning after using a Cipher or manual Hack. As reported here!

  • Fixed Knockdowns by Deimos Therid leaving you unable to shoot or use abilities for about 5 seconds.

  • Fixed issue that stopped Pressure Point and its derivatives from not applying to Quassus Heavy Attack projectiles.

  • Fixed Cambion Drift Excavators disappearing if Loki’s Switch Teleport is cast on them.

  • Fixed inability to swap the 9th Necramech Mod Slot Polarity due to the UI thinking it’s an Aura.

  • Fixed inability to purchase additional Config Slots for Necramech and Arquebex.

  • Fixed Arquebex model not displaying properly when viewed via Look Link or Mod Link.

  • Fixes towards Exalted weapons not being equipped when viewed via Look Link or Mod Link.

  • Fixed the Shedu not using the Heavy Weapon aim poses.

  • Fixed enemies not staying focused on the player when doing Finishers. Enemies won’t attack/shoot while a Finisher is happening, but they also won’t storm off as if nothing is happening.

  • Fixed the Jugulus Mod Set description not explaining the stun mechanic.

    • For example, Jugulus Carapace now reads: Slam attacks manifest Tendrils to lash enemies within 3m stunning them for 3s and dealing 25 Puncture damage. Cooldown 12s".

  • Fixed Xaku’s abilities having old descriptions that did not reflect the recent changes made in Update 29.1.0.

  • Fixed a script error when viewing the Necramech Embellishments without owning a Necramech.

  • Fixed a script error when casting Wukong’s Cloud Walker ability. 

  • Fixed a script error when equipping an Infested Companion.

What about the subsumed warframe flowers not being visible? 

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the grinner damage is too high in the plains of eidolon, they can easily kill you and destroy eidolon lure without mercy, this did not happen before and it is really annoying: cthe grinner damage is too high in the plains of eidolon, they can easily kill you and destroy eidolon lure without mercy, this did not happen before and it is really annoying 

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22 hours ago, Felsagger said:

 

Sorry but I'm going to disagree with you right here. We don't need vote kick. We don't want a toxic environment in War Frame. Instead of voting for a kick simply choose wisely your team mates. There are options for it.

 

 

And I'm going to disagree with you. There's nothing toxic in kicking out afkers and other sorts of directly and indirectly toxic morons. You may go and explain the pug matchmaking system what options it has instead okay?

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31 minutes ago, Darth_BOR said:

And I'm going to disagree with you.

As much as you like. 

Quote

There's nothing toxic in kicking out afkers

Select your team previously. Be sure they are committed to the task at hand. 

Quote

and other sorts of directly and indirectly toxic morons.

There is something called list of friends. There are other options called: Invites only, friends only or Solo. 

Quote

You may go and explain the pug matchmaking system what options it has instead okay?

If you go public you throw yourself into such probability. Common sense says that If you select your friends PREVIOUSLY your chances of facing these issues will be very small. 

 

DE provided the options already. We don't want to turn this into a toxic jungle of arguments between players. Other games, which I will not mention them here has the kick button. Ask yourself how toxic such community is. We don't need that type of behavior in this game. DE said no before, they will say no again. Don't ask for things that will throw the community into more disputes when the problem is already solved with the current options we have. 

Example of how detrimental such option could be? Simple, racism. 

Edited by Felsagger
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4 minutes ago, Felsagger said:

As much as you like. 

Select your team previously. Be sure they are committed to the task at hand. 

There is something called list of friends. There are other options called: Invites only, friends only or Solo. 

If you go public you throw yourself into such probability. Common sense says that If you select your friends PREVIOUSLY your chances of facing these issues will be very small. 

 

DE provided the options already. We don't want to turn this into a toxic jungle of arguments between players. Other games, which I will not mention them here has the kick button. Ask yourself how toxic such community is. We don't need that type of behavior in this game. DE said no before, they will say no again. Don't ask for things that will throw the community into more disputes when the problem is already solved with the current options we have. 

Example of how detrimental such option could be? Simple, racism. 

It is toxic jungle of arguments already as I can see. You're the good example. You're flaming about totally irrelevant trash when I just need a way to get rid of afkers and limbos in pugs.

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6 hours ago, Darth_BOR said:

It is toxic jungle of arguments already as I can see. You're the good example. You're flaming about totally irrelevant trash when I just need a way to get rid of afkers and limbos in pugs.

Why remedy when the player can evade with the given options such as  Invites only, friends only or playing solo. 

 

It is simply common sense. 

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Conservation is still buggy on Deimos, making is near impossible to get a higher Rank:

 

The track for the Predasite (starting around Albrecht's Prospect) has its tracks being barely visible, with several meters between each track, tracks pointing in inconsistent directions, having it walk directly off cliffs, as well as walking randomly on mountain sides.

I literally can't finish these tracks before they disappears, even after several attempts.

 

WTB fix asap. Ive been sitting at max standing,  camping the daily Tags from Son just to try and snipe a Medjay Predasite tag for Plat - Just to not have to deal with this ****, but after 5 or so days, still nothing. Amazing system....

Edited by Raziiid
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My Plague Kripath Polearm Zaw still cannot use the staff Lower-back OR Straight holster.

When I go to preview it is previews correctly; but once selected uses the default holster.

I used to be able to use these alt holsters; Deimos broke them.

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7 hours ago, Raziiid said:

Conservation is still buggy on Deimos, making is near impossible to get a higher Rank:

 

The track for the Predasite (starting around Albrecht's Prospect) has its tracks being barely visible, with several meters between each track, tracks pointing in inconsistent directions, having it walk directly off cliffs, as well as walking randomly on mountain sides.

I literally can't finish these tracks before they disappears, even after several attempts.

 

WTB fix asap. Ive been sitting at max standing,  camping the daily Tags from Son just to try and snipe a Medjay Predasite tag for Plat - Just to not have to deal with this ****, but after 5 or so days, still nothing. Amazing system....

Just free roam hunt you'll get more animals as well, Medjay I think come out during the Fass cycle never seen them in Vome, I could be wrong.

You may need to hunt/track for some rare animals but you'll get more free roaming with the tranq gun out.

Edited by Slayer-.
typo
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16 hours ago, Darth_BOR said:

It is toxic jungle of arguments already as I can see. You're the good example. You're flaming about totally irrelevant trash when I just need a way to get rid of afkers and limbos in pugs.

Seems like you‘re the toxic one, wanting a tool to get rid of people for playing a frame you don‘t like. 
In over 5years of playing this game i never found myself in a situation where i‘d wanted a votekick button. You‘re asking for a solution to a nonexistent problem. Warframes community is definitely on the more wholesome side when it comes to F2P multiplayer games. But i guess you never played LoL or similar titles. Good for you.

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2 hours ago, Slayer-. said:

Just free roam hunt you'll get more animals as well, Medjay I think come out during the Fass cycle never seen them in Vome, I could be wrong.

You may need to hunt/track for some rare animals but you'll get more free roaming with the tranq gun out.

Thanks a bunch for the tips <3

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40 minutes ago, Raziiid said:

Thanks a bunch for the tips <3

Fly around in archwing with the tranq rifle out and move around the cliff edges looking into the landscape with the tranq rifle zoomed in, you'll hear the ping of the rifle get louder so an animal should be in the area move the tranq rifle around zoomed in and you might see a highlighted animal through the scope.

Watch out for those little leeches flying around that love to wrap around your head, (Deimos Tendril Drone) a side barrel roll in archwing will dislodge them while in flight.

Edit:
Setting up a keybind for the tranq rifle makes it easy to deploy, if their is an enemy annoying you hitting the keybind again puts the rifle away and equips a gun to blow the enemy away and enable you to get back to hunting quicker.

 

Edited by Slayer-.
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In Player's Profile, in the Equipment section, there are duplicates of kitguns both showing 'Mastered' and 'Unmastered'.

In the Challenges section, the Bug Out Ride, Jugger-Not, and Kill It With Fire challenges are bugged. I've killed a lot of Juggernauts in the Cambian Drift and rode the bugs in the Cambian Drift but these challenges shows zero progress made.

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